Author Topic: Re: The X-Com Files - 3.5: Whispers In The Dark  (Read 2443853 times)

Offline Fiskun1

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Re: The X-Com Files - 0.9.1 alpha: The Shadow Pharaoh
« Reply #1890 on: June 18, 2018, 12:02:39 pm »
It's not really ready yet. Actually, I'd say it's more of a demo than a full version. I have maybe 80% of things done, hence the 0.8.X number. Still, it's playable and offers a lot of new content already.

My hands itch to start to play anew ... but I'll probably wait when 99% is done :)
Thank you for the cool game!

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.1 alpha: The Shadow Pharaoh
« Reply #1891 on: June 18, 2018, 12:14:58 pm »
My hands itch to start to play anew ... but I'll probably wait when 99% is done :)
Thank you for the cool game!

Well now it's definitely more complete... 8)

Offline Dr.Crowley

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Re: The X-Com Files - 0.9 alpha: Fists of Fury
« Reply #1892 on: June 18, 2018, 12:17:43 pm »
Version 0.9.1 has been released!

Geez, I will never complete my walkthrough! ;D
Sadly, there is some truth here - I lost another laptop, so all I have to do now is to use my old "junk pile" notebook with XCF v.0.6.8b (this is where most of my unfinished works are resting, how ironical). Since I cannot properly play Doom online (this "junk pile" does not support even OpenGL 2.0), I guess I will switch back to spending my free time playing OXC and trying to finish the prototypes of USO and Project Xenocide.

Oh, and seeing the Zombies arc finally complete - wow, I really want to see it.

Offline tkzv

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Re: The X-Com Files - 0.9.1 alpha: The Shadow Pharaoh
« Reply #1893 on: June 20, 2018, 01:28:19 am »
Since many stats of weapons have been moved to a separate page, is it possible to display weapon mass there too?

Offline heavy disruptor beam

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Re: The X-Com Files - 0.9.1 alpha: The Shadow Pharaoh
« Reply #1894 on: June 20, 2018, 11:38:49 pm »
Is there any hope of this ever being available on MacOS?

Offline Meridian

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Re: The X-Com Files - 0.9.1 alpha: The Shadow Pharaoh
« Reply #1895 on: June 20, 2018, 11:39:49 pm »
Is there any hope of this ever being available on MacOS?

This can be played on MacOS too.

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« Reply #1896 on: June 20, 2018, 11:52:33 pm »
Version 0.9.2 has been released.

- Updated to newest OXCE+ version.
- New items: Elerium Explosive, Alien Alloy Shrapnel Charge.
- New staff input (by legionof1).
- Renamed damage type Melee to Cutting, for consistency.
- Some items can be produced without a Workshop (but you still need some work stations).
- Hangar provides 5 work stations.
- AWACS is cheaper.
- Buffed auto shot accuracy on both BlackOps rifles.
- Light Pistol and Spypistol can now be taken to the Ski Resort.
- Drone Meds can now train Bravery.
- Slightly decreased chances for Zombie infestations.
- Enemies with melee weapons should now use them properly.
- Fixed Medical Drone production.
- Fixed Auto Cannon clip sizes.
- Fixed Stormies Crib.
- Fixed boulders everywhere.
- Fixed POLARBITS.
- Minor fixes.

Offline Fiskun1

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Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« Reply #1897 on: June 21, 2018, 10:15:03 am »
Thank you!
Which means:
[classified]: 1%
[classified]: 0%
?
Are these secret X-Files?  :)

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« Reply #1898 on: June 21, 2018, 11:49:24 am »
Thank you!
Which means:
[classified]: 1%
[classified]: 0%
?
Are these secret X-Files?  :)

It means it's so classified that I'm not even sure if they will be in the game. :D

Offline Fiskun1

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Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« Reply #1899 on: June 21, 2018, 12:11:29 pm »
It means it's so classified that I'm not even sure if they will be in the game. :D

You have very intrigued me)
I keep looking at these percentages and postpone the beginning of a new game to wait for a new patch.
And this can turn into an endless process  8)

Offline BlackStaff

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Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« Reply #1900 on: June 21, 2018, 07:49:26 pm »
I know I suck!
The proof: here's a suck question!  :'(
I made medical drones.
But how do we get them on a plane? They don't appear anywhere (crew, equipment)!
Is this possible or are they only useful in the base?  :-[
Tks !

Offline ohartenstein23

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Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« Reply #1901 on: June 21, 2018, 08:30:08 pm »
Medical drones are "armor" for AI units (the scout drone).

Offline Solarius Scorch

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Re: The X-Com Files - 0.9.2 alpha: Workers Unite!
« Reply #1902 on: June 21, 2018, 08:32:24 pm »
I know I suck!
The proof: here's a suck question!  :'(
I made medical drones.
But how do we get them on a plane? They don't appear anywhere (crew, equipment)!
Is this possible or are they only useful in the base?  :-[
Tks !

Ninja'd by Otto :)

Also, I screwed up 0.9.2 (of course) by wrecking alien shields... Please replace the files with the ones attached. I will also load a full fixed version in a few minutes, but replacing these three files will be enough.

EDIT: 0.9.2b uploaded. If you haven't downleaded 0.9.2 yet, use it; otherwise you can just get the files attached here.
« Last Edit: June 21, 2018, 08:44:21 pm by Solarius Scorch »

Offline heavy disruptor beam

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Re: The X-Com Files - 0.9.1 alpha: The Shadow Pharaoh
« Reply #1903 on: June 21, 2018, 11:34:49 pm »
This can be played on MacOS too.

can you point a nincompoop to method? I tried replacing the contents of my Open Xcom Package to no avail (error is can't run windows based OpenXcomExPlus.exe)

Offline Meridian

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Re: The X-Com Files - 0.9.1 alpha: The Shadow Pharaoh
« Reply #1904 on: June 21, 2018, 11:47:50 pm »
can you point a nincompoop to method? I tried replacing the contents of my Open Xcom Package to no avail (error is can't run windows based OpenXcomExPlus.exe)

There is a MacOS game engine available for download here: https://openxcom.org/forum/index.php/topic,5258.0.html
(I hope it works, I couldn't test it really myself)

Then you can take just the raw mod ("XComFiles" directory) and install it like any other smaller mod... i.e. ignoring the "full package" which is pre-prepared for Windows users.

PS: As a MacOS-noob myself, I can't give you a better/easier method... but good luck... and let us know if it worked for you

PS2: But I can definitely confirm it is possible to run it... I run it from dev environment, with the mod, without any issues... on my MacBook... I just don't know how to prepare a portable installation package for others... the one on the download page was not made by me