Author Topic: Bugs, crashes, typos & bad taste  (Read 1071573 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2025 on: November 01, 2019, 09:34:14 am »
Thanks. Added the missing string and increased E-115 cost for the Scatter Blaster.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2026 on: November 04, 2019, 08:24:11 pm »
after loading my 0.99e2 save with 1.0 my alien AI is missing, along its laser tank...
(+ all other laser tanks, but just main base, the others are still there)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2027 on: November 04, 2019, 08:28:20 pm »
after loading my 0.99e2 save with 1.0 my alien AI is missing, along its laser tank...
(+ all other laser tanks, but just main base, the others are still there)

Alien AIs were disabled ages ago... I didn't expect anyone to still have them.
In this case you will need to go back to your old save and change all
Code: [Select]
type: STR_ALIEN_AI
to

Code: [Select]
type: STR_MUGGLE_AI

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2028 on: November 04, 2019, 08:44:39 pm »
too late.
shame on me, didnt make a backup... >_>
what you mean were disabled ages ago? o_O
started that campaign 0.99e2...

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2029 on: November 04, 2019, 08:55:34 pm »
too late.
shame on me, didnt make a backup... >_>
what you mean were disabled ages ago? o_O
started that campaign 0.99e2...

Well, maybe there was some way to get them I didn't anticipate.
Sorry!

Offline nicedayright

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Re: Bugs, crashes, typos & bad taste
« Reply #2030 on: November 05, 2019, 01:49:59 am »
Got a crash on landing for Cyberweb Heist. Here's the save file from right before it happened.

Edit: Just noticed a new version up, so this might have already been fixed.
« Last Edit: November 05, 2019, 01:56:11 am by nicedayright »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2031 on: November 05, 2019, 10:30:29 pm »
Got a crash on landing for Cyberweb Heist. Here's the save file from right before it happened.

Edit: Just noticed a new version up, so this might have already been fixed.

Yes. :)

Offline karnaugh_map

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Re: Bugs, crashes, typos & bad taste
« Reply #2032 on: November 06, 2019, 06:55:42 am »
Lol, good catch. Nobody noticed over several years.

Ah, I'm so glad that this got fixed. I didn't want to be an ass and complain about it a second time. :D

Offline Kromus

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Re: Bugs, crashes, typos & bad taste
« Reply #2033 on: November 06, 2019, 02:52:41 pm »
Hello, today I installed a new version and loaded the save, for some time the game was weighing normally, but at some point an error appeared.
I enclose screenshots, log files and a save file
Sorry for the translator.
The problem is resolved with the help of the community in the discord.
in my case I had to delete the line with the mission generated in the previous month.
- type: STR_SUPERLASKA_APPREHENSION
    region: SUPERLASKA_APPREHENSION_REGION
    race: STR_HYBRID
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 9
    liveUfos: 0
    uniqueID: 436
    missionSiteZone: 17
I found out which mission to delete by starting the save on version 9.9e
« Last Edit: November 06, 2019, 08:36:56 pm by Kromus »

Offline Vangrimar1

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Re: Bugs, crashes, typos & bad taste
« Reply #2034 on: November 06, 2019, 03:05:55 pm »
During a mission on the moon, shot from a rocket launcher and received such an error.

Offline Rikiswar

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Re: Bugs, crashes, typos & bad taste
« Reply #2035 on: November 08, 2019, 11:15:19 am »
The description for the Biodrones' Weapon in the UFOPEDIA crashes the game.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2036 on: November 08, 2019, 10:28:34 pm »
small graphical glitch with psi amp:
that guy there in the armored coat is holding a blaster pistol and a psi amp.
there´s a small artifact following him around, depending on his sight direction.
(circled in 2nd picture...)
its not on the same tile. if he moves, it follows him.
its not on anything else, just the psi amp.

EDIT: looks funny though... kinda like he´s holding a really long fish and thats the tail  :D
« Last Edit: November 08, 2019, 10:34:24 pm by TheCurse »

Offline Arcalane

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Re: Bugs, crashes, typos & bad taste
« Reply #2037 on: November 09, 2019, 03:11:22 am »
Well, maybe there was some way to get them I didn't anticipate.
Sorry!

According to my current game (not updated to 1.0 yet)'s tech tree viewer:
UFO Nav -> Alien Optical Processor -> Optronics -> Alien AI Unit -> Alien AI Unit [m]

Offline magitsu

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Re: Bugs, crashes, typos & bad taste
« Reply #2038 on: November 09, 2019, 08:45:31 pm »
Segfault while alt tabbing from place a new base screen.

Quote
[09-11-2019_15-18-18]   [INFO]   OpenXcom Version: Extended 6.1.1 (v2019-11-02)
[09-11-2019_15-18-18]   [INFO]   Platform: Windows 64 bit
removed unnecessary parts
[09-11-2019_15-18-28]   [INFO]   OpenXcom started successfully!
[09-11-2019_15-18-28]   [INFO]   Playing flx, 320x200, 890 frames
[09-11-2019_15-18-28]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[09-11-2019_15-18-29]   [INFO]   SDL_mixer initialized successfully.
[09-11-2019_15-21-09]   [WARN]   STR_SELL_SELECTED_2 not found in fi
[09-11-2019_15-26-50]   [WARN]   NoNoun not found in fi
[09-11-2019_17-02-53]   [WARN]   STR_SELL_SELECTED_1 not found in fi
[09-11-2019_20-37-37]   [FATAL]   A fatal error has occurred: Segmentation fault.
[09-11-2019_20-37-37]   [FATAL]   0x58d120 OpenXcom::CrossPlatform::stackTrace(void*)
[09-11-2019_20-37-37]   [FATAL]   0x58df90 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[09-11-2019_20-37-37]   [FATAL]   0x41e830 signalLogger(int)
[09-11-2019_20-37-37]   [FATAL]   0x931fa0 OpenXcom::UfopaediaStartState::think()
[09-11-2019_20-37-37]   [FATAL]   0x7ffb3111fcc0 _C_specific_handler
[09-11-2019_20-37-37]   [FATAL]   0x7ffb31134660 _chkstk
[09-11-2019_20-37-37]   [FATAL]   0x7ffb31093730 RtlWalkFrameChain
[09-11-2019_20-37-37]   [FATAL]   0x7ffb311334c0 KiUserExceptionDispatcher
[09-11-2019_20-37-37]   [FATAL]   0x65c490 OpenXcom::State::think()
[09-11-2019_20-37-37]   [FATAL]   0x6a4340 OpenXcom::GeoscapeState::think()
[09-11-2019_20-37-37]   [FATAL]   0x5a4010 OpenXcom::Game::run()
[09-11-2019_20-37-37]   [FATAL]   0x41e990 SDL_main
[09-11-2019_20-37-37]   [FATAL]   0x933ad0 console_main
[09-11-2019_20-37-37]   [FATAL]   0x933bf0 WinMain
[09-11-2019_20-37-37]   [FATAL]   ??
[09-11-2019_20-37-37]   [FATAL]   ??
[09-11-2019_20-37-37]   [FATAL]   0x7ffb30037960 BaseThreadInitThunk
[09-11-2019_20-37-37]   [FATAL]   0x7ffb310fa250 RtlUserThreadStart

Unfortunately I wasn't able to repeat it. But this save is from immediately before because I just saved after detecting the military shot down ufo event. Quite a long-ass session, so it might have creeped instead of having a specific reason.
https://drive.google.com/open?id=1EJClgrnQgpG3Sbnn6TejGWkJQ7qcP5AU
« Last Edit: November 09, 2019, 08:47:26 pm by magitsu »

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2039 on: November 11, 2019, 01:34:24 am »
just had a crash on geoscape.
(happened right after speeding up time, suspect cause may be a mission trigger)

log says
Quote
[11-11-2019_00-14-15]   [WARN]   STR_SELL_SELECTED_1 not found in en-US
[11-11-2019_00-16-57]   [WARN]   STR_EXPEDITION_SHOGG not found in en-US
[11-11-2019_00-16-57]   [WARN]   STR_EXPEDITION_DIMENSION_X not found in en-US
[11-11-2019_00-30-38]   [FATAL]   A fatal error has occurred: Sprite .SCR not found
[11-11-2019_00-30-38]   [FATAL]   0x58d120 OpenXcom::CrossPlatform::stackTrace(void*)
[11-11-2019_00-30-38]   [FATAL]   0x58df90 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[11-11-2019_00-30-38]   [FATAL]   0x41e8c0 exceptionLogger()
[11-11-2019_00-30-38]   [FATAL]   0xb18690 MPEGaction::MPEGaction()
[11-11-2019_00-30-38]   [FATAL]   0xcd0f30 void std::iter_swap<__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > > >(__gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >, __gnu_cxx::__normal_iterator<OpenXcom::ScriptProcData*, std::vector<OpenXcom::ScriptProcData, std::allocator<OpenXcom::ScriptProcData> > >)
[11-11-2019_00-30-38]   [FATAL]   0xcd6100 OpenXcom::ScriptGlobal::addTagType<OpenXcom::ScriptTag<OpenXcom::RuleItem, unsigned char> >()::{lambda(unsigned long long)#1}::_FUN(unsigned long long)
[11-11-2019_00-30-38]   [FATAL]   0xbbdee0 OpenXcom::Surface* OpenXcom::Mod::getRule<OpenXcom::Surface>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, OpenXcom::Surface*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, OpenXcom::Surface*> > > const&, bool) const
[11-11-2019_00-30-38]   [FATAL]   0x763950 OpenXcom::Mod::getSurface(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool)
[11-11-2019_00-30-38]   [FATAL]   0x6b9110 OpenXcom::MissionDetectedState::MissionDetectedState(OpenXcom::MissionSite*, OpenXcom::GeoscapeState*)
[11-11-2019_00-30-38]   [FATAL]   0x6a0840 OpenXcom::GeoscapeState::time1Hour()
[11-11-2019_00-30-38]   [FATAL]   0x6a33d0 OpenXcom::GeoscapeState::timeAdvance()
[11-11-2019_00-30-38]   [FATAL]   0x662910 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[11-11-2019_00-30-38]   [FATAL]   0x5a4010 OpenXcom::Game::run()
[11-11-2019_00-30-38]   [FATAL]   0x41e990 SDL_main
[11-11-2019_00-30-38]   [FATAL]   0x933ad0 console_main
[11-11-2019_00-30-38]   [FATAL]   0x933bf0 WinMain
[11-11-2019_00-30-38]   [FATAL]   ??
[11-11-2019_00-30-38]   [FATAL]   ??
[11-11-2019_00-30-38]   [FATAL]   0x76af5560 BaseThreadInitThunk
[11-11-2019_00-30-38]   [FATAL]   0x76d53840 RtlUserThreadStart
[11-11-2019_00-31-54]   [FATAL]   OpenXcom has crashed: Sprite .SCR not found

last save is from 15mins ago. gonna take a while to try and reproduce.
Unfortunately auto-save saved after mission but before stuff was sold and prison/containment stuff was done, so i gotta do that all again... D:
(would be cool to auto-save after that...)
« Last Edit: November 11, 2019, 01:36:32 am by TheCurse »