May have been reported already but I'd like to request making things in selling screen consistent when "looked up" - some, especially the older stuff shows item viewer screen when middle-clicked, but a lot of items, even when already researched show up tech viewer screen. It'd be nice if it'd all be item viewer, would make it much easier to compare items, especially weapons, when selling/buying.
As for the handcuffs. I really like the idea but I've noticed two things. I apparently can only activate them on regular human enemies, nothing else (including things that are still humanoid and human-sized) and anything short of the lower-tier minions seems to be completely unfazed by them, no matter if they're bio-enhanced super strong supersoldiers (in case of which it'd be understandable) or some regular high-ranked shmuck. Are they meant to be of any use only in the beginning of the game? And if so, is there a chance we'll get better, sturdier, hi-tech versions of items meant to semi-permanently knock out more powerful, late-game enemies for the duration of the round in the future?
Lastly, a really minor thing: wrecked armored car weights less than a decent-sized piece of plating such car would have and is often found so late in the game/so rarely that before then, stuff like humvees with mounted weapon slot and many traditionally mountable weapons are available and should come with knowledge that some sort of machinegun could be indeed installed on the vehicle.