Author Topic: Bugs, crashes, typos & bad taste  (Read 1108878 times)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1995 on: October 21, 2019, 09:14:30 pm »
If you send a craft with human soldiers and AIs (flying scout) to a Chakram (delicious cake) mission, then the AI is chosen for the mission, which leads to a few other bugs like no weapon, and insufficient strength to carry the cake.

Interesting, I'll try to address it after 1.0. I mean, I'm not even sure if it's bad.

Also the Staff of Heart Grip is available as a weapon in the mission, which is probably not intended.

That is intended, but I'm not sure. :P

Offline Arcalane

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Re: Bugs, crashes, typos & bad taste
« Reply #1996 on: October 21, 2019, 11:46:24 pm »
Probably not XCF-specific, but both kinds of wire fences around the small van/car parks in certain city maps (mostly featured in Cult of Apocalypse Jailbreak missions) seem to have some odd line of sight/fire break behaviour, especially at shallow angles.

Ed: the chain fences on the tropical village set seem to be really fucky too. like I can see through a broken fence but not shoot through it, even when force-firing.
« Last Edit: October 22, 2019, 12:21:16 am by Arcalane »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1997 on: October 22, 2019, 09:47:34 am »
Probably not XCF-specific, but both kinds of wire fences around the small van/car parks in certain city maps (mostly featured in Cult of Apocalypse Jailbreak missions) seem to have some odd line of sight/fire break behaviour, especially at shallow angles.

Ed: the chain fences on the tropical village set seem to be really fucky too. like I can see through a broken fence but not shoot through it, even when force-firing.

It's vanilla behaviour, see TFTD.

What else can we expect from such a patchy MCD?

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #1998 on: October 22, 2019, 11:26:14 am »
i get that problem with a lot of metal fences. its horrible.
any chance this might be fixed?

(is it possible to just do a search&replace on the map files...?)

Offline kevL

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Re: Bugs, crashes, typos & bad taste
« Reply #1999 on: October 22, 2019, 12:59:53 pm »
(is it possible to just do a search&replace on the map files...?)

basically, no.

it happens because Line of Sight starts from a different voxel than Line of Fire (LoF is ~4 voxels lower, iirc)

so, re. fences, some you can see through but might not be able to shoot through, or vice versa. (depending on the z-voxel of the slats or chain-links, etc)

truly "fixing" it to be more human-like (us humans can shift our perspective, or the barrel of a gun, a few inches no problemo) would require changing the OxC sourcecode -- but voxel-tracing in code is substantially more complicated ...


edit: there may be workarounds for modders, like uh perhaps removing their LoFTemps and setting their type as Content w/ an appropriate bigwall var, but even that wouldn't really work since the fence couldn't be shot away and walked through anymore ...

edit2: a possibility might be to add an MCD-variable "shootThroughable" ...
« Last Edit: October 22, 2019, 01:08:53 pm by kevL »

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2000 on: October 22, 2019, 01:15:00 pm »
I´m fine with the LoS/LoF difference.
The real problem imo is you can't even force fire through it.
What kind of metal fence holds against minigun blasts etc...?
Basically as long as the fences are ok i can fire through it, as soon as they get damaged i can't anymore and force fire will just go against the broken fence. Which is fine, except the fence actually completely holds it...

Offline kevL

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Re: Bugs, crashes, typos & bad taste
« Reply #2001 on: October 22, 2019, 01:20:29 pm »
oh ... do you mean the fences (and/or destroyed fences) you're encountering are indestructible?

to me that means their Armor/Health value was set too high ...

... in case of destroyed fences, perhaps their LoFTemps isn't right also
« Last Edit: October 22, 2019, 01:25:49 pm by kevL »

Offline X-Man

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Re: Bugs, crashes, typos & bad taste
« Reply #2002 on: October 22, 2019, 01:28:39 pm »
oh ... do you mean the fences (and/or destroyed fences) you're encountering are indestructible?

to me that means their Armor/Health value was set too high ...

... in case of destroyed fences, perhaps their LoFTemps isn't right also

The question is not to destroy such fences, but why this shit blocks our shots  ???

Offline kevL

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Re: Bugs, crashes, typos & bad taste
« Reply #2003 on: October 22, 2019, 01:31:06 pm »
The question is not to destroy such fences, but why this shit blocks our shots  ???

see 4 posts above.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2004 on: October 22, 2019, 02:47:40 pm »
oh ... do you mean the fences (and/or destroyed fences) you're encountering are indestructible?

to me that means their Armor/Health value was set too high ...

... in case of destroyed fences, perhaps their LoFTemps isn't right also
pretty much yes.
would not say indestructible per se, large explosives still destroy them.
but with bullets it seems impossible, so armor/health is too high, yes.

the fences themselves seem fine, but the destroyed fences have weird values, which leads to that strange behaviour...
(e.g. you can shoot through a fence, but if you damage it you won't get another bullet through)

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2005 on: October 22, 2019, 03:03:55 pm »
Which mission/terrain is it?

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2006 on: October 22, 2019, 03:42:45 pm »
pretty much every wire/metal fence in maps including houses, and some others too.
(fence posts especially...)
all non metal fences seem fine.
sry don't have a list at hand. I´ll try to make screenshots on encounter.
(not many occasions anymore without the cults...)

EDIT: what would be expected values for health/armor of these fences? so i´ll know if something is off...
« Last Edit: October 22, 2019, 03:46:27 pm by TheCurse »

Offline PltSgtMac

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Re: Bugs, crashes, typos & bad taste
« Reply #2007 on: October 22, 2019, 09:02:38 pm »
Found typos in en-US.yml:
STR_HELIX_KNIGHT_UFOPEDIA: ingraned --> ingrained
STR_SECTOID_LEGACY_UFOPEDIA: commited --> committed
STR_ELERIUM_FLARE_UFOPEDIA: wih --> with
STR_OWLMAN_AUTOPSY_UFOPEDIA: thoguh --> though
STR_THE_LUNAR_TRAIL_UFOPEDIA: instalations --> installations
STR_SAMAEL_LEGACY_UFOPEDIA: otherwordly --> otherworldly

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #2008 on: October 23, 2019, 06:36:15 pm »
pretty much every wire/metal fence in maps including houses, and some others too.
(fence posts especially...)
all non metal fences seem fine.
sry don't have a list at hand. I´ll try to make screenshots on encounter.
(not many occasions anymore without the cults...)

EDIT: what would be expected values for health/armor of these fences? so i´ll know if something is off...

I checked and these destroyed fences shouldn't block anything, they only have two poles at both ends. Unless some terrain is screwed up.

Found typos in en-US.yml:
STR_HELIX_KNIGHT_UFOPEDIA: ingraned --> ingrained
STR_SECTOID_LEGACY_UFOPEDIA: commited --> committed
STR_ELERIUM_FLARE_UFOPEDIA: wih --> with
STR_OWLMAN_AUTOPSY_UFOPEDIA: thoguh --> though
STR_THE_LUNAR_TRAIL_UFOPEDIA: instalations --> installations
STR_SAMAEL_LEGACY_UFOPEDIA: otherwordly --> otherworldly

Thanks, will fix.

Offline TheCurse

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Re: Bugs, crashes, typos & bad taste
« Reply #2009 on: October 23, 2019, 07:54:02 pm »
hm weird. i´m gonna get a savegame next time it happens.
hope that´ll clarify things.