Umm... Sorry, what? I have no idea what you mean.
Let me link it. It's just
some earlier post that Meridian answered first part of but the later content went without any confirmation if it's a bug or intended etc.
Also, I was doing the Asylum mission, this time trying the "node way" rather than cleansing everything that moves and isn't human. However, a few issues: first, items I brought with me at the beginning of the mission were left outside of Entrance/evacuation tiles, meaning everything my agents didn't carry with them was lost. Second, apparently all civilians were counted as dead and the point malus from it was great enough that even succesful mission ended at a loss.
I really like that alternative way of doing the mission and I wouldn't mind more stuff like that but could there be some way to avoid similar issues so those alternative ways won't be simply worse? For example, killing all enemies upon node destruction?
Speaking of the node, is there any particular way of destroying it? I had to throw quite a few grenades (the only explosives I was allowed in the mission) and shoot at it from the floor below before it got destroyed.
Lastly, I really expected to be able to take stuff like rosary for the mission. It's categorized as junk item but even parapsychology research claimed we gotta try everything. So, being able to deck out my agents as exorcists seems pretty reasonable and good idea for a haunted asylum.