Author Topic: Bugs, crashes, typos & bad taste  (Read 1391753 times)

Offline plainer

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Re: Bugs, crashes, typos & bad taste
« Reply #3690 on: May 09, 2023, 12:52:47 am »
MiB Scientist (STR_MIB_SCIENTIST) now getOneFree STR_REAPER_TERRORIST (not STR_REAPER). If player has already get STR_REAPER (but not STR_REAPER_TERRORIST) from alien medic or from homicidal maniac etc... it may turn out that the player will get as a result of the research of MiB Scientist actually nothing.
Similary MiB Scientist now getOneFree STR_ALIEN_DRONE_TERRORIST, Hybrid Specialist getOneFree STR_ALIEN_DRONE.
Maybe similar to the recent fix 'Overhauled corpse/autopsy unlocking system'. Or can simply remove _TERRORIST from MiB Scientist getOneFree.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3691 on: May 09, 2023, 12:45:51 pm »
MiB Scientist (STR_MIB_SCIENTIST) now getOneFree STR_REAPER_TERRORIST (not STR_REAPER). If player has already get STR_REAPER (but not STR_REAPER_TERRORIST) from alien medic or from homicidal maniac etc... it may turn out that the player will get as a result of the research of MiB Scientist actually nothing.
Similary MiB Scientist now getOneFree STR_ALIEN_DRONE_TERRORIST, Hybrid Specialist getOneFree STR_ALIEN_DRONE.
Maybe similar to the recent fix 'Overhauled corpse/autopsy unlocking system'. Or can simply remove _TERRORIST from MiB Scientist getOneFree.

STR_REAPER_TERRORIST already has lookup: STR_REAPER. I don't know what else I can do - I guess eliminating STR_REAPER from all research lists would be needed, but it's a delicate matter.

Offline plainer

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Re: Bugs, crashes, typos & bad taste
« Reply #3692 on: May 09, 2023, 02:12:28 pm »
But STR_REAPER hasn't lookup: STR_REAPER_TERRORIST. I would do so:
'  - name: STR_MIB_SCIENTIST
(...)
    getOneFree:
      - STR_SECTOID
      - STR_FLOATER
      - STR_HYBRID
      - STR_CROC
      - STR_REPTOID
      - STR_DEEP_ONE
      - STR_DEEP_ONE_CORPSE
      - STR_SECTOID_CORPSE
      - STR_FLOATER_CORPSE
      - STR_HYBRID_CORPSE
      - STR_ZOMBIE_STERILE_CORPSE
      - STR_ZOMBIE_GRUBAS_CORPSE
      - STR_REAPER_TERRORIST
      - STR_SILACOID
      - STR_SUPERLASKA_SOLDIER
      - STR_SUPERLASKA_CORPSE
      - STR_ALIEN_DRONE_TERRORIST
      - STR_ALIEN_DRONE_CORPSE
      - STR_ALIEN_FOOD
(...)'

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3693 on: May 09, 2023, 02:44:15 pm »
Yeah, I understand, I'm just saying that I need to seriously think if this would be an okay solution in a broader context.

Offline plainer

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Re: Bugs, crashes, typos & bad taste
« Reply #3694 on: May 11, 2023, 02:49:28 am »
"High Bravery (100 or more) partially mitigates Sanity loss with gradually increasing efficiency (script by 8mono)." This script don't working for bravery 160 (and more. Now 'if eq unitBravery 150', not 'ge'). I can attach a save with such a fighter if needed (bravery 100+Keystone 7+Aquanaut 2+Cavaliar 10). Sorry for poor English.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3695 on: May 12, 2023, 02:42:27 pm »
"High Bravery (100 or more) partially mitigates Sanity loss with gradually increasing efficiency (script by 8mono)." This script don't working for bravery 160 (and more. Now 'if eq unitBravery 150', not 'ge'). I can attach a save with such a fighter if needed (bravery 100+Keystone 7+Aquanaut 2+Cavaliar 10). Sorry for poor English.

I have examined the script, but I can't see any difference between SAN >150 and SAN >140. Literally the only difference is between "if gt 75 applyChance;" and "if gt 50 applyChance;".

So I don't quite understand, but apparently you do. Can you please explain more clearly what needs to be changed and how?

Offline plainer

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Re: Bugs, crashes, typos & bad taste
« Reply #3696 on: May 12, 2023, 03:39:48 pm »
Now:
if ge unitBravery 100; #>=100 line 2328
(begin)
   if eq unitBravery 100; #=100
(...)
   if eq unitBravery 110; #=110
(...)
   if eq unitBravery 120; #=120
(...)
   if eq unitBravery 130; #=130
(...)
   if eq unitBravery 140; #=140
(...)
   if eq unitBravery 150; #=150. Not >= (ge). line 2456, I changed here
(...)
#if unitBravery >150, script don't work, as if unitBravery <100. I change last eq to ge, it's worked ok for me as far as i checked.
« Last Edit: May 12, 2023, 04:58:14 pm by plainer »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3697 on: May 12, 2023, 04:44:44 pm »
You mean line 2328?

OK, I'll check with the script author. It's not like I understand any of it.

Offline Akamashi

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Re: Bugs, crashes, typos & bad taste
« Reply #3698 on: May 12, 2023, 11:34:45 pm »
I'm playing now, and I noticed an interesting feature. At this stage, I have the headquarters of all four of the first cults open, and I have not been able to defeat them for several months. And attention! For the third month in a row, all 4 headquarters appear on the first day of each new month. It's very strange.

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #3699 on: May 13, 2023, 12:06:11 am »
Nothing strange about that. The HQs spawn within the first 38 1/3 hours of each month, in a somewhat staggered manner. Getting all of them within 24 hours is quite likely.

Offline Akamashi

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Re: Bugs, crashes, typos & bad taste
« Reply #3700 on: May 13, 2023, 11:31:37 am »
Nothing strange about that. The HQs spawn within the first 38 1/3 hours of each month, in a somewhat staggered manner. Getting all of them within 24 hours is quite likely.
A very strange decision. Why was it invented, can I find out?

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #3701 on: May 13, 2023, 08:32:05 pm »
The ufopedia article of Interceptor says it equips LTMS. Actually it uses heavy missiles, so this should be HVMS. The cannon part is correct.

Offline psavola

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Re: Bugs, crashes, typos & bad taste
« Reply #3702 on: May 14, 2023, 10:09:23 am »
Is there a way (except looking at the save where you can find this information easily) to check which agents have undergone combat pilot training? It doesn't show up in '+' like other commendations and enhancements. I suppose this might be related to the fact that it does a "Flat Stats Change", not a bonus. I suppose this is intentional.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #3703 on: May 14, 2023, 01:06:55 pm »
A very strange decision. Why was it invented, can I find out?

To avoid 2 HQs of the same type at the same time.

The ufopedia article of Interceptor says it equips LTMS. Actually it uses heavy missiles, so this should be HVMS. The cannon part is correct.

Oops. Sorry...

Is there a way (except looking at the save where you can find this information easily) to check which agents have undergone combat pilot training? It doesn't show up in '+' like other commendations and enhancements. I suppose this might be related to the fact that it does a "Flat Stats Change", not a bonus. I suppose this is intentional.

Basically yes, it doesn't give any actual bonus to show.

Offline Juku121

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Re: Bugs, crashes, typos & bad taste
« Reply #3704 on: May 15, 2023, 11:12:43 pm »
To avoid 2 HQs of the same type at the same time.
I think the question wasn't really why they are staggered, but rather why the total time frame is so short. For the record, I find it logical enough, but clearly Akamashi does (or at least did) not.