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Author Topic: Bugs, crashes, typos & bad taste  (Read 261303 times)

Offline HT

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Re: Bugs, crashes, typos & bad taste
« Reply #2130 on: December 09, 2019, 01:22:38 am »
It's in the "allowed outfits" section.


Offline Bananas_Akimbo

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Re: Bugs, crashes, typos & bad taste
« Reply #2131 on: December 09, 2019, 11:30:02 pm »
Finally received Lo Wo's hideout mission, this happens.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2132 on: December 09, 2019, 11:52:11 pm »
It's in the "allowed outfits" section.

It's auto-generated.

Finally received Lo Wo's hideout mission, this happens.

Yeah... Fixed it today. Please bear with me, uploading the fix very soon.

Offline Bananas_Akimbo

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Re: Bugs, crashes, typos & bad taste
« Reply #2133 on: December 10, 2019, 01:00:35 am »
Awesome! And I thought I would have to take a break from the game for some days. Nope.

misterx

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Re: Bugs, crashes, typos & bad taste
« Reply #2134 on: December 12, 2019, 01:58:53 pm »
Bug report for 1.1.1a version:

1) cult apprehension mission, involving the EXALT, the building in the screenshot is inacessible, don't know if the metallic fence is destroyable to get into that. There was an enemy inside, luckily he got outside and killed him, save is attached. Then recovered the psiclone drug but it does not appear in the research screen. Guess it's not a bug but because needs some prequisite, but better hold on safe...:)

2)  the fehnir wolf sprite is a bit bigger, it is intended or maybe need a bit of scaling down?

Offline Mathel

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Re: Bugs, crashes, typos & bad taste
« Reply #2135 on: December 13, 2019, 11:14:35 am »
I shot down a small UFO in North America. But I can not land.

Offline BlackStaff

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Re: Bugs, crashes, typos & bad taste
« Reply #2136 on: December 13, 2019, 03:49:38 pm »
C:/games/XPiratez ?   ???
Strange directorie for XComFiles game... no ?

misterx

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Re: Bugs, crashes, typos & bad taste
« Reply #2137 on: December 13, 2019, 03:56:24 pm »
I shot down a small UFO in North America. But I can not land.

Probably you're using xpiratez .exe, AFAIK openxcom files uses a vanilla version, while dioxine's mod relies on a customized version. Try to download a vanilla one and use.

Offline Mathel

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Re: Bugs, crashes, typos & bad taste
« Reply #2138 on: December 13, 2019, 04:25:03 pm »
I am using OpenXcomEx.exe, version 6.1.1.
Yes, it came with X-Pirates, so I could try if I can run the file with one downloaded from elsewhere, but I think the issue is in globe_XCOMFILES.rul calling for SAVANNAPOLAR, which is not defined in mapScripts_XCOMFILES.rul.

About the directory, I had X-Piratez installed, won them and decided to play X-Com Files. I just put the mod in the mods folder, deactivated XPiratez and activated X-Com Files. I did not care enough to rename the top folder.

EDIT:
I tested the save with a freshly installed OXCE 6.2, as I do not know where to get a "clean" 6.1.1. The crash was the same.

Edit, the second: Of course, I may have guessed wrong where it should be defined, but I know it is not in MAPS/ directory either and the closest named files in TERRAIN/ are SAVANNAPOLARBITS.(mcd, pck, tab) . Searching through Ruleset/ directory only yielded globe_XCOMFILES.rul as containing the string.
« Last Edit: December 13, 2019, 05:11:25 pm by Mathel »

Offline Meridian

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Re: Bugs, crashes, typos & bad taste
« Reply #2139 on: December 13, 2019, 06:22:18 pm »
I am using OpenXcomEx.exe, version 6.1.1.
Yes, it came with X-Pirates, so I could try if I can run the file with one downloaded from elsewhere, but I think the issue is in globe_XCOMFILES.rul calling for SAVANNAPOLAR, which is not defined in mapScripts_XCOMFILES.rul.

About the directory, I had X-Piratez installed, won them and decided to play X-Com Files. I just put the mod in the mods folder, deactivated XPiratez and activated X-Com Files. I did not care enough to rename the top folder.

EDIT:
I tested the save with a freshly installed OXCE 6.2, as I do not know where to get a "clean" 6.1.1. The crash was the same.

Edit, the second: Of course, I may have guessed wrong where it should be defined, but I know it is not in MAPS/ directory either and the closest named files in TERRAIN/ are SAVANNAPOLARBITS.(mcd, pck, tab) . Searching through Ruleset/ directory only yielded globe_XCOMFILES.rul as containing the string.

OXCE download is here: https://openxcom.org/forum/index.php/topic,5258.0.html

The bug is in XComFiles and will be fixed soon-ish.

Offline Alex_D

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Re: Bugs, crashes, typos & bad taste
« Reply #2140 on: December 14, 2019, 04:00:29 pm »
I shot down a small UFO in North America. But I can not land.

I also encountered the same CTD screen. Same terrain. Downed UFO too.

Latest OXCE and XCF packages in their own separate install.

Relevant log stuff:
Spoiler:
Code: [Select]
[14-12-2019_10-26-18] [INFO] OpenXcom started successfully!
[14-12-2019_10-26-18] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[14-12-2019_10-26-41] [INFO] MCD ADVENT_HIDEOUT object 33 has 0 armor
[14-12-2019_10-34-42] [INFO] MCD ADVENT_HIDEOUT object 33 has 0 armor
[14-12-2019_10-40-56] [WARN] No free channels available
[14-12-2019_10-46-24] [FATAL] A fatal error has occurred: Terrain SAVANNAPOLAR not found
[14-12-2019_10-46-24] [FATAL] 0x59a000 OpenXcom::CrossPlatform::stackTrace(void*)
[14-12-2019_10-46-24] [FATAL] 0x59ae70 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[14-12-2019_10-46-24] [FATAL] 0x41e8c0 exceptionLogger()
[14-12-2019_10-46-24] [FATAL] 0xb318b0 MPEGaction::MPEGaction()
[14-12-2019_10-46-24] [FATAL] 0xce8e10 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[14-12-2019_10-46-24] [FATAL] 0xcedfe0 OpenXcom::ScriptGlobal::addTagType<OpenXcom::ScriptTag<OpenXcom::RuleItem, unsigned char> >()::{lambda(unsigned long long)#1}::_FUN(unsigned long long)
[14-12-2019_10-46-24] [FATAL] 0xbd31b0 OpenXcom::RuleTerrain* OpenXcom::Mod::getRule<OpenXcom::RuleTerrain>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::RuleTerrain*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::RuleTerrain*> > > const&, bool) const
[14-12-2019_10-46-24] [FATAL] 0x771ae0 OpenXcom::Mod::getTerrain(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[14-12-2019_10-46-24] [FATAL] 0x502f50 OpenXcom::BattlescapeGenerator::run()
[14-12-2019_10-46-24] [FATAL] 0x68bea0 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[14-12-2019_10-46-24] [FATAL] 0x5b5f50 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[14-12-2019_10-46-24] [FATAL] 0x669f60 OpenXcom::State::handle(OpenXcom::Action*)
[14-12-2019_10-46-24] [FATAL] 0x5b17d0 OpenXcom::Game::run()
[14-12-2019_10-46-24] [FATAL] 0x41e990 SDL_main
[14-12-2019_10-46-24] [FATAL] 0x94ccf0 console_main
[14-12-2019_10-46-24] [FATAL] 0x94ce10 WinMain
[14-12-2019_10-46-24] [FATAL] ??
[14-12-2019_10-46-24] [FATAL] ??
[14-12-2019_10-46-24] [FATAL] 0x7ffaba784020 BaseThreadInitThunk
[14-12-2019_10-46-24] [FATAL] 0x7ffabaed3670 RtlUserThreadStart
[14-12-2019_10-48-52] [FATAL] OpenXcom has crashed: Terrain SAVANNAPOLAR not found

Offline Spiralize

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Re: Bugs, crashes, typos & bad taste
« Reply #2141 on: December 15, 2019, 06:26:05 am »
The text of the UFOpedia entry for the smart shotgun still describes it as using standard buckshot shells despite version 1.1 giving it its own unique ammo type.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2142 on: December 15, 2019, 03:49:27 pm »
1) cult apprehension mission, involving the EXALT, the building in the screenshot is inacessible, don't know if the metallic fence is destroyable to get into that. There was an enemy inside, luckily he got outside and killed him, save is attached. Then recovered the psiclone drug but it does not appear in the research screen. Guess it's not a bug but because needs some prequisite, but better hold on safe...:)

This terrain has been reworked over the past few days and you shouldn't get such issues any more.

2)  the fehnir wolf sprite is a bit bigger, it is intended or maybe need a bit of scaling down?

It wouldn't look good. Also the wolf is supposed to be kinda off, as it's explicitly harder to target than expected.

I shot down a small UFO in North America. But I can not land.

With Meridian's help, I cleared such issues yesterday. Should be fine now.

Sorry guys, removing these terrains was a titanic work.

The text of the UFOpedia entry for the smart shotgun still describes it as using standard buckshot shells despite version 1.1 giving it its own unique ammo type.

Oops.

misterx

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Re: Bugs, crashes, typos & bad taste
« Reply #2143 on: December 15, 2019, 09:03:58 pm »
This terrain has been reworked over the past few days and you shouldn't get such issues any more.
That happened in 1.1 1a ss reported here: https://openxcom.org/forum/index.php/topic,5047.msg120691.html#msg120691 so please double check?

gonna try 1.12 an see if repeats 🙂

Offline RolandVasko

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Re: Bugs, crashes, typos & bad taste
« Reply #2144 on: December 17, 2019, 02:49:13 pm »
Bug report for 1.1.1a version:

2)  the fehnir wolf sprite is a bit bigger, it is intended or maybe need a bit of scaling down?



..the Fehrnet Wolf is indeed just really, really big dog! (well, wolf)  :D :p

pet cannis, fine suitable as family guardian and little-kids´s_family member, friendly with young childs  ;D lôl

(yap, i meet him too, alrdy)