Hi!
What should be the settings of the game, so as not to overlap the mod? "Advanced", "Mods", etc.
Interesting!
So, if I understood correctly, you preferred the "hand-to-hand combat" option (punch) and you don't want to activate (make) the "melee with a weapon" options?
It's been discussed last autumn. Melee is doable, but making it balanced would require too much effort.
I made a mod that was compatible with XCF:
https://openxcom.org/forum/index.php/topic,5719.0.html . The latest version of the mod has been generated from version 0.9.1, but I haven't tested it.
It was an experiment. Damage values need to be tuned. Besides, I did something wrong and can't tell the difference between stun and kill. Anyway, it worked, but since there was no feedback, I haven't done anything since then.
Two Three Four unrelated questions about X-COM Files:
1. In the caves I encountered a pit. What is there for? To fall in and stay until the end of the mission?
2. What is the intended behaviour of Osiron in the beach mission? Right now they shoot at agents with clubs and ignore agents with surfboards. Except that one goon still shot once when all agents had boards.
3. The "Big Bone" is described as
possibly belonging to a dinosaur. Why aren't they sure? As far as I know, a professional biologist would easily tell a mammal from a dinosaur bone. Is it new or fossilized? If it's a fossil, perhaps the description should say so. If it's a fresh bone from a giant reptile, say, some reptoid pet, perhaps the description should be more surprised?
A strange bone, found in the caves. It looks like it belonged to a theropod dinosaur. The strange part is that the animal was alive less than a year ago.
4. Black Lotus Party and Police Anti-Monster operation expired way too quickly, in about 1 day. Did you shorten the time? Earlier the same missions waited long enough.