armors: # aliens - type: STR_MEGAWORM_ARMOR spriteSheet: MEGAWORM.PCK spriteInv: inventory_MEGAWORM allowInv: false bleedImmune: false corpseBattle: - MEGAWORM_CORPSE_1 - MEGAWORM_CORPSE_2 - MEGAWORM_CORPSE_3 - MEGAWORM_CORPSE_4 corpseGeo: STR_MEGAWORM_CORPSE visibilityAtDark: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 0.5 - 1.0 - 0.2 - 0.0 - 0.0 - 1.2 - 0.7 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_LARGE_ARMOR spriteSheet: SWARMIDS_LARGE.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE - STR_SWARMIDS_SMALL_CORPSE corpseGeo: STR_SWARMIDS_LARGE_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 drawingRoutine: 12 constantAnimation: true bleedImmune: true movementType: 1 size: 2 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 0.0 - 0.0 - 0.3 - 0.7 - 0.7 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SWARMIDS_SMALL_ARMOR spriteSheet: SWARMIDS_SMALL.PCK spriteInv: inventory_SWARMIDS allowInv: false corpseBattle: - STR_SWARMIDS_SMALL_CORPSE visibilityAtDark: 20 heatVision: 70 psiVision: 5 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 drawingRoutine: 16 constantAnimation: true bleedImmune: true movementType: 1 createsMeleeThreat: true ignoresMeleeThreat: true overKill: 1.5 damageModifier: - 0.1 - 0.1 - 4.0 - 1.0 - 0.15 - 0.3 - 0.4 - 0.1 - 0.3 - 0.0 - 0.0 - 0.3 - 0.7 - 0.7 - 0.0 loftempsSet: [ 4 ] - type: STR_JANISSARY_ARMOR spriteSheet: JANISSARY.PCK allowInv: false corpseBattle: - STR_JANISSARY_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 8 sideArmor: 6 rearArmor: 6 underArmor: 12 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.9 - 0.6 - 0.9 - 1.1 - 1.0 - 1.2 - 0.9 - 1.0 - 0.4 - 0.7 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GILLDOG_ARMOR spriteSheet: GILLDOG.PCK spriteInv: inventory_GILLDOG allowInv: false corpseBattle: - STR_GILLDOG_CORPSE visibilityAtDark: 16 frontArmor: 24 sideArmor: 12 rearArmor: 12 underArmor: 10 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.7 - 1.0 - 1.0 - 0.7 - 1.0 - 0.5 - 1.5 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SUPERLASKA_ARMOR spriteSheet: SUPERLASKA.PCK spriteInv: inventory_SUPERLASKA corpseBattle: - STR_SUPERLASKA_CORPSE visibilityAtDark: 12 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_HYBRID_ARMOR spriteSheet: HYBRID.PCK spriteInv: inventory_HYBRID corpseBattle: - STR_HYBRID_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 12 sideArmor: 8 rearArmor: 4 underArmor: 4 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT loftempsSet: [ 3 ] - type: STR_MERIDIAN_HUNTER_ARMOR spriteSheet: MERIDIAN_HUNTER.PCK spriteInv: inventory_MERIDIAN_HUNTER corpseBattle: - STR_MERIDIAN_HUNTER_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 15 camouflageAtDark: -5 frontArmor: 44 sideArmor: 36 rearArmor: 40 underArmor: 36 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.5 - 0.75 - 0.6 - 0.8 - 0.9 - 0.9 - 0.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_SILACOID_ARMOR spriteSheet: SILACOID.PCK spriteInv: inventory_SILACOID allowInv: false zombiImmune: true corpseBattle: - STR_SILACOID_CORPSE psiVision: 20 frontArmor: 50 sideArmor: 50 rearArmor: 50 underArmor: 20 drawingRoutine: 8 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 1.0 - 0.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.8 - 0.8 - 0.0 loftempsSet: [ 5 ] - type: STR_CELATID_ARMOR spriteSheet: CELATID.PCK spriteInv: inventory_CELATID allowInv: false zombiImmune: true corpseBattle: - STR_CELATID_CORPSE psiVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 9 constantAnimation: true recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 0.0 - 0.0 - 1.0 - 1.0 - 0.5 - 0.0 loftempsSet: [ 3 ] - type: STR_OOZE_ARMOR spriteSheet: OOZE.PCK spriteInv: inventory_OOZE allowInv: false zombiImmune: true bleedImmune: true corpseBattle: - STR_OOZE_CORPSE psiVision: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 8 recovery: health: flatHundred: 0.25 stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: flatHundred: 0.03 createsMeleeThreat: false overKill: 1.5 constantAnimation: true damageModifier: - 1.0 - 0.2 - 2.5 - 1.0 - 0.4 - 1.0 - 0.0 - 0.5 - 0.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 0.0 loftempsSet: [ 5 ] - type: STR_ABOMINATION_ARMOR spriteSheet: ABOMINATION.PCK spriteInv: inventory_ABOMINATION allowInv: false zombiImmune: true corpseBattle: - STR_ABOMINATION_CORPSE psiVision: 16 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 drawingRoutine: 16 constantAnimation: true recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 0.0 - 1.3 - 0.3 - 0.4 - 0.0 loftempsSet: [ 5 ] - type: STR_HORROR_ARMOR spriteSheet: HORROR.PCK spriteInv: inventory_HORROR allowInv: false bleedImmune: false corpseBattle: - HORROR_CORPSE_1 - HORROR_CORPSE_2 - HORROR_CORPSE_3 - HORROR_CORPSE_4 corpseGeo: STR_HORROR_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 52 sideArmor: 46 rearArmor: 40 underArmor: 24 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.35 - 0.35 - 0.7 - 0.85 - 0.2 - 0.65 - 0.5 - 0.0 - 0.0 - 0.85 - 0.9 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_AQUATOID_ARMOR spriteSheet: AQUATOID.PCK spriteInv: inventory_AQUATOID corpseItem: STR_AQUATOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 3 rearArmor: 2 underArmor: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 1.0 - 1.0 - 1.6 - 1.5 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] drawingRoutine: 15 - type: STR_CHRYSSALID_ARMOR spriteSheet: CHRYS.PCK spriteInv: inventory_CHRYSSALID allowInv: false corpseBattle: - STR_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 6 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 7 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 9.99 loftempsSet: [ 3 ] - type: STR_BADASS_CHRYSSALID_ARMOR spriteSheet: BADASS_CHRYSSALID.PCK spriteInv: inventory_BADASS_CHRYSSALID allowInv: false bleedImmune: false corpseBattle: - BADASS_CHRYSSALID_CORPSE_1 - BADASS_CHRYSSALID_CORPSE_2 - BADASS_CHRYSSALID_CORPSE_3 - BADASS_CHRYSSALID_CORPSE_4 corpseGeo: STR_BADASS_CHRYSSALID_CORPSE visibilityAtDark: 25 heatVision: 45 psiVision: 8 frontArmor: 46 sideArmor: 46 rearArmor: 46 underArmor: 46 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.1 - 0.6 - 1.0 - 1.0 - 6.66 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_DEEP_ONE_ARMOR spriteSheet: DEEP_ONE.PCK spriteInv: inventory_DEEP_ONE corpseBattle: - STR_DEEP_ONE_CORPSE visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.5 - 0.7 - 1.0 - 0.7 - 0.9 - 1.0 - 4.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_DEEP_ONE loftempsSet: [ 3 ] - type: STR_CARCHARODON_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_CORPSE visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 3.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_CARCHARODON_FERAL_ARMOR spriteSheet: CARCHARODON.PCK spriteInv: inventory_CARCHARODON corpseBattle: - STR_CARCHARODON_FERAL_CORPSE visibilityAtDark: 20 frontArmor: 16 sideArmor: 16 rearArmor: 16 underArmor: 16 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.165 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.6 - 1.15 - 0.6 - 0.9 - 0.45 - 0.45 - 1.2 - 3.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_SHARK_BITE loftempsSet: [ 3 ] - type: STR_TASOTH_ARMOR spriteSheet: TASOTH.PCK spriteInv: inventory_TASOTH corpseBattle: - STR_TASOTH_CORPSE visibilityAtDark: 20 heatVision: 70 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 10 recovery: health: stunNormalized: -0.03 overKill: 1.5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.4 - 0.7 - 1.2 - 1.1 - 0.9 - 1.0 - 1.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_TASOTH loftempsSet: [ 3 ] drawingRoutine: 14 - type: STR_LOBSTERMAN_FERAL_ARMOR spriteSheet: LOBSTERMAN_BLUE.PCK spriteInv: inventory_LOBSTERMAN_BLUE corpseBattle: - STR_LOBSTERMAN_FERAL_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 5.0 - 0.0 - 1.5 - 1.0 - 2.0 - 0.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_LOBSTERMAN_ARMOR spriteSheet: LOBSTERMAN_YELLOW.PCK spriteInv: inventory_LOBSTERMAN_YELLOW corpseBattle: - STR_LOBSTERMAN_CORPSE visibilityAtDark: 16 frontArmor: 60 sideArmor: 50 rearArmor: 40 underArmor: 40 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.4 - 1.0 - 0.6 - 0.7 - 0.6 - 0.8 - 1.0 - 0.6 - 5.0 - 0.0 - 1.5 - 1.0 - 2.0 - 0.0 specialWeapon: STR_LOBSTERMAN_WEAPON loftempsSet: [ 4 ] - type: STR_ANTHROPOD_SOLDIER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 6 sideArmor: 6 rearArmor: 5 underArmor: 5 drawingRoutine: 10 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_NAVIGATOR_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 8 sideArmor: 8 rearArmor: 6 underArmor: 6 drawingRoutine: 10 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_ANTHROPOD_ENGINEER_ARMOR spriteSheet: ANTHROPOD.PCK spriteInv: inventory_ANTHROPOD corpseBattle: - STR_ANTHROPOD_CORPSE visibilityAtDark: 20 psiVision: 3 frontArmor: 10 sideArmor: 10 rearArmor: 7 underArmor: 7 drawingRoutine: 10 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ANTHROPOD loftempsSet: [ 3 ] - type: STR_SPITTER_ARMOR spriteSheet: SPITTER.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 4 sideArmor: 30 rearArmor: 60 underArmor: 4 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SPITTER_RETRACT_ARMOR spriteSheet: SPITTER_RETRACT.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_RETRACT_CORPSE corpseGeo: STR_SPITTER_CORPSE visibilityAtDark: 20 psiVision: 13 frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SPITTER_RETRES_ARMOR spriteSheet: SPITTER_RETRES.PCK allowInv: false corpseBattle: - STR_SPITTER_RETRES_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 35 sideArmor: 50 rearArmor: 60 underArmor: 45 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] deathFrames: 18 - type: STR_SPITTER_NAKED_ARMOR spriteSheet: SPITTER_NAKED.PCK spriteInv: inventory_SPITTER allowInv: false corpseBattle: - STR_SPITTER_NAKED_CORPSE visibilityAtDark: 20 psiVision: 13 corpseGeo: STR_SPITTER_CORPSE frontArmor: 4 sideArmor: 4 rearArmor: 6 underArmor: 4 drawingRoutine: 4 recovery: health: stunNormalized: -0.15 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.1 - 0.0 - 0.0 - 1.2 - 0.6 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_SECTOID_STANDARD_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_MEDIC_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 10 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_LEADER_ARMOR spriteSheet: SECTOID.PCK spriteInv: sectoidInventoryImage corpseBattle: - STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_COMMANDER_ARMOR spriteInv: sectoidcommanderInventoryImage spriteSheet: SECTCOM.PCK corpseBattle: - STR_SECTOID_COMMANDER_CORPSE corpseGeo: STR_SECTOID_CORPSE visibilityAtDark: 20 psiVision: 16 frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_SECTOID_GUARDIAN_ARMOR spriteInv: sectoidguardianInventoryImage spriteSheet: SECTARM.PCK corpseBattle: - STR_SECTARM_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 45 sideArmor: 45 rearArmor: 45 underArmor: 28 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.1 - 0.8 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: STR_FLOATER_SOLDIER_ARMOR spriteInv: floaterInventoryImage spriteSheet: FLOATER.PCK corpseBattle: - STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 - 0.4 - 1.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_GREEN spriteInv: floaterEngineerInventoryImage spriteSheet: FLOATER_GREEN.PCK corpseBattle: - STR_FLOATENG_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 - 0.4 - 1.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_BLUE spriteSheet: FLOATER_BLUE.PCK spriteInv: floaterNavigatorInventoryImage corpseBattle: - STR_FLOATNAV_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 - 0.4 - 1.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_ARMOR_WHITE spriteSheet: FLOATER_WHITE.PCK spriteInv: floaterMedicInventoryImage corpseBattle: - STR_FLOATMED_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 0.0 - 0.4 - 1.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_LEADER_ARMOR spriteSheet: FLOATLEA.PCK spriteInv: inventory_FLOATER_LEADER corpseBattle: - STR_FLOATLEA_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 20 sideArmor: 15 rearArmor: 10 underArmor: 30 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.4 - 1.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_FLOATER_COMMANDER_ARMOR spriteInv: floatercommanderInventoryImage spriteSheet: FLOATCOM.PCK corpseBattle: - STR_FLOATCOM_CORPSE corpseGeo: STR_FLOATER_CORPSE visibilityAtDark: 20 heatVision: 40 frontArmor: 27 sideArmor: 22 rearArmor: 15 underArmor: 35 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.4 - 1.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLOATER loftempsSet: [ 3 ] - type: STR_SNAKEMAN_SOLDIER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 0.0 - 0.0 - 0.7 - 1.0 - 1.2 - 0.0 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_GREEN spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANENG.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 0.0 - 0.0 - 0.7 - 1.0 - 1.2 - 0.0 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLACK spriteInv: snakemanInventoryImage spriteSheet: SNAKEMAN_BEASTMASTER.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 0.0 - 0.0 - 0.7 - 1.0 - 1.2 - 0.0 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_ARMOR_BLUE spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANNAV.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 0.0 - 0.0 - 0.7 - 1.0 - 1.2 - 0.0 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_LEADER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANLEA.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 0.0 - 0.0 - 0.7 - 1.0 - 1.2 - 0.0 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_SNAKEMAN_COMMANDER_ARMOR spriteInv: snakemanInventoryImage spriteSheet: SNAKEMANCOM.PCK corpseBattle: - STR_SNAKEMAN_CORPSE visibilityAtDark: 20 camouflageAtDay: 30 camouflageAtDark: -2 heatVision: 30 frontArmor: 24 sideArmor: 18 rearArmor: 16 underArmor: 12 drawingRoutine: 6 recovery: health: stunNormalized: -0.1 flatHundred: 0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.7 - 0.9 - 1.0 - 0.8 - 0.8 - 0.8 - 0.7 - 0.0 - 0.0 - 0.7 - 1.0 - 1.2 - 0.0 specialWeapon: STR_SNAKE_BITE loftempsSet: [ 3 ] - type: STR_MUTON_SOLDIER_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.2 - 1.1 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_LEADER_ARMOR spriteInv: mutonleaderInventoryImage spriteSheet: MUTLEADER.PCK corpseBattle: - STR_MUTLEADER_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 30 sideArmor: 30 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.2 - 1.1 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_ENGINEER_ARMOR spriteInv: mutonengineerInventoryImage spriteSheet: MUTENG.PCK corpseBattle: - STR_MUTENG_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.2 - 1.1 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_MEDIC_ARMOR spriteInv: mutonmedicInventoryImage spriteSheet: MUTMED.PCK corpseBattle: - STR_MUTMED_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.2 - 1.1 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_COMMANDER_ARMOR spriteInv: mutoncommanderInventoryImage spriteSheet: MUTCOM.PCK corpseBattle: - STR_MUTONCOM_CORPSE corpseGeo: STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 28 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.2 - 1.1 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_MUTON_NAVIGATOR_ARMOR spriteSheet: MUTON.PCK spriteInv: mutonInventoryImage corpseBattle: - STR_MUTON_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 24 sideArmor: 24 rearArmor: 24 underArmor: 15 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.6 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.2 - 1.1 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_MUTON loftempsSet: [ 3 ] - type: STR_ETHEREAL_SOLDIER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 25 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_LEADER_ARMOR spriteSheet: ETHEREAL.PCK spriteInv: etherealInventoryImage corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_COMMANDER_ARMOR spriteInv: etherealInventoryImage spriteSheet: ETHEREAL.PCK corpseBattle: - STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_GUARDIAN_ARMOR spriteInv: inventory_ETHEREAL_WHITE spriteSheet: ETHEREAL_WHITE.PCK corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_SPEAKER_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 35 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_KNIGHT_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_ETHEREAL_GRAND_MASTER_ARMOR spriteSheet: ETHEREAL_WHITE.PCK spriteInv: inventory_ETHEREAL_WHITE corpseBattle: - STR_ETHEREAL_WHITE_CORPSE corpseGeo: STR_ETHEREAL_CORPSE visibilityAtDark: 20 psiVision: 40 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.6 - 0.0 loftempsSet: [ 3 ] - type: STR_TENTACULAT_ARMOR spriteSheet: TENTACULAT.PCK allowInv: false corpseBattle: - STR_TENTACULAT_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 45 sideArmor: 25 rearArmor: 15 underArmor: 5 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.5 - 1.3 - 1.4 - 1.1 - 1.1 - 1.1 - 0.0 - 0.0 - 2.0 - 1.2 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_CEREBREAL_STANDARD_ARMOR spriteSheet: CEREBREAL.PCK spriteInv: inventory_CEREBREAL allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 - 0.0 - 1.5 - 1.0 - 1.3 - 0.0 loftempsSet: [ 3 ] - type: STR_CEREBREAL_LEADER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 - 0.0 - 1.5 - 1.0 - 1.3 - 0.0 loftempsSet: [ 3 ] - type: STR_CEREBREAL_COMMANDER_ARMOR spriteSheet: CEREBREAL.PCK allowInv: false corpseBattle: - STR_CEREBREAL_CORPSE visibilityAtDark: 20 psiVision: 30 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 25 drawingRoutine: 4 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 0.8 - 1.1 - 1.1 - 1.4 - 0.0 - 0.0 - 1.5 - 1.0 - 1.3 - 0.0 loftempsSet: [ 3 ] - type: STR_CEREBREAL_LARVA_ARMOR spriteSheet: CEREBREAL_LARVA.PCK spriteInv: inventory_CEREBREAL_LARVA allowInv: false corpseBattle: - STR_CEREBREAL_LARVA_CORPSE visibilityAtDark: 20 psiVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 16 constantAnimation: true movementType: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 0.6 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_CHTONITE_STANDARD_ARMOR spriteSheet: CHTONITE.PCK spriteInv: inventory_CHTONITE corpseBattle: - STR_CHTONITE_CORPSE visibilityAtDark: 20 heatVision: 10 frontArmor: 16 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 0 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_CHTONITE loftempsSet: [ 3 ] - type: STR_CHTONITE_LEADER_ARMOR spriteSheet: CHTONITE.PCK spriteInv: inventory_CHTONITE corpseBattle: - STR_CHTONITE_CORPSE visibilityAtDark: 20 heatVision: 10 frontArmor: 16 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 0 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 specialWeapon: STR_UNARMED_CHTONITE loftempsSet: [ 3 ] - type: STR_CHTONITE_COMMANDER_ARMOR spriteSheet: CHTONITE.PCK spriteInv: inventory_CHTONITE corpseBattle: - STR_CHTONITE_CORPSE visibilityAtDark: 20 heatVision: 10 frontArmor: 16 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 0 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 0.8 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_CHTONITE loftempsSet: [ 3 ] - type: STR_REAPER_ARMOR spriteSheet: X_REAP.PCK allowInv: false corpseBattle: - REAPER_CORPSE_1 - REAPER_CORPSE_2 - REAPER_CORPSE_3 - REAPER_CORPSE_4 corpseGeo: STR_REAPER_CORPSE visibilityAtDark: 20 frontArmor: 28 sideArmor: 28 rearArmor: 28 underArmor: 16 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true damageModifier: - 1.0 - 1.0 - 1.7 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.1 - 0.6 - 1.0 - 0.7 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GAZER_STANDARD_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 60 sideArmor: 40 rearArmor: 50 underArmor: 25 drawingRoutine: 10 recovery: health: stunNormalized: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_LEADER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 65 sideArmor: 45 rearArmor: 55 underArmor: 30 drawingRoutine: 10 recovery: health: stunNormalized: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_GAZER_COMMANDER_ARMOR spriteSheet: GAZER.PCK spriteInv: inventory_GAZER corpseBattle: - STR_GAZER_CORPSE visibilityAtDark: 20 heatVision: 15 frontArmor: 70 sideArmor: 50 rearArmor: 60 underArmor: 35 drawingRoutine: 10 recovery: health: stunNormalized: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_GAZER loftempsSet: [ 3 ] - type: STR_HOLODRONE_ARMOR spriteSheet: HOLODRONE.PCK spriteInv: inventory_HOLODRONE corpseBattle: - STR_HOLODRONE_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 16 constantAnimation: true movementType: 1 recovery: health: stunNormalized: -0.2 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 1.0 - 0.0 - 0.0 - 2.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 4 ] - type: STR_WASPITE_STANDARD_ARMOR spriteSheet: WASPITE.PCK spriteInv: inventory_WASPITE corpseBattle: - STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_BROWN spriteInv: inventory_WASPITE_BROWN spriteSheet: WASPITE_BROWN.PCK corpseBattle: - STR_WASPITE_BROWN_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_ARMOR_WHITE spriteInv: inventory_WASPITE_WHITE spriteSheet: WASPITE_WHITE.PCK corpseBattle: - STR_WASPITE_WHITE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 25 sideArmor: 16 rearArmor: 18 underArmor: 22 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_LEADER_ARMOR spriteInv: inventory_WASPITE_PURPLE spriteSheet: WASPITE_PURPLE.PCK corpseBattle: - STR_WASPITE_PURPLE_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 30 sideArmor: 20 rearArmor: 24 underArmor: 25 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] - type: STR_WASPITE_COMMANDER_ARMOR spriteInv: inventory_WASPITE_RED spriteSheet: WASPITE_RED.PCK corpseBattle: - STR_WASPITE_RED_CORPSE corpseGeo: STR_WASPITE_CORPSE visibilityAtDark: 20 heatVision: 35 frontArmor: 34 sideArmor: 23 rearArmor: 28 underArmor: 27 drawingRoutine: 1 movementType: 1 recovery: health: stunNormalized: -0.02 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.6 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_WASPITE loftempsSet: [ 3 ] # Shoggians - type: STR_SCORPOID_ARMOR spriteSheet: SCORPOID.PCK spriteInv: inventory_SCORPOID corpseBattle: - STR_SCORPOID_CORPSE visibilityAtDark: 12 psiVision: 13 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 35 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.4 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_SCORPOID_WEAPON loftempsSet: [ 4 ] - type: STR_ANTMAN_WORKER_ARMOR spriteSheet: ANTMAN_WORKER.PCK spriteInv: inventory_ANTMAN_WORKER corpseBattle: - STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON loftempsSet: [ 4 ] - type: STR_ANTMAN_WARRIOR_ARMOR spriteSheet: ANTMAN_WARRIOR.PCK spriteInv: inventory_ANTMAN_WARRIOR corpseBattle: - STR_ANTMAN_WARRIOR_CORPSE corpseGeo: STR_ANTMAN_CORPSE visibilityAtDark: 12 psiVision: 15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 17 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_ANTMAN_WEAPON builtInWeapons: - STR_ANTMAN_WEAPON_SPIT loftempsSet: [ 4 ] - type: STR_ANTMAN_QUEEN_ARMOR spriteSheet: ANTMAN_QUEEN.PCK spriteInv: inventory_ANTMAN_QUEEN allowInv: false bleedImmune: false corpseBattle: - ANTMAN_QUEEN_CORPSE_1 - ANTMAN_QUEEN_CORPSE_2 - ANTMAN_QUEEN_CORPSE_3 - ANTMAN_QUEEN_CORPSE_4 corpseGeo: STR_ANTMAN_QUEEN_CORPSE visibilityAtDay: 20 visibilityAtDark: 20 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 3 size: 2 recovery: health: stunNormalized: -0.01 createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 1.0 - 1.2 - 1.0 - 0.75 - 1.0 - 0.5 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] - type: STR_SALAMANDRON_ARMOR spriteSheet: SALAMANDRON.PCK spriteInv: inventory_SALAMANDRON allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - SALAMANDRON_CORPSE_1 - SALAMANDRON_CORPSE_2 - SALAMANDRON_CORPSE_3 - SALAMANDRON_CORPSE_4 corpseGeo: STR_SALAMANDRON_CORPSE visibilityAtDark: 20 heatVision: 33 frontArmor: 40 sideArmor: 40 rearArmor: 40 underArmor: 25 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CROC_ARMOR spriteSheet: CROC.PCK spriteInv: inventory_CROC corpseBattle: - STR_CROC_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 22 sideArmor: 22 rearArmor: 18 underArmor: 16 drawingRoutine: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_CROC loftempsSet: [ 3 ] - type: STR_REPTOID_STANDARD_ARMOR spriteSheet: REPTOID.PCK spriteInv: inventory_REPTOID corpseBattle: - STR_REPTOID_CORPSE visibilityAtDark: 20 psiVision: 5 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDO_ARMOR spriteSheet: REPTOID_COMMANDO.PCK spriteInv: inventory_REPTOID_COMMANDO corpseBattle: - STR_REPTOID_COMMANDO_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 2 frontArmor: 50 sideArmor: 45 rearArmor: 40 underArmor: 45 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.5 - 0.8 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_REPTOID_SHADOW_ARMOR spriteSheet: REPTOID_SHADOW.PCK spriteInv: inventory_REPTOID_SHADOW corpseBattle: - STR_REPTOID_SHADOW_CORPSE corpseGeo: STR_REPTOID_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 7 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 movementType: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.25 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: STR_PHARAOH_ARMOR spriteSheet: PHARAOH.PCK spriteInv: inventory_PHARAOH corpseBattle: - STR_REPTOID_SHADOW_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 15 sideArmor: 15 rearArmor: 12 underArmor: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 0.8 - 0.8 - 1.0 - 0.8 - 1.4 - 0.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 2 ] - type: STR_REPTOID_DRAKE_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 psiVision: 6 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.8 - 0.6 - 0.6 - 1.0 - 0.8 - 1.4 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: STR_REPTOID_COMMANDER_ARMOR spriteSheet: REPTOID_DRAKE.PCK spriteInv: inventory_REPTOID_DRAKE corpseBattle: - STR_REPTOID_DRAKE_CORPSE visibilityAtDark: 20 heatVision: 25 frontArmor: 90 sideArmor: 75 rearArmor: 70 underArmor: 65 movementType: 1 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.8 - 0.6 - 0.6 - 1.0 - 0.8 - 1.4 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] # creatures - type: STR_MUCKSTAR_ARMOR spriteSheet: MUCKSTAR.PCK spriteInv: inventory_MUCKSTAR allowInv: false zombiImmune: true corpseBattle: - STR_MUCKSTAR_CORPSE psiVision: 30 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 drawingRoutine: 16 constantAnimation: true recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.6 - 0.7 - 0.7 - 1.0 - 0.6 - 1.0 - 1.0 - 0.2 - 0.0 - 0.3 - 0.2 - 1.0 - 0.0 loftempsSet: [ 5 ] - type: JARHEAD_ARMOR spriteSheet: JARHEAD.PCK spriteInv: inventory_JARHEAD allowInv: false zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 drawingRoutine: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: JARHEAD_PRETENDER_ARMOR spriteSheet: JARHEAD_PRETENDER.PCK spriteInv: inventory_FEMALE_CASUAL zombiImmune: true corpseBattle: - STR_JARHEAD_CORPSE psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] deathFrames: 18 - type: JARHEAD_MASHINOBI_ARMOR spriteSheet: JARHEAD_MASHINOBI.PCK spriteInv: inventory_JARHEAD_MASHINOBI zombiImmune: true corpseBattle: - STR_JARHEAD_MASHINOBI_CORPSE corpseGeo: STR_JARHEAD_CORPSE camouflageAtDay: 25 camouflageAtDark: -1 psiVision: 7 frontArmor: 30 sideArmor: 30 rearArmor: 30 underArmor: 40 drawingRoutine: 0 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.1 - 1.0 - 0.7 - 1.0 - 0.5 - 1.2 - 1.0 - 1.5 - 0.0 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: ZOMBIE_ARMOR spriteSheet: ZOMBIE.PCK allowInv: false zombiImmune: true psiVision: 6 corpseBattle: - STR_ZOMBIE_CORPSE createsMeleeThreat: false frontArmor: 4 sideArmor: 4 rearArmor: 4 underArmor: 4 drawingRoutine: 4 damageModifier: - 1.0 - 0.6 - 1.0 - 0.8 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 1.0 - 9.99 loftempsSet: [ 3 ] deathFrames: 18 - type: BLOODHOUND_ARMOR spriteSheet: BLOODHOUND.PCK spriteInv: inventory_BLOODHOUND allowInv: false corpseBattle: - STR_BLOODHOUND_CORPSE visibilityAtDay: 30 visibilityAtDark: 14 heatVision: 50 frontArmor: 30 sideArmor: 18 rearArmor: 18 underArmor: 15 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 1.0 - 0.0 - 0.9 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_MINOTAUR_ARMOR spriteInv: inventory_MINOTAUR spriteSheet: MINOTAUR.PCK corpseBattle: - STR_MINOTAUR_CORPSE visibilityAtDark: 10 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.75 - 1.0 - 1.0 - 0.9 - 0.7 - 0.9 - 0.8 - 1.0 - 0.0 - 0.9 - 1.0 - 1.0 - 0.0 specialWeapon: STR_MINOTAUR_WEAPON loftempsSet: [ 3 ] - type: MONGORN_ARMOR spriteSheet: MONGORN.PCK spriteInv: inventory_MONGORN allowInv: false corpseBattle: - STR_MONGORN_CORPSE visibilityAtDark: 16 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 12 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: WEREWOLF_ARMOR spriteSheet: WEREWOLF.PCK spriteInv: inventory_WEREWOLF corpseBattle: - STR_WEREWOLF_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: WEREWOLF_WHITE_ARMOR spriteSheet: WEREWOLF_WHITE.PCK spriteInv: inventory_WEREWOLF_WHITE corpseBattle: - STR_WEREWOLF_WHITE_CORPSE corpseGeo: STR_WEREWOLF_CORPSE visibilityAtDark: 20 psiVision: 2 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: WERECAT_ARMOR spriteSheet: WERECAT.PCK spriteInv: inventory_WERECAT corpseBattle: - STR_WERECAT_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: WERECAT_BLACK_ARMOR spriteSheet: WERECAT_BLACK.PCK spriteInv: inventory_WERECAT_BLACK corpseBattle: - STR_WERECAT_BLACK_CORPSE corpseGeo: STR_WERECAT_CORPSE visibilityAtDark: 20 psiVision: 3 heatVision: 50 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.6 loftempsSet: [ 3 ] - type: STR_CHUPACABRA_ARMOR spriteSheet: CHUPACABRA.PCK spriteInv: inventory_CHUPACABRA allowInv: false corpseBattle: - STR_CHUPACABRA_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 6 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.7 loftempsSet: [ 2 ] - type: STR_GIANT_RAT_ARMOR spriteSheet: GIANT_RAT.PCK spriteInv: inventory_GIANT_RAT allowInv: false corpseBattle: - STR_GIANT_RAT_CORPSE visibilityAtDark: 16 heatVision: 50 camouflageAtDay: -8 camouflageAtDark: -3 antiCamouflageAtDark: 5 antiCamouflageAtDay: 5 frontArmor: 3 sideArmor: 3 rearArmor: 3 underArmor: 3 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.1 loftempsSet: [ 2 ] - type: STR_SHADOWBAT_ARMOR spriteSheet: SHADOWBAT.PCK spriteInv: inventory_SHADOWBAT allowInv: false corpseBattle: - STR_SHADOWBAT_CORPSE visibilityAtDark: 20 camouflageAtDark: -2 camouflageAtDay: 30 heatVision: 100 frontArmor: 1 sideArmor: 1 rearArmor: 1 underArmor: 1 movementType: 1 drawingRoutine: 4 recovery: health: stunNormalized: -0.2 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 1.0 - 1.1 - 1.0 - 1.0 - 1.2 - 0.9 - 1.0 - 1.2 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 1 ] scripts: selectUnitSprite: | var int temp; var int walking; unit.isWalking walking; if eq walking 0; unit.getId temp; offsetmod temp 11 0 8; #desync animation of different units add temp anim_frame; wavegen_saw temp 8 8 7; mul sprite_offset 8; add sprite_offset 8; add sprite_offset temp; set sprite_index sprite_offset; else; add sprite_index sprite_offset; end; return sprite_index; - type: STR_MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: inventory_MEGASCORPION allowInv: false corpseBattle: - STR_MEGASCORPION_CORPSE psiVision: 15 visibilityAtDark: 9 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 0.7 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 2 ] - type: STR_GIANT_BEETLE_ARMOR spriteSheet: GIANT_BEETLE.PCK spriteInv: inventory_GIANT_BEETLE allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.4 - 0.7 - 1.0 - 1.0 - 1.0 - 0.9 - 1.3 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.7 loftempsSet: [ 2 ] - type: STR_GIANT_BEETLE_BOMBARDIER_ARMOR spriteSheet: GIANT_BEETLE_BOMBARDIER.PCK spriteInv: inventory_GIANT_BEETLE_BOMBARDIER allowInv: false corpseBattle: - STR_GIANT_BEETLE_CORPSE visibilityAtDark: 10 heatVision: 40 frontArmor: 12 sideArmor: 15 rearArmor: 10 underArmor: 12 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.01 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.7 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.9 - 0.7 - 1.1 - 1.1 - 1.0 - 0.9 - 1.5 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.7 loftempsSet: [ 2 ] - type: STR_GIANT_SPIDER_ARMOR spriteSheet: GIANT_SPIDER.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_ALLOY_ARMOR spriteSheet: GIANT_SPIDER_ALLOY.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 camouflageAtDark: 6 camouflageAtDay: 15 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_PURPLE_ARMOR spriteSheet: GIANT_SPIDER_PURPLE.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_GREEN_ARMOR spriteSheet: GIANT_SPIDER_GREEN.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 18 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_RED_ARMOR spriteSheet: GIANT_SPIDER_RED.PCK spriteInv: inventory_GIANT_SPIDER allowInv: false corpseBattle: - STR_GIANT_SPIDER_RED_CORPSE corpseGeo: STR_GIANT_SPIDER_CORPSE visibilityAtDark: 9 psiVision: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 movementType: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 0.9 - 1.0 - 0.8 - 0.8 - 1.0 - 1.0 - 1.6 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_GIANT_SPIDER_QUEEN_ARMOR spriteSheet: GIANT_SPIDER_QUEEN.PCK spriteInv: inventory_GIANT_SPIDER_QUEEN allowInv: false bleedImmune: false corpseBattle: - GIANT_SPIDER_QUEEN_CORPSE_1 - GIANT_SPIDER_QUEEN_CORPSE_2 - GIANT_SPIDER_QUEEN_CORPSE_3 - GIANT_SPIDER_QUEEN_CORPSE_4 corpseGeo: STR_GIANT_SPIDER_QUEEN_CORPSE visibilityAtDark: 9 psiVision: 18 frontArmor: 15 sideArmor: 20 rearArmor: 20 underArmor: 20 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_GIANT_SPIDER_KING_ARMOR spriteSheet: GIANT_SPIDER_KING.PCK spriteInv: inventory_GIANT_SPIDER_KING corpseBattle: - STR_GIANT_SPIDER_KING_CORPSE visibilityAtDark: 16 psiVision: 12 frontArmor: 28 sideArmor: 23 rearArmor: 18 underArmor: 23 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.3 recovery: health: stunNormalized: -0.01 damageModifier: - 1.0 - 1.0 - 1.3 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.6 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 4 ] - type: STR_BULLFROG_ARMOR spriteSheet: BULLFROG.PCK spriteInv: inventory_BULLFROG allowInv: false bleedImmune: false zombiImmune: true corpseBattle: - BULLFROG_CORPSE_1 - BULLFROG_CORPSE_2 - BULLFROG_CORPSE_3 - BULLFROG_CORPSE_4 corpseGeo: STR_BULLFROG_CORPSE visibilityAtDark: 11 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 0.7 - 1.35 - 1.35 - 0.8 - 1.0 - 1.4 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SPIKEBOAR_ARMOR spriteSheet: SPIKEBOAR.PCK spriteInv: inventory_SPIKEBOAR allowInv: false bleedImmune: false corpseBattle: - SPIKEBOAR_CORPSE_1 - SPIKEBOAR_CORPSE_2 - SPIKEBOAR_CORPSE_3 - SPIKEBOAR_CORPSE_4 corpseGeo: STR_SPIKEBOAR_CORPSE visibilityAtDark: 11 frontArmor: 25 sideArmor: 30 rearArmor: 25 underArmor: 20 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SHAMBLER_ARMOR spriteSheet: SHAMBLER.PCK spriteInv: inventory_SHAMBLER allowInv: false bleedImmune: false corpseBattle: - SHAMBLER_CORPSE_1 - SHAMBLER_CORPSE_2 - SHAMBLER_CORPSE_3 - SHAMBLER_CORPSE_4 corpseGeo: STR_SHAMBLER_CORPSE visibilityAtDark: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 10 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 0.5 - 1.0 - 1.2 - 1.0 - 1.0 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 92, 89, 90, 91 ] - type: FENRIR_ARMOR spriteSheet: FENRIR.PCK spriteInv: inventory_FENRIR allowInv: false bleedImmune: false corpseBattle: - FENRIR_CORPSE_1 - FENRIR_CORPSE_2 - FENRIR_CORPSE_3 - FENRIR_CORPSE_4 corpseGeo: STR_FENRIR_CORPSE visibilityAtDark: 20 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 drawingRoutine: 5 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.3 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.3 - 1.2 - 0.8 - 1.1 - 1.0 - 1.0 - 0.9 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 loftempsSet: [ 105, 108, 102, 99 ] # zombies - type: GHOUL_ARMOR spriteSheet: GHOUL.PCK spriteInv: inventory_GHOUL corpseBattle: - STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.0 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.75 - 1.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: GHOUL_WARRIOR_ARMOR spriteSheet: GHOUL_WARRIOR.PCK spriteInv: inventory_GHOUL_WARRIOR corpseBattle: - STR_GHOUL_WARRIOR_CORPSE corpseGeo: STR_GHOUL_CORPSE visibilityAtDark: 13 heatVision: 40 frontArmor: 20 sideArmor: 8 rearArmor: 12 underArmor: 8 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.0 - 0.7 - 1.0 - 0.0 - 0.0 - 1.0 - 0.75 - 1.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: ZOMBIE_STERILE_ARMOR spriteSheet: ZOMBIE_STERILE.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_STERILE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 1.0 - 2.0 loftempsSet: [ 3 ] - type: ZOMBIE_GRUBAS_ARMOR spriteSheet: ZOMBIE_GRUBAS.PCK spriteInv: inventory_ZOMBIE_GRUBAS allowInv: false corpseBattle: - STR_ZOMBIE_GRUBAS_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.5 - 1.0 - 3.0 loftempsSet: [ 4 ] - type: ZOMBIE_INFECTOR_ARMOR spriteSheet: ZOMBIE_INFECTOR.PCK spriteInv: inventory_ZOMBIE_INFECTOR allowInv: false corpseBattle: - STR_ZOMBIE_INFECTOR_CORPSE visibilityAtDark: 14 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 drawingRoutine: 4 bleedImmune: true zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.0 - 0.0 - 1.0 - 0.65 - 1.0 - 4.0 loftempsSet: [ 3 ] - type: STRIX_ARMOR spriteSheet: STRIX.PCK spriteInv: inventory_STRIX allowInv: false forcedTorso: 2 corpseBattle: - STR_STRIX_CORPSE spriteFaceGroup: 6 spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 16 heatVision: 50 camouflageAtDark: -3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 0.0 - 0.0 - 1.0 - 0.8 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: TOMB_GUARD_FEMALE_ARMOR spriteSheet: TOMB_GUARD_FEMALE.PCK spriteInv: inventory_TOMB_GUARD_FEMALE forcedTorso: 2 corpseBattle: - STR_TOMB_GUARD_FEMALE_CORPSE corpseGeo: STR_TOMB_GUARD_CORPSE visibilityAtDark: 16 frontArmor: 40 sideArmor: 30 rearArmor: 40 underArmor: 25 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 0.7 - 0.7 - 0.3 - 0.7 - 1.0 - 0.0 - 0.0 - 1.0 - 0.8 - 1.0 - 1.0 loftempsSet: [ 3 ] - type: VAMPIRE_KNIGHT_ARMOR spriteSheet: VAMPIRE_KNIGHT.PCK spriteInv: inventory_VAMPIRE_KNIGHT corpseBattle: - STR_VAMPIRE_KNIGHT_CORPSE visibilityAtDark: 25 heatVision: 66 psiVision: 8 camouflageAtDark: -4 frontArmor: 55 sideArmor: 45 rearArmor: 45 underArmor: 45 bleedImmune: true zombiImmune: true meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.6 - 1.0 - 0.0 - 0.0 - 1.0 - 0.9 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_VAMPIRE_QUEEN_ARMOR spriteSheet: VAMPIRE_QUEEN.PCK spriteInv: inventory_VAMPIRE_QUEEN corpseBattle: - STR_VAMPIRE_QUEEN_CORPSE visibilityAtDark: 20 heatVision: 100 psiVision: 14 frontArmor: 50 sideArmor: 40 rearArmor: 40 underArmor: 40 bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.65 meleeDodgeBackPenalty: 0.0 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.9 - 0.7 - 0.7 - 0.3 - 0.65 - 1.0 - 0.0 - 0.0 - 1.0 - 0.9 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: STR_MUMMY_ARMOR spriteSheet: MUMMY.PCK spriteInv: inventory_MUMMY forcedTorso: 2 corpseBattle: - STR_MUMMY_CORPSE spriteFaceGroup: 6 spriteFaceColor: [176, 176, 176, 176, 176, 176, 176, 176] spriteHairGroup: 9 spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246] visibilityAtDark: 25 heatVision: 80 psiVision: 12 camouflageAtDark: -4 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 bleedImmune: true zombiImmune: true movementType: 1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: health: flatHundred: 0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 0.5 - 0.0 - 0.0 - 1.0 - 0.8 - 1.0 - 0.4 loftempsSet: [ 3 ] - type: ZOMBIE_TROOPER_1_ARMOR spriteSheet: ZOMBIE_TROOPER_1.PCK spriteInv: inventory_ZOMBIE_TROOPER corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 16 sideArmor: 12 rearArmor: 10 underArmor: 6 bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.0 - 0.2 - 1.0 - 0.5 - 1.0 - 2.0 loftempsSet: [ 3 ] - type: ZOMBIE_TROOPER_2_ARMOR spriteSheet: ZOMBIE_TROOPER_2.PCK spriteInv: inventory_ZOMBIE allowInv: false corpseBattle: - STR_ZOMBIE_TROOPER_CORPSE visibilityAtDark: 12 frontArmor: 12 sideArmor: 10 rearArmor: 8 underArmor: 6 bleedImmune: true zombiImmune: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 2.0 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.0 - 0.2 - 1.0 - 0.5 - 1.0 - 2.0 loftempsSet: [ 3 ] - type: MEGAZOMBIE_ARMOR spriteSheet: MEGAZOMBIE.PCK spriteInv: inventory_MEGAZOMBIE corpseBattle: - MEGAZOMBIE_CORPSE_1 - MEGAZOMBIE_CORPSE_2 - MEGAZOMBIE_CORPSE_3 - MEGAZOMBIE_CORPSE_4 corpseGeo: STR_MEGAZOMBIE_CORPSE visibilityAtDark: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 0.75 - 0.75 - 1.0 - 0.7 - 0.7 - 0.3 - 1.0 - 1.0 - 0.0 - 0.1 - 1.0 - 0.5 - 1.0 - 3.0 loftempsSet: [ 92, 89, 90, 91 ] # ghosts - type: BUG_EYE_GHOST_ARMOR spriteSheet: BUG_EYE_GHOST.PCK spriteInv: inventory_BUG_EYE_GHOST allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 10 personalLight: 13 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 drawingRoutine: 4 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.9 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.2 - 0.2 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 1.0 - 0.0 - 0.0 loftempsSet: [ 3 ] - type: SKULL_WRAITH_ARMOR spriteSheet: SKULL_WRAITH.PCK spriteInv: inventory_SKULL_WRAITH allowInv: false bleedImmune: true zombiImmune: true corpseBattle: - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM - STR_ECTOPLASM visibilityAtDark: 20 psiVision: 20 personalLight: 15 frontArmor: 0 sideArmor: 0 rearArmor: 0 underArmor: 0 constantAnimation: true drawingRoutine: 3 size: 2 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 overKill: 1.0 damageModifier: - 1.0 - 0.05 - 0.1 - 0.1 - 0.4 - 0.2 - 0.0 - 0.1 - 0.0 - 0.0 - 0.25 - 0.35 - 1.0 - 0.0 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] # humans - type: MIB_SOLDIER_ARMOR spriteSheet: MIB_0.PCK spriteInv: inventory_MIB0 corpseBattle: - STR_MIB0_CORPSE visibilityAtDark: 10 frontArmor: 15 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_H loftempsSet: [ 3 ] - type: MIB_NAVIGATOR_ARMOR spriteSheet: MIB_1.PCK spriteInv: inventory_MIB1 corpseBattle: - STR_MIB1_CORPSE visibilityAtDark: 10 frontArmor: 40 sideArmor: 25 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: MIB_COMBAT_ARMOR spriteSheet: MIB_2.PCK spriteInv: inventory_MIB2 corpseBattle: - STR_MIB2_CORPSE visibilityAtDark: 10 frontArmor: 40 sideArmor: 25 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: MIB_ALLOY_SUIT spriteSheet: MIB_3.PCK spriteInv: inventory_MIB3 corpseBattle: - STR_MIB3_CORPSE visibilityAtDark: 12 frontArmor: 45 sideArmor: 30 rearArmor: 25 underArmor: 25 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR loftempsSet: [ 3 ] - type: MIB_POWER_ARMOR spriteSheet: MIB_4.PCK spriteInv: inventory_MIB4 corpseBattle: - STR_MIB4_CORPSE visibilityAtDark: 20 heatVision: 20 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT loftempsSet: [ 3 ] - type: MIB_STORMTROOPER_ARMOR spriteSheet: MIB_5.PCK spriteInv: inventory_MIB5 movementType: 1 corpseBattle: - STR_MIB5_CORPSE visibilityAtDark: 20 heatVision: 30 camouflageAtDay: 20 camouflageAtDark: -4 frontArmor: 70 sideArmor: 70 rearArmor: 60 underArmor: 45 overKill: 1.5 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.4 - 0.3 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR loftempsSet: [ 3 ] - type: STR_MIB_PSI_OPS_ARMOR spriteSheet: MIB_PSI_OPS.PCK spriteInv: inventory_MIB_PSI_OPS corpseBattle: - STR_MIB_PSI_OPS_CORPSE visibilityAtDark: 10 psiVision: 12 frontArmor: 30 sideArmor: 25 rearArmor: 25 underArmor: 25 overKill: 1.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.0 damageModifier: - 1.0 - 0.8 - 0.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: CAVE_GIRL_ARMOR spriteSheet: CAVE_GIRL.PCK spriteInv: inventory_CAVE_GIRL corpseBattle: - STR_CAVE_GIRL_CORPSE spriteHairGroup: 5 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: CAVE_GUY_ARMOR spriteSheet: CAVE_GUY.PCK spriteInv: inventory_CAVE_GUY corpseBattle: - STR_CAVE_GUY_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 244] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: EASY_RIDER_ARMOR spriteSheet: EASY_RIDER.PCK spriteInv: inventory_EASY_RIDER corpseBattle: - STR_EASY_RIDER_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: WESTMAN_ARMOR spriteSheet: WESTMAN.PCK spriteInv: inventory_WESTMAN corpseBattle: - STR_WESTMAN_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: FEMALE_STORMY_ARMOR spriteSheet: FEMALE_STORMY.PCK spriteInv: inventory_FEMALE_STORMY corpseBattle: - STR_FEMALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: MALE_STORMY_ARMOR spriteSheet: MALE_STORMY.PCK spriteInv: inventory_MALE_STORMY corpseBattle: - STR_MALE_STORMY_CORPSE spriteHairGroup: 2 spriteHairColor: [3, 32, 80, 156, 160, 192, 176, 242] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.1 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: LUCHADOR_ARMOR spriteSheet: LUCHADOR.PCK spriteInv: inventory_LUCHADOR corpseBattle: - STR_LUCHADOR_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.35 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MOTOR_MAN_ARMOR spriteSheet: MOTOR_MAN.PCK spriteInv: inventory_MOTOR_MAN corpseBattle: - STR_MOTOR_MAN_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.25 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: PINKY_DEVIL_ARMOR spriteSheet: PINKY_DEVIL.PCK spriteInv: inventory_PINKY_DEVIL corpseBattle: - STR_PINKY_DEVIL_CORPSE spriteHairGroup: 9 spriteHairColor: [7, 32, 80, 144, 160, 194, 179, 246] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: TECH_WIZARD_ARMOR spriteSheet: TECH_WIZARD.PCK spriteInv: inventory_TECH_WIZARD corpseBattle: - STR_TECH_WIZARD_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: BROTHER_OF_APOCALYPSE_ARMOR spriteInv: inventory_BROTHER_OF_APOCALYPSE spriteSheet: BROTHER_OF_APOCALYPSE.PCK corpseBattle: - STR_BROTHER_OF_APOCALYPSE_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: CLERIC_OF_APOCALYPSE_ARMOR spriteInv: inventory_CLERIC_OF_APOCALYPSE spriteSheet: CLERIC_OF_APOCALYPSE.PCK corpseBattle: - STR_CLERIC_OF_APOCALYPSE_CORPSE visibilityAtDark: 10 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: SYNDICATE_WORKER_ARMOR spriteSheet: SYNDICATE_WORKER.PCK spriteInv: inventory_SYNDICATE_WORKER corpseBattle: - STR_SYNDICATE_WORKER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: SYNDICATE_AGENT_ARMOR spriteSheet: SYNDICATE_AGENT.PCK spriteInv: inventory_SYNDICATE_AGENT corpseBattle: - STR_SYNDICATE_AGENT_CORPSE visibilityAtDark: 9 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: SYNDICATE_MERC_ARMOR spriteSheet: SYNDICATE_MERC.PCK spriteInv: inventory_SYNDICATE_MERC corpseBattle: - STR_SYNDICATE_MERC_CORPSE visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: SYNDICATE_MERC_CAPTAIN_ARMOR spriteSheet: SYNDICATE_MERC_CAPTAIN.PCK spriteInv: inventory_SYNDICATE_MERC_CAPTAIN corpseBattle: - STR_SYNDICATE_MERC_CAPTAIN_CORPSE visibilityAtDark: 13 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.08 healthCurrent: 0.2 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.1 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: SYNDICATE_SUPERSOLDIER_ARMOR spriteSheet: SYNDICATE_SUPERSOLDIER.PCK spriteInv: inventory_SYNDICATE_SUPERSOLDIER spriteUtileGroup: 8 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_SYNDICATE_SUPERSOLDIER_CORPSE visibilityAtDark: 16 psiVision: 3 frontArmor: 38 sideArmor: 28 rearArmor: 28 underArmor: 24 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.8 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: SYNDICATE_SCIENTIST_ARMOR spriteSheet: SYNDICATE_SCIENTIST.PCK spriteInv: inventory_SYNDICATE_SCIENTIST corpseBattle: - STR_SYNDICATE_SCIENTIST_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 10 underArmor: 6 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: SYNDICATE_CEO_FALSEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_FALSEFORM spriteSheet: SYNDICATE_CEO_FALSEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 9 psiVision: 12 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] deathFrames: 18 - type: SYNDICATE_CEO_TRUEFORM_ARMOR spriteInv: inventory_SYNDICATE_CEO_TRUEFORM spriteSheet: SYNDICATE_CEO_TRUEFORM.PCK corpseBattle: - STR_SYNDICATE_CEO_TRUEFORM_CORPSE visibilityAtDark: 12 psiVision: 18 heatVision: 30 frontArmor: 22 sideArmor: 22 rearArmor: 22 underArmor: 18 drawingRoutine: 10 recovery: health: stunNormalized: -0.1 energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: HUMAN_OSIRON_GOON_ARMOR spriteSheet: OSIRON_GOON.PCK spriteInv: inventory_OSIRON_GOON corpseBattle: - STR_HUMAN_OSIRON_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 10 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: HUMAN_OSIRON_BOSS_ARMOR spriteSheet: OSIRON_BOSS.PCK spriteInv: inventory_OSIRON_BOSS corpseBattle: - STR_HUMAN_OSIRON_BOSS_CORPSE spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: HUMAN_POSTAL0_ARMOR spriteSheet: POSTAL0.PCK spriteInv: inventory_POSTAL0 corpseBattle: - STR_HUMAN_POSTAL0_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 10 rearArmor: 11 underArmor: 7 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: HUMAN_POSTAL1_ARMOR spriteSheet: POSTAL1.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER spriteInv: inventory_POSTAL2 corpseBattle: - STR_HUMAN_POSTAL1_CORPSE visibilityAtDark: 9 frontArmor: 22 sideArmor: 10 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: HUMAN_POSTAL2_ARMOR spriteSheet: POSTAL2.PCK corpseBattle: - STR_HUMAN_POSTAL2_CORPSE visibilityAtDark: 9 frontArmor: 28 sideArmor: 20 rearArmor: 22 underArmor: 14 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.1 - 1.0 - 1.0 - 1.0 - 0.6 - 0.8 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: MALE_CIVILIAN_WHISTLEBLOWER_ARMOR spriteSheet: MALE_CIVILIAN.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - STR_MALE_CIVILIAN_WHISTLEBLOWER_CORPSE corpseGeo: STR_CIVILIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: BRAINWASHED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: STUNNED_HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_FARMER corpseBattle: - STR_STUNNED_HUMAN_FARMER_CORPSE corpseGeo: STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: HUMAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_FARMER corpseBattle: - STR_HUMAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: CYBERWEB_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_TECHNOMAD.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: CYBERWEB_MYSTEK_ARMOR spriteSheet: CYBERWEB_MYSTEK.PCK spriteInv: inventory_TECHNOMAD corpseBattle: - STR_CYBERWEB_MYSTEK_CORPSE corpseGeo: STR_CYBERWEB_TECHNOMAD_CORPSE visibilityAtDark: 15 heatVision: 20 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 12 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 0.7 - 0.3 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: CYBERWEB_SPACE_TECHNOMAD_ARMOR spriteSheet: CYBERWEB_SPACE_TECHNOMAD.PCK spriteInv: inventory_SPACE_TECHNOMAD corpseBattle: - STR_CYBERWEB_SPACE_TECHNOMAD_CORPSE visibilityAtDark: 14 heatVision: 20 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 16 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 1.2 - 1.1 - 0.7 - 1.0 - 1.0 - 0.7 - 0.3 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_BIOEXO loftempsSet: [ 3 ] deathFrames: 3 - type: EXALT_INFILTRATOR_ARMOR spriteSheet: EXALT_INFILTRATOR.PCK spriteInv: inventory_EXALT_INFILTRATOR corpseBattle: - STR_EXALT_INFILTRATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: EXALT_GOON_ARMOR spriteSheet: EXALT_GOON.PCK spriteInv: inventory_EXALT_GOON corpseBattle: - STR_EXALT_GOON_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 9 frontArmor: 18 sideArmor: 10 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: EXALT_ENFORCER_ARMOR spriteSheet: EXALT_ENFORCER.PCK spriteInv: inventory_EXALT_ENFORCER corpseBattle: - STR_EXALT_ENFORCER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 18 sideArmor: 10 rearArmor: 8 underArmor: 6 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: EXALT_LIQUIDATOR_ARMOR spriteSheet: EXALT_LIQUIDATOR.PCK spriteInv: inventory_EXALT_LIQUIDATOR corpseBattle: - STR_EXALT_LIQUIDATOR_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 12 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: EXALT_MASTER_ARMOR spriteSheet: EXALT_MASTER.PCK spriteInv: inventory_EXALT_MASTER corpseBattle: - STR_EXALT_MASTER_CORPSE spriteHairGroup: 9 spriteHairColor: [144, 144, 7, 7, 170, 170, 179, 179] spriteFaceGroup: 6 spriteFaceColor: [96, 96, 144, 144, 160, 160, 163, 163] visibilityAtDark: 11 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: BRAINER_ARMOR spriteSheet: EXALT_BRAINER.PCK spriteInv: inventory_EXALT_BRAINER corpseBattle: - STR_EXALT_BRAINER_CORPSE visibilityAtDark: 20 psiVision: 12 frontArmor: 24 sideArmor: 23 rearArmor: 22 underArmor: 12 overKill: 1.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.0 drawingRoutine: 4 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.4 - 0.0 - 1.3 - 1.0 - 1.0 - 0.0 loftempsSet: [ 2 ] - type: ZSRR_GANGER_ARMOR spriteSheet: ZSRR_GANGER.PCK spriteInv: inventory_ZSRR_GANGER corpseBattle: - STR_ZSRR_GANGER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: ZSRR_MOLOLEC_ARMOR spriteSheet: ZSRR_MOLOLEC.PCK spriteInv: inventory_ZSRR_MOLOLEC corpseBattle: - STR_ZSRR_MOLOLEC_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: ZSRR_MATROS_ARMOR spriteSheet: ZSRR_MATROS.PCK spriteInv: inventory_ZSRR_MATROS corpseBattle: - STR_ZSRR_MATROS_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: ZSRR_RED_OPS_MALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_MALE spriteSheet: ZSRR_RED_OPS_MALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 20 sideArmor: 16 rearArmor: 12 underArmor: 10 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: ZSRR_RED_OPS_FEMALE_ARMOR spriteInv: inventory_ZSRR_RED_OPS_FEMALE spriteSheet: ZSRR_RED_OPS_FEMALE.PCK corpseBattle: - STR_ZSRR_RED_OPS_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 11 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: ZSRR_PIONEER_MALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_MALE forcedTorso: 1 corpseBattle: - STR_ZSRR_PIONEER_MALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: ZSRR_PIONEER_FEMALE_ARMOR spriteSheet: ZSRR_PIONEER.PCK spriteInv: inventory_ZSRR_PIONEER_FEMALE forcedTorso: 2 corpseBattle: - STR_ZSRR_PIONEER_FEMALE_CORPSE corpseGeo: STR_DURATHREAD camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 10 frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: ZSRR_UBEK_ARMOR spriteSheet: ZSRR_UBEK.PCK spriteInv: inventory_ZSRR_UBEK weight: 5 corpseBattle: - STR_ZSRR_UBEK_CORPSE corpseGeo: STR_DURATHREAD visibilityAtDark: 11 frontArmor: 30 sideArmor: 20 rearArmor: 15 underArmor: 10 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: BLACK_LOTUS_FOLLOWER_ARMOR spriteSheet: BLACK_LOTUS_FOLLOWER.PCK spriteInv: inventory_BLACK_LOTUS_FOLLOWER corpseBattle: - STR_BLACK_LOTUS_FOLLOWER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: BLACK_LOTUS_FOOTMAN_ARMOR spriteSheet: BLACK_LOTUS_FOOTMAN.PCK spriteInv: inventory_BLACK_LOTUS_FOOTMAN corpseBattle: - STR_BLACK_LOTUS_FOOTMAN_CORPSE camouflageAtDay: -6 camouflageAtDark: -2 visibilityAtDark: 9 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: BLACK_LOTUS_WARRIOR_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_WARRIOR_CORPSE camouflageAtDay: 35 camouflageAtDark: -1 visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.7 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: BLACK_LOTUS_ASSASSIN_ARMOR spriteSheet: BLACK_LOTUS_WARRIOR.PCK spriteInv: inventory_BLACK_LOTUS_WARRIOR corpseBattle: - STR_BLACK_LOTUS_ASSASSIN_CORPSE visibilityAtDark: 12 camouflageAtDay: 4 camouflageAtDark: 4 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 5 meleeDodge: reactions: 1.0 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.4 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: BLACK_LOTUS_MANDARIN_ARMOR spriteSheet: BLACK_LOTUS_MANDARIN.PCK spriteInv: inventory_BLACK_LOTUS_MANDARIN corpseBattle: - STR_BLACK_LOTUS_MANDARIN_CORPSE visibilityAtDark: 9 psiVision: 3 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.0 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: BLACK_LOTUS_WITCH_ARMOR spriteSheet: BLACK_LOTUS_WITCH.PCK spriteInv: inventory_BLACK_LOTUS_WITCH corpseBattle: - STR_BLACK_LOTUS_WITCH_CORPSE visibilityAtDark: 15 psiVision: 6 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.2 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 1.0 - 1.3 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] - type: BLACK_LOTUS_AVATAR_ARMOR spriteSheet: BLACK_LOTUS_AVATAR.PCK corpseBattle: - STR_BLACK_LOTUS_AVATAR_CORPSE visibilityAtDark: 20 psiVision: 15 frontArmor: 18 sideArmor: 18 rearArmor: 18 underArmor: 18 movementType: 1 drawingRoutine: 4 bleedImmune: true allowInv: false recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.6 - 0.3 - 0.8 - 1.0 - 1.0 - 1.0 - 0.7 - 0.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 loftempsSet: [ 3 ] - type: SUPPORTER_OF_DAGON_ARMOR spriteSheet: SUPPORTER_OF_DAGON.PCK spriteInv: inventory_SUPPORTER_OF_DAGON corpseBattle: - STR_SUPPORTER_OF_DAGON_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 overKill: 1.5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: DISCIPLE_OF_DAGON_ARMOR spriteSheet: DISCIPLE_OF_DAGON.PCK spriteInv: inventory_DISCIPLE_OF_DAGON corpseBattle: - STR_DISCIPLE_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: PRIEST_OF_DAGON_ARMOR spriteInv: inventory_PRIEST_OF_DAGON spriteSheet: PRIEST_OF_DAGON.PCK corpseBattle: - STR_PRIEST_OF_DAGON_CORPSE visibilityAtDark: 10 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 1 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: CHOSEN_OF_DAGON_ARMOR spriteInv: inventory_CHOSEN_OF_DAGON spriteSheet: CHOSEN_OF_DAGON.PCK corpseBattle: - STR_CHOSEN_OF_DAGON_CORPSE visibilityAtDark: 15 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.2 - 0.7 - 1.0 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: SORCERER_OF_DAGON_ARMOR spriteInv: inventory_SORCERER_OF_DAGON spriteSheet: SORCERER_OF_DAGON.PCK corpseBattle: - STR_SORCERER_OF_DAGON_CORPSE visibilityAtDark: 15 psiVision: 10 frontArmor: 15 sideArmor: 15 rearArmor: 15 underArmor: 15 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.6 - 0.85 - 1.0 - 0.8 - 0.9 - 0.4 - 1.5 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: CIVM_ARMOR spriteSheet: CIVM.PCK spriteInv: inventory_MALE_CIVILIAN corpseBattle: - CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: MALE_CIVILIAN_BODYGUARD_ARMOR spriteSheet: MALE_BODYGUARD.PCK corpseBattle: - STR_MALE_BODYGUARD_CORPSE visibilityAtDark: 9 frontArmor: 15 sideArmor: 5 rearArmor: 10 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_HOOLIGAN_ARMOR spriteSheet: MALE_HOOLIGAN.PCK spriteInv: inventory_MALE_HOOLIGAN corpseBattle: - STR_MALE_HOOLIGAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_BLACK_ARMOR spriteSheet: MALE_CIVILIAN_BLACK.PCK spriteInv: inventory_MALE_CIVILIAN_BLACK corpseBattle: - STR_MALE_CIVILIAN_BLACK_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK spriteInv: inventory_DOCTOR forcedTorso: 1 corpseBattle: - STR_MALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: FEMALE_DOCTOR_ARMOR spriteSheet: DOCTOR.PCK forcedTorso: 2 corpseBattle: - STR_FEMALE_DOCTOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT loftempsSet: [ 3 ] - type: POLICEMAN_ARMOR spriteSheet: POLICEMAN.PCK spriteInv: inventory_POLICEMAN corpseBattle: - STR_POLICEMAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: POLICEWOMAN_ARMOR spriteSheet: POLICEWOMAN.PCK spriteInv: inventory_POLICEWOMAN corpseBattle: - STR_POLICEWOMAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_FARMER_ARMOR spriteSheet: FARMER.PCK spriteInv: inventory_FARMER corpseBattle: - MALE_CIVILIAN_FARMER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK spriteInv: inventory_HUNTER corpseBattle: - MALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN_HUNTER_ARMOR spriteSheet: HUNTER.PCK forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_HUNTER_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_BEDUIN_ARMOR spriteSheet: BEDUIN.PCK corpseBattle: - MALE_CIVILIAN_BEDUIN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_BEDUIN_WARRIOR_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_BEDUIN_CHIEFTAIN_ARMOR spriteSheet: BEDUIN_WARRIOR.PCK forcedTorso: 2 corpseBattle: - MALE_CIVILIAN_BEDUIN_WARRIOR_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK forcedTorso: 1 corpseBattle: - MALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN_ARAB_ARMOR spriteSheet: ARAB.PCK forcedTorso: 2 corpseBattle: - FEMALE_CIVILIAN_ARAB_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_CITY_BOY_ARMOR spriteSheet: CITY_BOY.PCK spriteInv: inventory_CITY_BOY forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - MALE_CIVILIAN_CITY_BOY_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN_CITY_GIRL_ARMOR spriteSheet: CITY_BOY.PCK forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - FEMALE_CIVILIAN_CITY_GIRL_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_MALE_TECHNICIAN forcedTorso: 1 corpseBattle: - STR_MALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN_TECHNICIAN_ARMOR spriteSheet: TECHNICIAN.PCK spriteInv: inventory_FEMALE_TECHNICIAN forcedTorso: 2 corpseBattle: - STR_FEMALE_CIVILIAN_TECHNICIAN_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: MALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_POLARNIK forcedTorso: 1 spriteUtileGroup: 4 spriteUtileColor: [160, 160, 144, 144, 224, 239, 239, 0] corpseBattle: - STR_MALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: FEMALE_CIVILIAN_POLARNIK_ARMOR spriteSheet: POLARNIK.PCK spriteInv: inventory_POLARNIK forcedTorso: 2 spriteUtileGroup: 4 spriteUtileColor: [0, 32, 48, 64, 128, 176, 192, 240] corpseBattle: - STR_FEMALE_CIVILIAN_POLARNIK_CORPSE visibilityAtDark: 6 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.05 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POLAR_SUIT loftempsSet: [ 3 ] - type: MALE_CIVILIAN_GANGER_ARMOR spriteInv: inventory_MALE_CIVILIAN_GANGER spriteSheet: MALE_CIVILIAN_GANGER.PCK corpseBattle: - STR_MALE_CIVILIAN_GANGER_CORPSE corpseGeo: - STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 10 sideArmor: 7 rearArmor: 8 underArmor: 10 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_GREASER_ARMOR spriteInv: inventory_MALE_GREASER spriteSheet: MALE_GREASER.PCK corpseBattle: - STR_MALE_GREASER_CORPSE corpseGeo: - STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_ENGINEER_ARMOR spriteInv: inventory_MALE_ENGINEER spriteSheet: MALE_ENGINEER.PCK corpseBattle: - STR_MALE_ENGINEER_CORPSE corpseGeo: - STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_SAILOR_ARMOR spriteInv: inventory_MALE_SAILOR spriteSheet: MALE_SAILOR.PCK corpseBattle: - STR_MALE_SAILOR_CORPSE corpseGeo: - STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_FORESTER_ARMOR spriteInv: inventory_MALE_FORESTER spriteSheet: MALE_FORESTER.PCK corpseBattle: - STR_MALE_FORESTER_CORPSE corpseGeo: - STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_CIVILIAN_WORKER_ARMOR spriteInv: inventory_MALE_ENGINEER spriteSheet: MALE_CIVILIAN_WORKER.PCK corpseBattle: - STR_MALE_CIVILIAN_WORKER_CORPSE corpseGeo: - STR_CIVM_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_FAT_TOURIST_ARMOR spriteSheet: MALE_FAT_TOURIST.PCK spriteInv: inventory_MALE_FAT_TOURIST corpseBattle: - STR_MALE_FAT_TOURIST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: MALE_VIP_ARMOR spriteSheet: MALE_VIP.PCK spriteInv: inventory_MALE_VIP corpseBattle: - STR_MALE_VIP_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: FEMALE_CASUAL_ARMOR spriteSheet: FEMALE_CASUAL.PCK spriteInv: inventory_FEMALE_CASUAL corpseBattle: - STR_FEMALE_CASUAL_CORPSE corpseGeo: - STR_CIVF_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: FEMALE_GLAMOUR_ARMOR spriteInv: inventory_FEMALE_GLAMOUR spriteSheet: FEMALE_GLAMOUR.PCK corpseBattle: - STR_FEMALE_GLAMOUR_CORPSE corpseGeo: - STR_CIVF_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: HOSTESS_ARMOR spriteSheet: HOSTESS.PCK spriteInv: inventory_HOSTESS corpseBattle: - STR_HOSTESS_CORPSE corpseGeo: - STR_CIVF_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT loftempsSet: [ 3 ] - type: BIKINI_BABE_ARMOR spriteSheet: BIKINI_BABE.PCK spriteInv: inventory_BIKINI_BABE corpseBattle: - STR_BIKINI_BABE_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 4 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR loftempsSet: [ 3 ] - type: PRIEST_ARMOR spriteSheet: PRIEST.PCK spriteInv: inventory_PRIEST corpseBattle: - STR_PRIEST_CORPSE visibilityAtDark: 6 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT loftempsSet: [ 3 ] - type: MALE_SOLDIER_ARMOR spriteSheet: SOLDIER.PCK spriteInv: inventory_MALE_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_OFFICER_SOLDIER_ARMOR spriteSheet: OFFICER_SOLDIER.PCK spriteInv: inventory_MALE_OFFICER_SOLDIER corpseBattle: - STR_MALE_SOLDIER_CORPSE visibilityAtDark: 9 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_THUG loftempsSet: [ 3 ] - type: MALE_ELITE_SOLDIER_ARMOR spriteSheet: ELITE_SOLDIER.PCK spriteInv: inventory_ELITE_SOLDIER corpseBattle: - STR_ELITE_SOLDIER_CORPSE visibilityAtDark: 13 frontArmor: 20 sideArmor: 13 rearArmor: 15 underArmor: 8 recovery: energy: flatHundred: 0.07 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.5 - 1.0 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_COMMANDO loftempsSet: [ 3 ] - type: CRISIS_TROOPER_ARMOR spriteSheet: CRISIS_TROOPER.PCK spriteInv: inventory_CRISIS_TROOPER corpseBattle: - STR_CRISIS_TROOPER_CORPSE visibilityAtDark: 7 stats: stamina: -10 reactions: -15 frontArmor: 20 sideArmor: 20 rearArmor: 20 underArmor: 20 recovery: energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 0.7 - 0.8 - 1.0 - 1.0 - 0.3 - 0.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_HAZMAT loftempsSet: [ 3 ] - type: MALE_MAGMA_HEAVY_ARMOR spriteSheet: MAGMA_HEAVY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_HEAVY_CORPSE visibilityAtDark: 10 frontArmor: 30 sideArmor: 25 rearArmor: 22 underArmor: 20 recovery: energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: MALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_MALE_MAGMA_SECURITY corpseBattle: - STR_MALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 recovery: energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: FEMALE_MAGMA_SECURITY_ARMOR spriteSheet: MAGMA_SECURITY.PCK spriteInv: inventory_FEMALE_MAGMA_SECURITY forcedTorso: 2 corpseBattle: - STR_FEMALE_MAGMA_SECURITY_CORPSE visibilityAtDark: 10 frontArmor: 32 sideArmor: 28 rearArmor: 25 underArmor: 20 recovery: energy: flatHundred: 0.04 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 0.7 - 0.9 - 0.9 - 0.9 - 0.8 - 0.8 - 0.6 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST loftempsSet: [ 3 ] - type: COUNCIL_SALVAGER_ARMOR spriteSheet: COUNCIL_SALVAGER.PCK spriteInv: inventory_COUNCIL_SALVAGER corpseBattle: - STR_COUNCIL_SALVAGER_CORPSE visibilityAtDark: 9 frontArmor: 10 sideArmor: 20 rearArmor: 10 underArmor: 10 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.2 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.9 - 1.0 - 1.0 - 0.8 - 1.0 - 0.75 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST loftempsSet: [ 3 ] - type: COUNCIL_MEMBER_ARMOR spriteSheet: COUNCIL_MEMBER.PCK spriteInv: inventory_COUNCIL_MEMBER corpseBattle: - STR_COUNCIL_MEMBER_CORPSE visibilityAtDark: 9 frontArmor: 25 sideArmor: 20 rearArmor: 16 underArmor: 20 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_KARATE loftempsSet: [ 3 ] # robots - type: SEEKER_DRONE_ARMOR spriteSheet: SEEKER_DRONE.PCK corpseBattle: - STR_SEEKER_DRONE_CORPSE visibilityAtDark: 20 heatVision: 100 camouflageAtDay: 30 camouflageAtDark: -3 frontArmor: 10 sideArmor: 20 rearArmor: 20 underArmor: 10 fearImmune: true bleedImmune: true drawingRoutine: 19 movementType: 1 zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 2 ] - type: CYBERWEB_ROBOSPHERE_ARMOR spriteSheet: CYBERWEB_ROBOSPHERE.PCK corpseBattle: - STR_CYBERWEB_ROBOSPHERE_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 10 sideArmor: 10 rearArmor: 10 underArmor: 4 fearImmune: true bleedImmune: true drawingRoutine: 19 movementType: 1 zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.6 - 1.0 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 2 ] - type: CYBERWEB_ROBOTURRET_ARMOR spriteSheet: CYBERWEB_ROBOTURRET.PCK allowInv: false corpseBattle: - STR_CYBERWEB_ROBOTURRET_CORPSE visibilityAtDark: 16 heatVision: 60 frontArmor: 40 sideArmor: 30 rearArmor: 25 underArmor: 50 fearImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 19 createsMeleeThreat: false damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 1.5 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 4 ] - type: CYBERWEB_CENTURION_ARMOR spriteSheet: CENTURION.PCK allowInv: false corpseBattle: - CYBERWEB_CENTURION_CORPSE_1 - CYBERWEB_CENTURION_CORPSE_2 - CYBERWEB_CENTURION_CORPSE_3 - CYBERWEB_CENTURION_CORPSE_4 corpseGeo: STR_CYBERWEB_CENTURION_CORPSE visibilityAtDark: 20 heatVision: 60 frontArmor: 75 sideArmor: 65 rearArmor: 60 underArmor: 60 zombiImmune: true drawingRoutine: 5 size: 2 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.2 - 0.8 - 1.3 - 1.1 - 0.0 - 1.4 - 0.4 - 0.0 - 0.35 - 1.5 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SYNDICATE_WALKER_ARMOR spriteSheet: SYNDICATE_WALKER.PCK spriteInv: inventory_SYNDICATE_WALKER allowInv: false corpseBattle: - SYNDICATE_WALKER_CORPSE_1 - SYNDICATE_WALKER_CORPSE_2 - SYNDICATE_WALKER_CORPSE_3 - SYNDICATE_WALKER_CORPSE_4 corpseGeo: STR_SYNDICATE_WALKER_CORPSE visibilityAtDark: 10 heatVision: 35 frontArmor: 55 sideArmor: 40 rearArmor: 50 underArmor: 40 zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.3 - 0.7 - 1.0 - 1.0 - 0.0 - 1.4 - 0.7 - 0.0 - 0.25 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: MAGMA_CHAINSAWBOT_ARMOR spriteSheet: MAGMA_CHAINSAWBOT.PCK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDark: 10 heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 35 zombiImmune: true drawingRoutine: 2 size: 2 createsMeleeThreat: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.0 - 0.65 - 0.5 - 0.0 - 0.4 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: MAGMA_ROBOTANK_ARMOR spriteSheet: MAGMA_ROBOTANK.PCK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 65 frontArmor: 60 sideArmor: 55 rearArmor: 50 underArmor: 40 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.0 - 0.65 - 0.5 - 0.0 - 0.2 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: MAGMA_MINITANK_ARMOR spriteSheet: MAGMA_MINITANK.PCK spriteInv: inventory_MAGMA_MINITANK allowInv: false corpseBattle: - MAGMA_MINITANK_CORPSE_1 - MAGMA_MINITANK_CORPSE_2 - MAGMA_MINITANK_CORPSE_3 - MAGMA_MINITANK_CORPSE_4 visibilityAtDay: 30 visibilityAtDark: 10 heatVision: 50 frontArmor: 75 sideArmor: 65 rearArmor: 55 underArmor: 50 zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 psiDefence: flatHundred: 10.0 damageModifier: - 1.0 - 1.0 - 0.1 - 0.75 - 0.75 - 0.75 - 0.0 - 0.65 - 0.5 - 0.0 - 0.2 - 1.2 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: OBLITERATOR_ARMOR spriteSheet: OBLITERATOR.PCK spriteInv: inventory_OBLITERATOR allowInv: false corpseGeo: STR_OBLITERATOR_CORPSE visibilityAtDark: 20 heatVision: 30 corpseBattle: - OBLITERATOR_CORPSE_1 - OBLITERATOR_CORPSE_2 - OBLITERATOR_CORPSE_3 - OBLITERATOR_CORPSE_4 frontArmor: 100 sideArmor: 100 rearArmor: 100 underArmor: 100 zombiImmune: true movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 0.4 - 0.8 - 0.6 - 0.8 - 0.0 - 1.2 - 1.2 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] drawingRoutine: 11 constantAnimation: true - type: MIB_SECTOPOD_ARMOR spriteSheet: MIBSECT.PCK spriteInv: inventory_MIB_SECTOPOD allowInv: false corpseBattle: - MIB_SECTOPOD_CORPSE_1 - MIB_SECTOPOD_CORPSE_2 - MIB_SECTOPOD_CORPSE_3 - MIB_SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 zombiImmune: true drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.4 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: CYBERDISC_ARMOR spriteSheet: CYBER.PCK spriteInv: inventory_CYBERDISC allowInv: false corpseBattle: - CYBERDISC_CORPSE_1 - CYBERDISC_CORPSE_2 - CYBERDISC_CORPSE_3 - CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true zombiImmune: true movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: SECTOPOD_ARMOR spriteSheet: X_ROB.PCK spriteInv: inventory_SECTOPOD allowInv: false corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 zombiImmune: true drawingRoutine: 5 size: 2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.4 - 1.5 - 0.8 - 1.0 - 1.0 - 1.0 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_CYBERMITE_ARMOR spriteSheet: CYBERMITE.PCK spriteInv: inventory_CYBERMITE allowInv: false corpseBattle: - STR_CYBERMITE_CORPSE visibilityAtDark: 20 heatVision: 50 frontArmor: 14 sideArmor: 14 rearArmor: 14 underArmor: 14 fearImmune: true bleedImmune: true painImmune: true zombiImmune: true drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.2 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 0.6 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 2 ] - type: DRONE_ARMOR spriteSheet: DRONE.PCK spriteInv: inventory_DRONE corpseBattle: - STR_ALIEN_DRONE_CORPSE visibilityAtDark: 16 heatVision: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 28 drawingRoutine: 4 movementType: 2 zombiImmune: true createsMeleeThreat: false overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.4 - 1.0 - 0.0 - 1.0 - 1.5 - 0.0 - 1.0 - 0.5 - 0.0 loftempsSet: [ 3 ] - type: STR_SMALL_TANK_ARMOR spriteSheet: DRONE_SHOTGUN.PCK spriteInv: DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_NONE corpseBattle: - STR_SMALL_TANK_CORPSE visibilityAtDark: 15 heatVision: 50 antiCamouflageAtDay: 5 antiCamouflageAtDark: 5 stats: tu: 20 stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: flatHundred: 10.0 allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI builtInWeapons: - STR_SCOUT_SMOKE - STR_HWP_SMOKE - STR_HWP_SMOKE_CLIP - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_MEDICAL_DRONE_ARMOR spriteSheet: MEDICAL_DRONE.PCK spriteInv: MEDICAL_DRONE customArmorPreviewIndex: 27 weight: -10 storeItem: STR_MEDICAL_DRONE corpseBattle: - STR_MEDICAL_DRONE_CORPSE visibilityAtDark: 15 stats: stamina: 30 reactions: 90 frontArmor: 25 sideArmor: 25 rearArmor: 25 underArmor: 15 fearImmune: true painImmune: true bleedImmune: true zombiImmune: true drawingRoutine: 4 moveSound: 14 size: 1 createsMeleeThreat: false recovery: energy: energyRegen: 0.0 flatHundred: 1.10 psiDefence: flatHundred: 10.0 allowsKneeling: false instantWoundRecovery: true overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 1.3 - 1.0 - 0.0 - 1.0 - 0.5 - 0.0 - 1.0 - 1.0 - 0.0 - 0.5 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI builtInWeapons: - STR_DRONE_MEDS - STR_DRONE_FIRE_EXTINGUISHER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 5 ] - type: STR_TANK_CANNON_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_CANNON corpseBattle: - STR_TANK_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true recovery: energy: energyRegen: 0.0 flatHundred: 1.00 standHeight: 16 kneelHeight: 16 allowsKneeling: false allowsSprinting: false standHeight: 16 kneelHeight: 16 instantWoundRecovery: true weight: -100 stats: &treadedTankStats tu: 15 stamina: 10 health: 75 reactions: 20 firing: 10 builtInWeapons: - STR_HWP_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 moveSound: 14 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 units: - STR_MUGGLE_AI - STR_ALIEN_AI loftempsSet: [ 92, 89, 90, 91 ] - type: STR_TANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_ROCKET_LAUNCHER corpseGeo: STR_TANK_ROCKET_LAUNCHER_RECOVER corpseBattle: - STR_TANK_ROCKET_LAUNCHER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true weight: -100 drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 15 stamina: 10 health: 75 firing: 10 builtInWeapons: - STR_HWP_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_TANK_MINIGUN_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MINIGUN corpseBattle: - STR_TANK_MINIGUN_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MINIGUN_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MINIGUN - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *treadedTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_TANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_LASER_CANNON corpseBattle: - STR_TANK_LASER_CANNON_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *treadedTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_TANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_PLASMA corpseBattle: - STR_TANK_PLASMA_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *treadedTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_TANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_MASS_DRIVER corpseBattle: - STR_TANK_MASS_DRIVER_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *treadedTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_TANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: TANK customArmorPreviewIndex: 28 allowInv: true storeItem: STR_TANK_GAUSS corpseBattle: - STR_TANK_GAUSS_RECOVER - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 corpseGeo: STR_TANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 16 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *treadedTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 14 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_HOVERTANK_LASER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LASER_CANNON corpseBattle: - STR_HOVERTANK_LASER_CANNON_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LASER_CANNON_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: &hoverTankStats tu: 45 stamina: 10 health: 75 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_HOVERTANK_PLASMA_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_PLASMA corpseBattle: - STR_HOVERTANK_PLASMA_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_PLASMA_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *hoverTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_HOVERTANK_ROCKET_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_ROCKET_LAUNCHER corpseBattle: - STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_ROCKET_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_ROCKET_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 stamina: 10 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_HOVERTANK_LAUNCHER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_LAUNCHER corpseBattle: - STR_HOVERTANK_LAUNCHER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_LAUNCHER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_FUSION_LAUNCHER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 45 health: 75 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_HOVERTANK_MASS_DRIVER_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_MASS_DRIVER corpseBattle: - STR_HOVERTANK_MASS_DRIVER_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_MASS_DRIVER_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_MASS_DRIVER - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *hoverTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_HOVERTANK_GAUSS_ARMOR spriteSheet: NEWTANKS.PCK spriteInv: HOVERTANK customArmorPreviewIndex: 29 allowInv: true storeItem: STR_HOVERTANK_GAUSS corpseBattle: - STR_HOVERTANK_GAUSS_RECOVER - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 corpseGeo: STR_HOVERTANK_GAUSS_RECOVER visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 12 kneelHeight: 12 floatHeight: 6 weight: -100 builtInWeapons: - STR_HWP_HOVER_GAUSS_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: *hoverTankStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_XCOM_CYBERDISC_ARMOR spriteSheet: XCOM_CYBERDISC.PCK spriteInv: CYBERDISC customArmorPreviewIndex: 30 allowInv: true storeItem: STR_XCOM_CYBERDISC_PLASMA corpseBattle: - STR_XCOM_CYBERDISC_CORPSE_1 - STR_XCOM_CYBERDISC_CORPSE_2 - STR_XCOM_CYBERDISC_CORPSE_3 - STR_XCOM_CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 builtInWeapons: - STR_HWP_DISC_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK overKill: 1.5 damageModifier: - 0.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 stats: &cyberdiscStats tu: 13 health: 105 reactions: 64 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 0.90 specab: 1 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: TANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - TANK_CORPSE_1 - TANK_CORPSE_2 - TANK_CORPSE_3 - TANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: HOVERTANK_ARMOR spriteSheet: NEWTANKS.PCK allowInv: false corpseBattle: - HOVERTANK_CORPSE_1 - HOVERTANK_CORPSE_2 - HOVERTANK_CORPSE_3 - HOVERTANK_CORPSE_4 visibilityAtDark: 10 frontArmor: 130 sideArmor: 130 rearArmor: 130 underArmor: 100 drawingRoutine: 2 zombiImmune: true movementType: 1 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_SECTOPOD_ARMOR2 spriteSheet: TANK2.PCK spriteInv: inventory_X_SECTOPOD customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_LASER corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.6 - 0.4 - 1.5 - 0.8 - 0.0 - 1.0 - 0.5 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 stats: §opodStats tu: 45 stamina: 10 health: 85 reactions: 30 firing: 10 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 23 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: STR_SECTOPOD_ARMOR3 spriteSheet: TANK3.PCK spriteInv: inventory_X_SECTOPOD customArmorPreviewIndex: 31 allowInv: true storeItem: STR_SECTOPOD_PLASMA corpseBattle: - SECTOPOD_CORPSE_1 - SECTOPOD_CORPSE_2 - SECTOPOD_CORPSE_3 - SECTOPOD_CORPSE_4 corpseGeo: STR_SECTOPOD_CORPSE visibilityAtDark: 20 heatVision: 80 frontArmor: 145 sideArmor: 130 rearArmor: 100 underArmor: 90 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 23 kneelHeight: 16 weight: -100 builtInWeapons: - STR_HWP_SECTOPOD_PLASMA_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK drawingRoutine: 5 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.6 - 0.4 - 1.5 - 0.8 - 0.0 - 1.0 - 0.5 - 0.0 - 0.15 - 1.0 - 0.4 - 0.5 - 0.0 stats: *sectopodStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 23 recovery: energy: energyRegen: 0.0 flatHundred: 1.00 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: MIBTANK_ARMOR spriteSheet: MIBTANKS.PCK spriteInv: inventory_TANK_CANNON allowInv: false corpseBattle: - MIBTANK_CORPSE_1 - MIBTANK_CORPSE_2 - MIBTANK_CORPSE_3 - MIBTANK_CORPSE_4 corpseGeo: STR_TANK_CORPSE visibilityAtDark: 10 frontArmor: 90 sideArmor: 75 rearArmor: 60 underArmor: 60 zombiImmune: true drawingRoutine: 2 size: 2 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: XCOM_CYBERDISC_ARMOR spriteSheet: XCOM_CYBERDISC.PCK allowInv: false corpseBattle: - STR_XCOM_CYBERDISC_CORPSE_1 - STR_XCOM_CYBERDISC_CORPSE_2 - STR_XCOM_CYBERDISC_CORPSE_3 - STR_XCOM_CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 zombiImmune: true overKill: 1.5 damageModifier: - 0.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 loftempsSet: [ 92, 89, 90, 91 ] - type: STR_XCOM_CYBERDISC_ARMOR_ORANGE spriteSheet: XCOM_CYBERDISC_ORANGE.PCK spriteInv: CYBERDISC customArmorPreviewIndex: 30 allowInv: true storeItem: STR_XCOM_CYBERDISC_LASER corpseBattle: - STR_XCOM_CYBERDISC_CORPSE_1 - STR_XCOM_CYBERDISC_CORPSE_2 - STR_XCOM_CYBERDISC_CORPSE_3 - STR_XCOM_CYBERDISC_CORPSE_4 corpseGeo: STR_CYBERDISC_CORPSE visibilityAtDark: 20 frontArmor: 34 sideArmor: 34 rearArmor: 34 underArmor: 34 drawingRoutine: 3 constantAnimation: true movementType: 1 size: 2 fearImmune: true bleedImmune: true zombiImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 builtInWeapons: - STR_HWP_DISC_LASER_CANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK overKill: 1.5 damageModifier: - 0.0 - 0.8 - 1.0 - 0.6 - 0.9 - 0.8 - 1.0 - 1.0 - 0.7 - 0.0 - 0.15 - 1.0 - 0.0 - 0.5 - 0.0 stats: *cyberdiscStats loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI moveSound: 40 recovery: energy: energyRegen: 0.0 flatHundred: 0.90 specab: 1 allowsKneeling: false allowsSprinting: false instantWoundRecovery: true - type: ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: - 0.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.75 - 0.5 - 0.0 - 0.0 - 1.2 - 0.7 - 0.5 - 0.0 loftempsSet: [92, 89, 90, 91] - type: ARMY_ARMORED_CAR_ARMOR spriteInv: inventory_ARMORED_CAR spriteSheet: ARMY_ARMORED_CAR.PCK corpseBattle: - ARMORED_CAR_CORPSE_1 - ARMORED_CAR_CORPSE_2 - ARMORED_CAR_CORPSE_3 - ARMORED_CAR_CORPSE_4 corpseGeo: STR_ARMORED_CAR_CORPSE visibilityAtDark: 9 frontArmor: 65 sideArmor: 60 rearArmor: 55 underArmor: 35 drawingRoutine: 2 size: 2 allowInv: false fearImmune: false zombiImmune: true damageModifier: - 0.0 - 1.0 - 0.4 - 0.75 - 1.0 - 1.0 - 0.0 - 0.75 - 0.5 - 0.0 - 0.0 - 1.2 - 0.5 - 0.0 loftempsSet: [92, 89, 90, 91] - type: STR_GUNSHIP_ARMOR_UC spriteSheet: GUNSHIP.PCK spriteInv: DRONE customArmorPreviewIndex: 32 corpseBattle: - GUNSHIP_CORPSE_1 - GUNSHIP_CORPSE_2 - GUNSHIP_CORPSE_3 - GUNSHIP_CORPSE_4 corpseGeo: STR_RECOVER_GUNSHIP_ARMOR visibilityAtNight: 15 personalLight: 15 storeItem: STR_GUNSHIP_ARMOR fearImmune: true bleedImmune: true zombiImmune: true painImmune: true standHeight: 15 kneelHeight: 15 floatHeight: 2 weight: -100 builtInWeapons: - STR_GUNSHIP_AUTOCANNON - STR_HWP_RANGEFINDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_LEG - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X2_QD_SLOT - INV_NULL_4X2_BELT - INV_NULL_3X3_BACK_PACK frontArmor: 75 sideArmor: 60 rearArmor: 60 underArmor: 50 drawingRoutine: 21 movementType: 1 moveSound: 15 size: 2 damageModifier: - 1.0 - 1.0 - 0.4 - 0.75 - 1.2 - 1.0 - 0.0 - 0.9 - 0.4 - 0.0 - 0.25 - 1.0 - 0.0 - 0.5 - 0.0 stats: tu: 20 stamina: 10 health: 45 reactions: 40 firing: 15 loftempsSet: [ 92, 89, 90, 91 ] units: - STR_MUGGLE_AI - STR_ALIEN_AI allowKneeling: false allowSprinting: false instantWoundRecovery: true # x-com - type: STR_SYNDICATE_AGENT_DISGUISE_UC spriteSheet: SYNDICATE_AGENT.PCK spriteInv: MAN_15 customArmorPreviewIndex: 1 storeItem: STR_SYNDICATE_AGENT_DISGUISE corpseBattle: - STR_CORPSE_BUSINESS_SUIT visibilityAtDark: 9 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_SOLDIER specialWeapon: STR_UNARMED_SUIT builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SYNDICATE_AGENT_DISGUISE_H_UC spriteSheet: SYNDICATE_AGENT.PCK spriteInv: MAN_15 customArmorPreviewIndex: 1 storeItem: STR_SYNDICATE_AGENT_DISGUISE corpseBattle: - STR_CORPSE_BUSINESS_SUIT visibilityAtDark: 14 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_HYBRID specialWeapon: STR_UNARMED_SUIT_H builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SUIT_UC spriteSheet: XCOM_15.PCK spriteInv: MAN_15 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 1 storeItem: STR_NONE corpseBattle: - STR_CORPSE_BUSINESS_SUIT visibilityAtDark: 9 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_SOLDIER specialWeapon: STR_UNARMED_SUIT builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_SUIT_H_UC spriteSheet: XCOM_215.PCK spriteInv: MAN_215 customArmorPreviewIndex: 34 storeItem: STR_NONE corpseBattle: - STR_CORPSE_BUSINESS_SUIT_H visibilityAtDark: 14 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_HYBRID specialWeapon: STR_UNARMED_SUIT_H builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_LEATHER_COAT_UC spriteSheet: XCOM_16.PCK spriteInv: MAN_16 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 2 storeItem: STR_LEATHER_COAT weight: 3 corpseBattle: - STR_CORPSE_LEATHER_COAT visibilityAtDark: 9 personalLight: 5 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.4 # bonus for leather coat badassery meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_LEATHER_COAT_H_UC spriteSheet: XCOM_216.PCK spriteInv: MAN_216 customArmorPreviewIndex: 35 storeItem: STR_LEATHER_COAT weight: 3 corpseBattle: - STR_CORPSE_LEATHER_COAT_H visibilityAtDark: 14 personalLight: 5 frontArmor: 8 sideArmor: 8 rearArmor: 8 underArmor: 8 meleeDodge: reactions: 0.4 # bonus for leather coat badassery meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.8 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LEATHER_COAT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_LABCOAT_UC spriteSheet: XCOM_29.PCK spriteInv: MAN_29 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 2 storeItem: STR_LABCOAT weight: 3 corpseBattle: - STR_CORPSE_LABCOAT visibilityAtDark: 9 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT builtInWeapons: - INV_NULL_3X3_BACK_PACK units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_LABCOAT_H_UC spriteSheet: XCOM_229.PCK spriteInv: MAN_229 customArmorPreviewIndex: 2 storeItem: STR_LABCOAT weight: 3 corpseBattle: - STR_CORPSE_LABCOAT_H visibilityAtDark: 14 personalLight: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.75 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_LABCOAT_H builtInWeapons: - INV_NULL_3X3_BACK_PACK units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POLAR_SUIT_UC spriteSheet: XCOM_26.PCK spriteInv: MAN_26 storeItem: STR_POLAR_SUIT corpseBattle: - STR_CORPSE_POLAR_SUIT visibilityAtDark: 9 personalLight: 5 weight: 2 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 7 sideArmor: 7 rearArmor: 7 underArmor: 7 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 1.0 - 1.0 - 0.9 - 1.0 - 0.9 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POLAR_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POLAR_SUIT_H_UC spriteSheet: XCOM_226.PCK spriteInv: MAN_26 storeItem: STR_POLAR_SUIT corpseBattle: - STR_CORPSE_POLAR_SUIT_H visibilityAtDark: 14 personalLight: 5 weight: 2 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 6 sideArmor: 6 rearArmor: 6 underArmor: 6 meleeDodge: reactions: 0.25 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.5 - 0.9 - 1.0 - 1.0 - 0.9 - 1.0 - 0.9 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POLAR_SUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_NONE_UC spriteSheet: XCOM_28.PCK spriteInv: MAN_28 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 storeItem: STR_NONE corpseBattle: - STR_CORPSE_SWIMWEAR visibilityAtDark: 9 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR builtInWeapons: - INV_NULL_3X3_BACK_PACK units: - STR_NONE builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_NONE_H_UC spriteSheet: XCOM_228.PCK spriteInv: MAN_228 storeItem: STR_NONE corpseBattle: - STR_CORPSE_NUDE_H visibilityAtDark: 14 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SWIMWEAR_H builtInWeapons: - INV_NULL_3X3_BACK_PACK units: - STR_NONE_H builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_2X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_SWIMWEAR_UC spriteSheet: XCOM_27.PCK spriteInv: MAN_27 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 storeItem: STR_SWIMWEAR corpseBattle: - STR_CORPSE_SWIMWEAR visibilityAtDark: 9 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_SOLDIER specialWeapon: STR_UNARMED_SWIMWEAR builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_SWIMWEAR_H_UC spriteSheet: XCOM_227.PCK spriteInv: MAN_227 storeItem: STR_SWIMWEAR corpseBattle: - STR_CORPSE_SWIMWEAR_H visibilityAtDark: 14 personalLight: 5 stats: tu: 5 stamina: 10 melee: 5 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 meleeDodge: reactions: 0.4 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_HYBRID specialWeapon: STR_UNARMED_SWIMWEAR_H builtInWeapons: - INV_NULL_3X3_BACK_PACK - INV_NULL_4X2_BELT - INV_NULL_1X2_QD_SLOT - INV_NULL_2X1_RIGHT_SHOULDER - INV_NULL_2X1_LEFT_SHOULDER - INV_NULL_2X1_RIGHT_LEG - INV_NULL_1X1_LEFT_LEG loftempsSet: [ 3 ] - type: STR_BIOEXO_UC spriteSheet: XCOM_19.PCK spriteInv: MAN_17 customArmorPreviewIndex: 16 storeItem: STR_BIOEXO weight: 12 stats: tu: -5 stamina: -15 corpseBattle: - STR_CORPSE_BIOEXO visibilityAtDark: 12 personalLight: 5 frontArmor: 16 sideArmor: 16 rearArmor: 20 underArmor: 12 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 1.0 - 1.0 - 0.6 - 0.5 - 0.5 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_SOLDIER specialWeapon: STR_UNARMED_BIOEXO builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_BIOEXO_H_UC spriteSheet: XCOM_19.PCK spriteInv: MAN_17 customArmorPreviewIndex: 16 storeItem: STR_BIOEXO weight: 12 stats: tu: -5 stamina: -15 corpseBattle: - STR_CORPSE_BIOEXO visibilityAtDark: 15 personalLight: 5 frontArmor: 16 sideArmor: 16 rearArmor: 20 underArmor: 12 recovery: energy: flatHundred: 0.08 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.5 - 0.9 - 1.0 - 1.0 - 0.6 - 0.5 - 0.5 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_HYBRID specialWeapon: STR_UNARMED_BIOEXO_H builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_JUMPSUIT_UC spriteSheet: XCOM_0.PCK spriteInv: MAN_0 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 0 storeItem: STR_JUMPSUIT corpseBattle: - STR_CORPSE camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 9 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 # durathread lingerie meleeDodge: reactions: 0.4 # bonus for snazziness meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_JUMPSUIT_H_UC spriteSheet: XCOM_200.PCK spriteInv: MAN_200 customArmorPreviewIndex: 33 storeItem: STR_JUMPSUIT corpseBattle: - STR_CORPSE_H camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 14 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 # durathread lingerie meleeDodge: reactions: 0.4 # bonus for snazziness meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_JUMPSUIT_GREEN_UC spriteSheet: XCOM_21.PCK spriteInv: MAN_21 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 0 storeItem: STR_JUMPSUIT_GREEN corpseBattle: - STR_CORPSE_GREEN camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 9 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 # durathread lingerie meleeDodge: reactions: 0.4 # bonus for snazziness meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_JUMPSUIT_GREEN_H_UC spriteSheet: XCOM_221.PCK spriteInv: MAN_221 customArmorPreviewIndex: 0 storeItem: STR_JUMPSUIT_GREEN corpseBattle: - STR_CORPSE_GREEN_H camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 14 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 # durathread lingerie meleeDodge: reactions: 0.4 # bonus for snazziness meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_JUMPSUIT_BROWN_UC spriteSheet: XCOM_22.PCK spriteInv: MAN_22 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 0 storeItem: STR_JUMPSUIT_BROWN corpseBattle: - STR_CORPSE_BROWN camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 9 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 # durathread lingerie meleeDodge: reactions: 0.4 # bonus for snazziness meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_JUMPSUIT_BROWN_H_UC spriteSheet: XCOM_222.PCK spriteInv: MAN_222 customArmorPreviewIndex: 0 storeItem: STR_JUMPSUIT_BROWN corpseBattle: - STR_CORPSE_BROWN_H camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 14 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 # durathread lingerie meleeDodge: reactions: 0.4 # bonus for snazziness meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_ARMORED_VEST_UC spriteSheet: XCOM_10.PCK spriteInv: MAN_10 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 4 storeItem: STR_ARMORED_VEST corpseBattle: - STR_ARMORED_VEST_CORPSE visibilityAtDark: 9 personalLight: 5 weight: 8 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.15 recovery: energy: flatHundred: 0.05 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_ARMORED_VEST_H_UC spriteSheet: XCOM_210.PCK spriteInv: MAN_210 customArmorPreviewIndex: 37 storeItem: STR_ARMORED_VEST corpseBattle: - STR_ARMORED_VEST_CORPSE_H visibilityAtDark: 14 personalLight: 5 weight: 8 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 28 sideArmor: 12 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.15 recovery: energy: flatHundred: 0.05 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_ARMORED_VEST_SHIELD_UC spriteSheet: XCOM_24.PCK spriteInv: MAN_24 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 4 storeItem: STR_ARMORED_VEST corpseBattle: - STR_ARMORED_VEST_CORPSE visibilityAtDark: 9 personalLight: 5 weight: 8 stats: tu: -8 stamina: -10 reactions: -5 frontArmor: 38 sideArmor: 12 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.25 # a small bonus meleeDodgeBackPenalty: 1.0 recovery: energy: flatHundred: 0.05 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST_SHIELD units: - STR_SOLDIER loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_COMBAT_SHIELD - type: STR_ARMORED_VEST_SHIELD_H_UC spriteSheet: XCOM_224.PCK spriteInv: MAN_224 customArmorPreviewIndex: 4 storeItem: STR_ARMORED_VEST corpseBattle: - STR_ARMORED_VEST_CORPSE_H visibilityAtDark: 9 personalLight: 14 weight: 8 stats: tu: -8 stamina: -10 reactions: -5 frontArmor: 38 sideArmor: 12 rearArmor: 16 underArmor: 12 meleeDodge: reactions: 0.25 # a small bonus meleeDodgeBackPenalty: 1.0 recovery: energy: flatHundred: 0.05 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.2 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ARMORED_VEST_SHIELD_H units: - STR_HYBRID loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_COMBAT_SHIELD - type: STR_ALLOY_VEST_UC spriteSheet: XCOM_11.PCK spriteInv: MAN_11 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 5 corpseBattle: - STR_ALLOY_VEST_CORPSE storeItem: STR_ALLOY_VEST visibilityAtDark: 9 personalLight: 5 weight: 6 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 44 sideArmor: 20 rearArmor: 26 underArmor: 15 meleeDodge: reactions: 0.2 recovery: energy: flatHundred: 0.06 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ALLOY_VEST units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_ALLOY_VEST_H_UC spriteSheet: XCOM_211.PCK spriteInv: MAN_211 customArmorPreviewIndex: 38 corpseBattle: - STR_ALLOY_VEST_CORPSE_H storeItem: STR_ALLOY_VEST visibilityAtDark: 14 personalLight: 5 weight: 6 stats: tu: -5 stamina: -5 reactions: -5 frontArmor: 44 sideArmor: 20 rearArmor: 26 underArmor: 15 meleeDodge: reactions: 0.2 recovery: energy: flatHundred: 0.06 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ALLOY_VEST_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_ALLOY_VEST_SHIELD_UC spriteSheet: XCOM_25.PCK spriteInv: MAN_25 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 5 corpseBattle: - STR_ALLOY_VEST_CORPSE storeItem: STR_ALLOY_VEST visibilityAtDark: 9 personalLight: 5 weight: 6 stats: tu: -5 stamina: -10 reactions: -5 frontArmor: 54 sideArmor: 20 rearArmor: 26 underArmor: 15 meleeDodge: reactions: 0.3 # a small bonus meleeDodgeBackPenalty: 1.0 recovery: energy: flatHundred: 0.06 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ALLOY_VEST_SHIELD units: - STR_SOLDIER loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_ALLOY_SHIELD - type: STR_ALLOY_VEST_SHIELD_H_UC spriteSheet: XCOM_225.PCK spriteInv: MAN_225 customArmorPreviewIndex: 5 corpseBattle: - STR_ALLOY_VEST_CORPSE_H storeItem: STR_ALLOY_VEST visibilityAtDark: 14 personalLight: 5 weight: 6 stats: tu: -5 stamina: -10 reactions: -5 frontArmor: 54 sideArmor: 20 rearArmor: 26 underArmor: 15 meleeDodge: reactions: 0.3 # a small bonus meleeDodgeBackPenalty: 1.0 recovery: energy: flatHundred: 0.06 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_ALLOY_VEST_SHIELD_H units: - STR_HYBRID loftempsSet: [ 3 ] builtInWeapons: - STR_XENO_ALLOY_SHIELD - type: STR_VEST_BUSINESS_SUIT_UC spriteSheet: XCOM_18.PCK spriteInv: MAN_18 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 3 corpseBattle: - STR_VEST_BUSINESS_SUIT_CORPSE storeItem: STR_VEST_BUSINESS_SUIT visibilityAtDark: 9 personalLight: 5 weight: 5 stats: tu: -5 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 meleeDodge: reactions: 0.2 # a bit less than suit meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_VEST_BUSINESS_SUIT_H_UC spriteSheet: XCOM_218.PCK spriteInv: MAN_218 customArmorPreviewIndex: 36 corpseBattle: - STR_VEST_BUSINESS_SUIT_CORPSE_H storeItem: STR_VEST_BUSINESS_SUIT visibilityAtDark: 9 personalLight: 5 weight: 5 stats: tu: -5 frontArmor: 20 sideArmor: 10 rearArmor: 10 underArmor: 6 meleeDodge: reactions: 0.2 # a bit less than suit meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.08 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.5 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SUIT_VEST_H units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_HAZMAT_ARMOR_UC spriteSheet: XCOM_7.PCK spriteInv: MAN_7 customArmorPreviewIndex: 10 corpseItem: STR_CORPSE_HAZMAT_ARMOR storeItem: STR_HAZMAT_ARMOR visibilityAtDark: 7 personalLight: 5 weight: 4 stats: stamina: -20 reactions: -20 firing: -10 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 recovery: energy: flatHundred: 0.0 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_HAZMAT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_HAZMAT_ARMOR_H_UC spriteSheet: XCOM_7.PCK spriteInv: MAN_7 customArmorPreviewIndex: 10 corpseItem: STR_CORPSE_HAZMAT_ARMOR storeItem: STR_HAZMAT_ARMOR visibilityAtDark: 11 personalLight: 5 weight: 4 stats: stamina: -20 reactions: -20 firing: -10 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 recovery: energy: flatHundred: 0.0 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 - 0.0 - 0.8 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_HAZMAT_H units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_TOXI_SUIT_UC spriteSheet: XCOM_17.PCK spriteInv: MAN_19 customArmorPreviewIndex: 17 corpseItem: STR_CORPSE_TOXI_SUIT storeItem: STR_TOXI_SUIT visibilityAtDark: 8 personalLight: 5 weight: 5 stats: stamina: -10 reactions: -20 firing: -10 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 25 recovery: energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_TOXI_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_TOXI_SUIT_UC_UNDERWATER spriteSheet: XCOM_17.PCK spriteInv: MAN_19 customArmorPreviewIndex: 17 corpseItem: STR_CORPSE_TOXI_SUIT storeItem: STR_TOXI_SUIT_UNDERWATER visibilityAtDark: 8 visibilityAtDay: 20 personalLight: 5 weight: 5 stats: tu: -20 stamina: -20 reactions: -20 firing: -10 throwing: -25 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 25 recovery: energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_TOXI_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_TOXI_SUIT_H_UC spriteSheet: XCOM_17.PCK spriteInv: MAN_19 customArmorPreviewIndex: 17 corpseItem: STR_CORPSE_TOXI_SUIT storeItem: STR_TOXI_SUIT visibilityAtDark: 12 personalLight: 5 weight: 5 stats: stamina: -10 reactions: -20 firing: -10 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 25 recovery: energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_TOXI_SUIT_H units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_TOXI_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_17.PCK spriteInv: MAN_19 customArmorPreviewIndex: 17 corpseItem: STR_CORPSE_TOXI_SUIT storeItem: STR_TOXI_SUIT_UNDERWATER visibilityAtDark: 12 visibilityAtDay: 20 personalLight: 5 weight: 5 stats: tu: -20 stamina: -20 reactions: -20 firing: -10 throwing: -25 frontArmor: 35 sideArmor: 35 rearArmor: 35 underArmor: 25 recovery: energy: flatHundred: 0.3 # penalty for discomfort healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.2 - 0.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_TOXI_SUIT_H units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_UC spriteSheet: XCOM_9.PCK spriteInv: MAN_9 storeItem: STR_GRAVMODULE_ARMOR spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 7 corpseBattle: - STR_CORPSE_GRAVMODULE_ARMOR camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 9 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 movementType: 1 meleeDodge: reactions: 0.35 # bonus for snazziness, but not as good as Jumpsuit meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.2 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT_GRAV units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_A_3X3 loftempsSet: [ 3 ] - type: STR_GRAVMODULE_ARMOR_H_UC spriteSheet: XCOM_209.PCK spriteInv: MAN_209 storeItem: STR_GRAVMODULE_ARMOR customArmorPreviewIndex: 40 corpseBattle: - STR_CORPSE_GRAVMODULE_ARMOR_H corpseGeo: STR_CORPSE_GRAVMODULE_ARMOR camouflageAtDay: 30 camouflageAtDark: -2 visibilityAtDark: 12 personalLight: 5 stats: stamina: 5 melee: 5 frontArmor: 12 sideArmor: 8 rearArmor: 8 underArmor: 6 movementType: 1 meleeDodge: reactions: 0.35 # bonus for snazziness, but not as good as Jumpsuit meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.15 # bonus for snazziness healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.2 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMPSUIT_GRAV_H units: - STR_HYBRID builtInWeapons: - INV_JETPACK_A_3X3 loftempsSet: [ 3 ] - type: STR_JUMP_ARMOR_UC spriteSheet: XCOM_5.PCK spriteInv: MAN_5 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 9 corpseItem: STR_CORPSE_JUMP_ARMOR storeItem: STR_JUMP_ARMOR visibilityAtDark: 9 personalLight: 5 weight: 4 frontArmor: 26 sideArmor: 22 rearArmor: 19 underArmor: 19 movementType: 1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.2 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMP_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_JUMP_ARMOR_H_UC spriteSheet: XCOM_205.PCK spriteInv: MAN_205 customArmorPreviewIndex: 42 corpseBattle: - STR_CORPSE_JUMP_ARMOR_H corpseGeo: STR_CORPSE_JUMP_ARMOR storeItem: STR_JUMP_ARMOR visibilityAtDark: 12 personalLight: 5 weight: 4 frontArmor: 26 sideArmor: 22 rearArmor: 19 underArmor: 19 movementType: 1 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.2 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUMP_ARMOR_H units: - STR_HYBRID builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_UC spriteSheet: XCOM_1.PCK spriteInv: MAN_1 spriteFaceGroup: 6 spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 160, 160, 160, 96, 96, 96, 96, 160, 163, 160, 158, 16, 16, 20, 16, 101, 101, 160, 104, 96, 96, 96, 96, 160, 160, 163, 163, 176, 176, 145, 96, 96, 95, 163, 160, 176, 96, 98, 96, 160, 95, 163, 163, 97, 96, 97, 96, 159, 95, 161, 161] #M0 F0 M1 F1 M2 F2 M3 F3 spriteHairGroup: 9 spriteHairColor: [144, 144, 164, 164, 245, 245, 164, 164, 146, 145, 160, 147, 245, 245, 160, 245, 160, 37, 164, 163, 245, 245, 245, 245, 96, 160, 96, 162, 246, 246, 80, 245, 96, 225, 96, 96, 164, 96, 245, 164, 164, 160, 96, 6, 241, 37, 241, 241, 176, 33, 164, 37, 245, 178, 164, 225, 82, 144, 98, 246, 246, 246, 163, 246, 246, 146, 147, 20, 4, 164, 246, 246] #M0 F0 M1 F1 M2 F2 M3 F3 customArmorPreviewIndex: 8 corpseBattle: - STR_CORPSE_ARMOR storeItem: STR_PERSONAL_ARMOR visibilityAtDark: 9 personalLight: 5 weight: 5 frontArmor: 32 sideArmor: 28 rearArmor: 24 underArmor: 24 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_PERSONAL_ARMOR_H_UC spriteSheet: XCOM_201.PCK spriteInv: MAN_201 customArmorPreviewIndex: 41 corpseBattle: - STR_CORPSE_ARMOR_H corpseGeo: STR_CORPSE_ARMOR storeItem: STR_PERSONAL_ARMOR visibilityAtDark: 12 personalLight: 5 weight: 5 frontArmor: 32 sideArmor: 28 rearArmor: 24 underArmor: 24 meleeDodge: reactions: 0.3 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.8 - 0.65 - 0.9 - 0.7 - 1.0 - 1.0 - 0.0 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_PERSONAL_ARMOR_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_CYBER_ARMOR_UC spriteSheet: XCOM_23.PCK spriteInv: MAN_23 customArmorPreviewIndex: 24 corpseBattle: - STR_CYBER_ARMOR_CORPSE storeItem: STR_CYBER_ARMOR visibilityAtDark: 14 heatVision: 20 personalLight: 5 weight: 10 stats: reactions: 10 frontArmor: 48 sideArmor: 42 rearArmor: 36 underArmor: 36 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.7 - 0.8 - 0.9 - 0.7 - 1.0 - 1.0 - 0.3 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_CYBER_ARMOR units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_CYBER_ARMOR_H_UC spriteSheet: XCOM_23.PCK spriteInv: MAN_223 customArmorPreviewIndex: 24 corpseBattle: - STR_CYBER_ARMOR_CORPSE storeItem: STR_CYBER_ARMOR visibilityAtDark: 14 heatVision: 20 personalLight: 5 weight: 10 stats: reactions: 10 frontArmor: 48 sideArmor: 42 rearArmor: 36 underArmor: 36 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.09 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.8 - 0.85 - 0.7 - 0.8 - 0.9 - 0.7 - 1.0 - 1.0 - 0.3 - 0.6 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_CYBER_ARMOR_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_UC spriteSheet: XCOM_13.PCK spriteInv: MAN_13 customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT visibilityAtDark: 14 personalLight: 5 storeItem: STR_SYNTHSUIT personalLight: 5 weight: 0 stats: tu: 20 stamina: 30 strength: 20 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_UC_UNDERWATER spriteSheet: XCOM_13.PCK spriteInv: MAN_13 customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT storeItem: STR_SYNTHSUIT_UNDERWATER visibilityAtDark: 14 visibilityAtDay: 30 personalLight: 5 weight: 0 stats: stamina: 30 strength: 10 firing: -5 throwing: -25 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_H_UC spriteSheet: XCOM_13.PCK spriteInv: MAN_13 customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT visibilityAtDark: 14 personalLight: 5 storeItem: STR_SYNTHSUIT personalLight: 5 weight: 0 stats: tu: 20 stamina: 30 strength: 20 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 drawingRoutine: 13 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_SYNTHSUIT_H_UC_UNDERWATER spriteSheet: XCOM_13.PCK spriteInv: MAN_13 customArmorPreviewIndex: 15 corpseBattle: - STR_CORPSE_SYNTHSUIT storeItem: STR_SYNTHSUIT_UNDERWATER visibilityAtDark: 14 visibilityAtDay: 30 personalLight: 5 weight: 0 stats: stamina: 30 strength: 10 firing: -5 throwing: -25 melee: 20 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 25 meleeDodge: reactions: 0.5 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.2 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.3 - 0.8 - 1.1 - 1.1 - 1.0 - 0.7 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_SYNTHSUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_2 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 20 heatVision: 20 storeItem: STR_POWER_SUIT personalLight: 5 weight: -35 stats: tu: -15 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POWER_SUIT_UC_UNDERWATER spriteSheet: XCOM_2.PCK spriteInv: MAN_2 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 12 heatVision: 20 visibilityAtDay: 30 storeItem: STR_POWER_SUIT_UNDERWATER personalLight: 5 weight: -35 stats: tu: -15 firing: -5 throwing: -25 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_POWER_SUIT_H_UC spriteSheet: XCOM_2.PCK spriteInv: MAN_202 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 20 heatVision: 20 storeItem: STR_POWER_SUIT personalLight: 5 weight: -35 stats: tu: -15 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_POWER_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_2.PCK spriteInv: MAN_202 customArmorPreviewIndex: 18 corpseBattle: - STR_CORPSE_SUIT visibilityAtDark: 12 heatVision: 20 visibilityAtDay: 30 storeItem: STR_POWER_SUIT_UNDERWATER personalLight: 5 weight: -35 stats: tu: -15 firing: -5 throwing: -25 frontArmor: 100 sideArmor: 80 rearArmor: 70 underArmor: 60 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_POWER_SUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_UC spriteSheet: XCOM_8.PCK spriteInv: MAN_3 forcedTorso: 2 customArmorPreviewIndex: 19 corpseItem: STR_CORPSE_FLYING_SUIT corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT visibilityAtDark: 20 heatVision: 20 personalLight: 5 stats: firing: -10 throwing: -10 visibilityAtDark: 20 frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLYING_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_UC_UNDERWATER spriteSheet: XCOM_8.PCK spriteInv: MAN_3 forcedTorso: 2 customArmorPreviewIndex: 19 corpseItem: STR_CORPSE_FLYING_SUIT corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT_UNDERWATER visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 personalLight: 5 stats: firing: -15 throwing: -35 frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLYING_SUIT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_H_UC spriteSheet: XCOM_8.PCK spriteInv: MAN_203 forcedTorso: 2 customArmorPreviewIndex: 19 corpseItem: STR_CORPSE_FLYING_SUIT corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT visibilityAtDark: 20 heatVision: 20 personalLight: 5 stats: firing: -10 throwing: -10 visibilityAtDark: 20 frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLYING_SUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_FLYING_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_8.PCK spriteInv: MAN_203 forcedTorso: 2 customArmorPreviewIndex: 19 corpseItem: STR_CORPSE_FLYING_SUIT corpseBattle: - STR_CORPSE_FLYING_SUIT storeItem: STR_FLYING_SUIT_UNDERWATER visibilityAtDark: 12 visibilityAtDay: 30 heatVision: 20 personalLight: 5 stats: firing: -15 throwing: -35 frontArmor: 110 sideArmor: 90 rearArmor: 80 underArmor: 70 movementType: 1 meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_FLYING_SUIT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_UC spriteSheet: XCOM_12.PCK spriteInv: MAN_12 customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR visibilityAtDark: 20 heatVision: 40 personalLight: 5 weight: 0 stats: reactions: 20 firing: 20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_UC_UNDERWATER spriteSheet: XCOM_12.PCK spriteInv: MAN_12 customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR_UNDERWATER visibilityAtDark: 20 visibilityAtDay: 30 heatVision: 40 personalLight: 5 weight: 0 stats: tu: -20 reactions: 20 firing: 15 throwing: -20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR units: - STR_SOLDIER builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_H_UC spriteSheet: XCOM_12.PCK spriteInv: MAN_212 customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR visibilityAtDark: 20 heatVision: 40 personalLight: 5 weight: 0 stats: reactions: 20 firing: 20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR_H units: - STR_HYBRID builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_STORMTROOPER_ARMOR_H_UC_UNDERWATER spriteSheet: XCOM_12.PCK spriteInv: MAN_212 customArmorPreviewIndex: 14 movementType: 1 corpseBattle: - STR_STORMTROOPER_ARMOR_CORPSE storeItem: STR_STORMTROOPER_ARMOR_UNDERWATER visibilityAtDark: 20 visibilityAtDay: 30 heatVision: 40 personalLight: 5 weight: 0 stats: tu: -20 reactions: 20 firing: 15 throwing: -20 frontArmor: 80 sideArmor: 70 rearArmor: 60 underArmor: 45 meleeDodge: reactions: 0.35 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.2 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 0.0 - 1.0 - 1.2 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_STORMTROOPER_ARMOR_H units: - STR_HYBRID builtInWeapons: - INV_JETPACK_B_3X3 loftempsSet: [ 3 ] - type: STR_JUGGERNAUT_SUIT_UC spriteSheet: XCOM_14.PCK spriteInv: MAN_14 customArmorPreviewIndex: 20 corpseBattle: - STR_JUGGERNAUT_SUIT_CORPSE storeItem: STR_JUGGERNAUT_SUIT visibilityAtDark: 20 heatVision: 20 personalLight: 5 weight: -40 stats: tu: -20 reactions: -10 frontArmor: 130 sideArmor: 100 rearArmor: 90 underArmor: 90 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.0 - 0.8 - 1.0 - 0.9 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUGGERNAUT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_JUGGERNAUT_SUIT_UC_UNDERWATER spriteSheet: XCOM_14.PCK spriteInv: MAN_14 customArmorPreviewIndex: 20 corpseBattle: - STR_JUGGERNAUT_SUIT_CORPSE storeItem: STR_JUGGERNAUT_SUIT_UNDERWATER visibilityAtDark: 20 visibilityAtDay: 30 heatVision: 20 personalLight: 5 weight: -40 stats: tu: -20 reactions: -10 firing: -5 throwing: -25 frontArmor: 130 sideArmor: 100 rearArmor: 90 underArmor: 90 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUGGERNAUT units: - STR_SOLDIER loftempsSet: [ 3 ] - type: STR_JUGGERNAUT_SUIT_H_UC spriteSheet: XCOM_14.PCK spriteInv: MAN_214 customArmorPreviewIndex: 20 corpseBattle: - STR_JUGGERNAUT_SUIT_CORPSE storeItem: STR_JUGGERNAUT_SUIT visibilityAtDark: 20 heatVision: 20 personalLight: 5 weight: -40 stats: tu: -20 reactions: -10 frontArmor: 130 sideArmor: 100 rearArmor: 90 underArmor: 90 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.0 - 0.8 - 1.0 - 0.9 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUGGERNAUT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_JUGGERNAUT_SUIT_H_UC_UNDERWATER spriteSheet: XCOM_14.PCK spriteInv: MAN_214 customArmorPreviewIndex: 20 corpseBattle: - STR_JUGGERNAUT_SUIT_CORPSE storeItem: STR_JUGGERNAUT_SUIT_UNDERWATER visibilityAtDark: 20 visibilityAtDay: 30 heatVision: 20 personalLight: 5 weight: -40 stats: tu: -20 reactions: -10 firing: -5 throwing: -25 frontArmor: 130 sideArmor: 100 rearArmor: 90 underArmor: 90 recovery: energy: flatHundred: 0.1 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 0.9 - 0.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 1.0 - 0.0 - 0.2 - 0.2 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_JUGGERNAUT_H units: - STR_HYBRID loftempsSet: [ 3 ] - type: STR_DIVING_SUIT_UC spriteSheet: XCOM_20.PCK spriteInv: MAN_20 customArmorPreviewIndex: 17 storeItem: STR_DIVING_SUIT corpseBattle: - STR_CORPSE_DIVING_SUIT visibilityAtDark: 7 visibilityAtDay: 20 personalLight: 5 weight: 7 stats: tu: -20 stamina: -10 firing: -5 throwing: -25 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 13 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 0.7 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_DIVING_SUIT units: - STR_SOLDIER builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] - type: STR_DIVING_SUIT_H_UC spriteSheet: XCOM_20.PCK spriteInv: MAN_220 customArmorPreviewIndex: 17 storeItem: STR_DIVING_SUIT corpseBattle: - STR_CORPSE_DIVING_SUIT visibilityAtDark: 11 visibilityAtDay: 20 personalLight: 5 weight: 7 stats: tu: -20 stamina: -10 firing: -5 throwing: -25 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 drawingRoutine: 13 meleeDodge: reactions: 0.1 meleeDodgeBackPenalty: 0.5 recovery: energy: flatHundred: 0.05 healthCurrent: 0.25 stun: healthCurrent: 0.07 health: -0.05 health: stunNormalized: -0.1 overKill: 1.5 damageModifier: - 1.0 - 1.2 - 0.7 - 0.8 - 1.0 - 1.0 - 1.0 - 1.0 - 0.8 - 0.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 specialWeapon: STR_UNARMED_DIVING_SUIT_H units: - STR_HYBRID builtInWeapons: - INV_NULL_3X3_BACK_PACK loftempsSet: [ 3 ] # dogs - type: STR_DOGE_ARMOR spriteSheet: DOGE.PCK spriteInv: MAN_100 zombiImmune: true customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE storeItem: STR_NONE visibilityAtDay: 30 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.3 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE.PCK spriteInv: MAN_100 zombiImmune: true customArmorPreviewIndex: 21 corpseBattle: - STR_DOGE_CORPSE visibilityAtDay: 30 visibilityAtDark: 20 personalLight: 5 heatVision: 20 frontArmor: 5 sideArmor: 5 rearArmor: 5 underArmor: 5 recovery: energy: flatHundred: 0.1 healthCurrent: 0.3 stun: healthCurrent: 0.1 health: -0.05 health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.5 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_DOGE_COMBAT_VEST_ARMOR storeItem: STR_DOGE_COMBAT_VEST spriteSheet: DOGE_COMBAT_VEST.PCK spriteInv: MAN_101 zombiImmune: true customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 weight: -6 recovery: energy: flatHundred: 0.15 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_DOGE_COMBAT_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE_COMBAT_VEST.PCK spriteInv: MAN_101 zombiImmune: true customArmorPreviewIndex: 22 corpseBattle: - STR_DOGE_COMBAT_VEST_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 11 sideArmor: 15 rearArmor: 13 underArmor: 9 weight: -6 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: energy: flatHundred: 0.15 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatHundred: -0.2 damageModifier: - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 1.0 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 - 1.0 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_DOGE_DURATHREAD_VEST_ARMOR storeItem: STR_DOGE_DURATHREAD_VEST spriteSheet: DOGE_DURATHREAD_VEST.PCK spriteInv: MAN_103 zombiImmune: true customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 weight: -2 recovery: energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_DOGE_DURATHREAD_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_DURATHREAD_VEST_UNDERWATER spriteSheet: DOGE_DURATHREAD_VEST.PCK spriteInv: MAN_103 zombiImmune: true customArmorPreviewIndex: 26 corpseBattle: - STR_DOGE_DURATHREAD_VEST_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 7 sideArmor: 12 rearArmor: 9 underArmor: 10 weight: -2 recovery: energy: flatHundred: 0.25 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatHundred: -0.2 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 1.0 - 0.7 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_DOGE_ALLOY_VEST_ARMOR storeItem: STR_DOGE_AA_VEST spriteSheet: DOGE_ALLOY_VEST.PCK spriteInv: MAN_102 zombiImmune: true customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 weight: -4 recovery: energy: flatHundred: 0.21 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: stunNormalized: -0.1 movementType: 0 drawingRoutine: 4 overKill: 1.5 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ] - type: STR_DOGE_ALLOY_VEST_ARMOR_UNDERWATER storeItem: STR_DOGE_ARMOR_UNDERWATER spriteSheet: DOGE_ALLOY_VEST.PCK spriteInv: MAN_102 zombiImmune: true customArmorPreviewIndex: 23 corpseBattle: - STR_DOGE_ALLOY_VEST_CORPSE visibilityAtDay: 30 visibilityAtDark: 15 personalLight: 5 heatVision: 20 frontArmor: 17 sideArmor: 25 rearArmor: 20 underArmor: 12 weight: -4 movementType: 0 drawingRoutine: 4 overKill: 1.5 recovery: energy: flatHundred: 0.15 healthCurrent: 0.25 stun: healthCurrent: 0.1 health: -0.05 health: flatHundred: -0.2 damageModifier: - 1.0 - 1.0 - 1.0 - 0.8 - 0.7 - 0.7 - 1.0 - 0.9 - 1.0 - 1.0 - 0.0 - 0.7 - 1.0 - 1.0 - 0.0 units: - STR_DOG builtInWeapons: - STR_DOGE_BITE - STR_DOGE_TRACK loftempsSet: [ 2 ]