I thought we were discussing stunning in general, not underwater combat (lethal
and nonlethal) in particular. If that's the case, I stand by these.
Mayyybe most general-purpose.
I do have to concur that underwater is where darts are really better than almost anything else.
Which is not too far from PPQ's position.
Nor do I see why you would do it when at the same time you also get stuff like proper assault rifles with full auto fire at the same time.
Assault rifles don't stun.
And by the time you get pulse weapons you should have a decent supply of captured alien underwater rifles as well. At least I do. So I am not sure why you'd be comparing those to these.
Chem ammo strips armour. That's the one niche it has, which is admittedly not a big one, what with superpowered melee and all.
Yes. The stuff that instant kills most humanoid enemies at the time of introduction and can still pose a serious threat to aliens even much later on. And they even stun people on occasion as an added bonus. They only really fail when faced with heavy armor like MIB power armor.
Doesn't the special fire damage bypass armour and only hit resistances? So it's more that the MiBs
resist it, not that the armour as such helps.
Anyway, this was in the context of
stunning enemies, which gas grenades do pretty poorly. And the special damage rule means you've got to throw a few against the beefier enemies and/or pray that the enemy is not one of the smoke-resistant types (admittedly, few are). But they're pretty good, yes. Mainly because of the OG grenade mechanics coupled with the nigh-omnipresent choke vulnerability.
I am unable to find any weapon by that name in the game or in the wiki. What is the actual name of those?
Knockout Grenade.
This said, from what I remember taser cannons have really bad range.
Indeed. But they're the
safe high-damage, high-penetration option for when you really need to capture a tough enemy.
I can not comment on modded performance.
My remark about KO grenades and TGL is vanilla, the addendum was just a caveat that I actually don't practice what I preach due to modding.
They are purely an underwater weapon as far as the description goes...
You mean this: "It can
also be used underwater"? That's definitely not 'purely underwater'.
And on land you will always have better options.
My point all along.
And then you can purchase Milkors and Grenade Launchers, which are better with distances.
Milkors and regular GLs are only better with aimed shots at long ranges. Snaps are mostly worse, both for accuracy and TU. And the regular blunt ammo (as opposed to TGL) isn't too reliable at one-shotting, while electric darts
are pretty consistent at two-shotting. Long-range, arcing fire and the ability to use other ammo is what makes them better, IMO. Plus reloading that also eats TU. TGL is where it's really no longer remotely competitive.
And due to dogs...
These effing canines seem to be the answer to everything. 😢
But for short-range non-melee stunning for example Milkor works very well as well (it's very TU-efficient).
Dart Pistols with electric darts are
massively more accurate at both short and medium ranges, take about 3-5 darts whereas Milkors take 1-2, so not too far off damage-wise. But more accurate and more flexible, since you can put them into everyone's pocket and the cost of one shot is only 18% TU. Longer-range it's different, of course.
The only thing you will need to capture underwater are aquatoids.
...
If you try to defeat aquatoids with ranged weapons, they will wreck your guys with their better vision and sonic weapons.
While true, capturing some hapless melee-only
Gillmen Deep Ones
is a bit more lucrative.
But fundamentally I hold that in the early to mid water game when you still don't have a reliable supply of captured aquatoid weaponry and ammo dart rifles are your best general purpose underwater weapon.
Gas Cannon (with AP ammo) requires only a little bit more research and is far superior (range, accuracy, 1-shot kills) to kill compared to dart rifles.
Gas cannons don't really have better range/accuracy (same thing, really). And are less accurate within basic vision range, notably so. They also don't one-shot aquatic enemies, especially Aquatoids. Boy was I surprised to learn that some of them need to be shot
thrice. GCs generally take 1-2 shots to kill, Dart Rifles with electric darts 2-3 to stun. So I don't think one is massively better than the other, but they do have different perks (HE ammo for near misses still doing damage, incendiaries for lighting stuff up and demoralising vs dart captures).