Let me try to go full detail: X-Com Files readme file, in the section mentioning installation, mentions both old "OpenXcomExPlus.exe" and "OpenXcomEx.exe" file while only one of them is still used and included nowadays as per design as you've told me last time I've mentioned this.
It's a minor thing, but may cause confusion.
Ah, gotcha. Thanks, fixed.
If you give a modern rifle to a medieval crossbowman, will he be able to use it properly for a long time without proper instructions?
Not straight away, but a laser pistol is sufficiently similar to a normal firearm.
There are two classes of items which you cannot use without some legwork:
- Stuff which is truly different from what we know, like sonic weapons or psi weapons
- Stuff which was purposefully made to be unusable by you, like most Cydonian weapons
But you ask good questions, I admit.
I'm getting a crash on the Samael mission. If you load my save, the last remaining enemy should be visible. Shoot it with the selected character who can see it. I have the option for ending the mission automatically when all enemies are disable, so I immediately get the end of turn indicator then the error.
Screenshot of the error "Segmentation Fault" and log attached too.
OK, I'll check later, thanks.
No. And the text for "Alien Data Slate" speaks of workshop decryption as of something immediately available, rather than something that needs to be researched first.
May I suggest a better description?
(...)
Thanks, this is good!
And speaking of new ammo, how about tritanium rounds for Desert Eagle?
How many times must I explain this?
If I make tritanium rounds for just one real weapon, I'd have to make it for all the fucking weapons in the mod!
No. Fuck no. Tritanium allows stronger explosions, and Earth guns aren't meant to withstand such forces. DEAL WITH IT.
Or do you mean you need inventory pictures and sprites?
Yes, that's what I need... But also, what is the point in putting a goddamn bandage on a rat? What is the gain here?