Author Topic: Bugs, crashes, typos & bad taste  (Read 1392720 times)

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1260 on: August 05, 2018, 09:44:09 am »
Yeah missions of a type you close off with tech can still spawn until the end of the month. It's the way the engine works, nothing can be done about it without rewriting the whole mission system from the bottom up.
The Monster Terror missions aren't tied to the same research trigger as the other monster missions are. You can't "close them off" - my question was if this is intended.

Also, for some reason i seem to be getting no chemtrail transfer site missions, only hybrid storage ones. Looking at my current save, i have one that should be markewd as a chemtrail site, but acutally spawns as hybrid storage:
Quote
missionSites:
  - lon: 1.2985249634837812
    lat: -0.51661745859032149
    type: STR_CHEMTRAILS
    deployment: STR_HYBRID_STORAGE
    id: 9
    texture: -510
    secondsRemaining: 858600
    race: STR_HYBRID
    detected: true

Is this intended?
« Last Edit: August 05, 2018, 01:17:50 pm by krautbernd »

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1261 on: August 05, 2018, 01:24:05 pm »
The Monster Terror missions aren't tied to the same research trigger as the other monster missions are. You can't "close them off" - my question was if this is intended.

Yes, right now they aren't switched off by anything.

Also, for some reason i seem to be getting no chemtrail transfer site missions, only hybrid storage ones. Looking at my current save, i have one that should be markewd as a chemtrail site, but acutally spawns as hybrid storage:
Is this intended?

Oh boy, you are so right... It's a bug. You can never get Chemtrails.
Fixed on my side, please wait for the next version.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1262 on: August 05, 2018, 01:41:43 pm »
It's a bug. You can never get Chemtrails.

I tried looking this up myself, but i'm still having trouble understanding how mission generation actually works. Why does the game spawn a chemtrails site but with the wrong deployment? I get that the chemtrails definition is followed by the one for hybrid storage and that it probably defaults to that, but i'd like to understand why that's happening. As far as i can tell they are both properly defined.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1263 on: August 07, 2018, 07:32:21 pm »
I tried looking this up myself, but i'm still having trouble understanding how mission generation actually works. Why does the game spawn a chemtrails site but with the wrong deployment? I get that the chemtrails definition is followed by the one for hybrid storage and that it probably defaults to that, but i'd like to understand why that's happening. As far as i can tell they are both properly defined.

Well, the error is in two places:

1. regions_XCOMFILES.rul:
Code: [Select]
# START OF CHEMTRAILS

  - type: REGION_CHEMTRAILS
    missionZones:
      -
#SOUTH EAST ASIA
        - [106, 106, -33, -33, -512]
        - [112, 112, -23, -23, -512]
        - [127.8, 127.8, -36.1, -36.1, -512]
        - [130.54, 130.54, -32.77, -32.77, -512]
        - [140.9, 140.9, -39.36, -39.36, -512]
        - [111, 111, -30, -30, -512]
        - [126.4, 126.4, -38.4, -38.4, -512]
        - [134.8, 134.8, -34.7, -34.7, -512]
        - [140.4, 140.4, -40.4, -40.4, -512]
#AUSTRALASIA
        - [148, 148, 22, 22, -512]
        - [147, 147, 30, 30, -512]
        - [138, 138, 17, 17, -512]
#EUROPE
        - [34.5, 34.5, -45.5, -45.5, -512]
        - [53.5, 53.5, -55.5, -55.5, -512]
        - [23.5, 23.5, -51.5, -51.5, -512]
        - [24.3, 24.3, -45, -45, -512]
        - [13.5, 13.5, -42.5, -42.5, -512]
        - [5, 5, -50.1, -50.1, -512]
        - [358, 358, -40.7, -40.7, -512]
        - [350.5, 350.5, -53.86, -53.86, -512]
        - [0, 0, -41, -41, -512]
        - [5, 5, -43.7, -43.7, -512]
        - [358.1, 358.1, -52, -52, -512]
        - [351, 351, -53.8, -53.8, -512]
        - [4, 4, -50.5, -50.5, -512]
        - [11.5, 11.5, -45, -45, -512]
        - [21.3, 21.3, -38, -38, -512]
        - [24.9, 24.9, -53.1, -53.1, -512]
#NORTH AFRICA
        - [356, 356, -23, -23, -512]
        - [353.337, 353.337, -34.26, -34.26, -512]
        - [9.71, 9.71, -34.35, -34.35, -512]
#SOUTHERN AFRICA
        - [26, 26, 33, 33, -512]
        - [7.1, 7.1, -7, -7, -512]
        - [5.4, 5.4, -12.4, -12.4, -512]
#NORTH AMERICA
        - [280, 280, -38.43, -38.43, -512]
        - [237, 237, -42.33, -42.33, -512]
        - [248, 248, -48.27, -48.27, -512]
        - [262, 262, -35.33, -35.33, -512]
        - [261.2, 261.2, -20, -20, -512]
        - [257.9, 257.9, -30.1, -30.1, -512]
        - [261, 261, -33.7, -33.7, -512]
        - [281.9, 281.9, -35.3, -35.3, -512]
        - [241.2, 241.2, -34.5, -34.5, -512]
        - [240.4, 240.4, -44, -44, -512]
        - [276.8, 276.8, -46.4, -46.4, -512]
        - [251, 251, -49.5, -49.5, -512]
#SOUTH AMERICA
        - [308, 308, 18, 18, -512]
        - [318, 318, 18, 18, -512]
        - [319, 319, 10, 10, -512]
        - [288.6, 288.6, 30.2, 30.2, -512]
        - [304, 304, 32.4, 32.4, -512]
        - [286.7, 286.7, -5.2, -5.2, -512]
        - [292.4, 292.4, -10, -10, -512]
        - [284.2, 284.2, -8.5, -8.5, -512]
        - [281.8, 281.8, -20.5, -20.5, -512]
#SIBERIA
        - [111, 111, -64, -64, -512]
        - [87, 87, -59, -59, -512]
        - [109, 109, -53, -53, -512]
        - [105, 105, -54, -54, -512]
#CENTRAL ASIA
        - [53.8, 53.8, -57, -57, -512]
        - [67, 67, -25, -25, -512]
        - [83.4, 83.4, -49, -49, -512]
        - [47.7, 47.7, -45.6, -45.6, -512]
        - [92.5, 92.5, -44.5, -44.5, -512]
#MIDDLE EAST
        - [35.8, 35.8, -33.8, -33.8, -512]
        - [74.4, 74.4, -29.6, -29.6, -512]
        - [80.5, 80.5, -8.8, -8.8, -512]

# END OF CHEMTRAILS


This is after I fixed it. All these -512 were -510 before, and -510 is used for the Hybrid Storage. So whenever the game rolled the Chemtrails mission, it was technically chosen, but the actual site was generated as a Hybrid Storage site.

2. globe_XCOMFILES.rul:

Code: [Select]
    - id: -512
      deployments:
        STR_CHEMTRAILS: 100

This definition was missing entirely. Bad modder, bad!

Attaching both files here; they should work fine with 0.9.3.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1264 on: August 07, 2018, 10:34:45 pm »
Well, the error is in two places[...]

Silly me, i only looked at missions and deployments rul  ::)

Thanks for enlightening me. Guess i still have a lot to learn when it comes to modding openxcom. Should probably have looked at the ruleset reference too :P

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #1265 on: August 08, 2018, 08:33:54 am »
In my current game I just went to a Syndicate office and I found one of the conference rooms had no entrance.  It's pretty easy to break open, but I think I reported this once before.  Did it never get fixed?

Edit:  Minor issue, but smartpistols are listed after their ammo.
« Last Edit: August 08, 2018, 09:06:06 am by LuigiWhatif »

Offline legionof1

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Re: Bugs, crashes, typos & bad taste
« Reply #1266 on: August 08, 2018, 09:40:55 am »
the ammo thing is normal. If an ammo is used by multiple weapons it appears in the list after the first weapon that uses it.

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1267 on: August 08, 2018, 01:13:55 pm »
Thanks, I will check that map.

Offline LuigiWhatif

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Re: Bugs, crashes, typos & bad taste
« Reply #1268 on: August 09, 2018, 03:46:52 am »
the ammo thing is normal. If an ammo is used by multiple weapons it appears in the list after the first weapon that uses it.

In other cases all weapons are listed before the ammo.  The smartpistol seems to be the only one listed after its ammo.

Offline legionof1

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Re: Bugs, crashes, typos & bad taste
« Reply #1269 on: August 09, 2018, 06:32:18 am »
oops so it is, my apologies, wonder where i got that impression.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1270 on: August 09, 2018, 09:58:33 pm »
Meant to post this earlier, but forgot to:

Map tiles in MAGMA reactor are a bit...odd. Maybe add a dedicated landing tile?



Holodrones can apparently bleed:

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1271 on: August 09, 2018, 10:01:52 pm »
Map tiles in MAGMA reactor are a bit...odd. Maybe add a dedicated landing tile?

Well... This is a dedicated landing tile! XD

Holodrones can apparently bleed:

Yes, they are living things.


Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1272 on: August 09, 2018, 10:26:04 pm »
Well... This is a dedicated landing tile! XD
Could you mabe add one or two squashed tanks under the landing craft to make that more obvious? As you can see it's a bit hard to tell right right now.

Yes, they are living things.
Then again the autopsy states that they are automatons. Would you mind getting one in line with the other? They confuse me :P

Offline Solarius Scorch

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Re: Bugs, crashes, typos & bad taste
« Reply #1273 on: August 09, 2018, 10:44:24 pm »
Could you mabe add one or two squashed tanks under the landing craft to make that more obvious? As you can see it's a bit hard to tell right right now.

...sorry, what? :D
Is this like, Rick and Morty??? (Good show by the way.)

Then again the autopsy states that they are automatons. Would you mind getting one in line with the other? They confuse me :P

Automatons can be biological, there is no contradiction at all.

Offline krautbernd

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Re: Bugs, crashes, typos & bad taste
« Reply #1274 on: August 09, 2018, 11:03:45 pm »
...sorry, what? :D
Is this like, Rick and Morty??? (Good show by the way.)

...maybe? It's just that right now it looks like my Skymarshall simply dropped down onto a building and obliterated whatever part of the building and walkways was in the way. If that's actually intended, adding a few crushed tanks could drive that point home - X-COM simply has no time find a better suited landing place and doesn't give a f- about collateral damage. I think it's common knowledge that this would be totally fitting. I'm pretty sure i'm not the only one who handles urban Chryssalid infestation by applying copious ammounts of high explosives.

Automatons can be biological, there is no contradiction at all.

But...but that's not what wikipedia or the cambridge dictionary says! :P