Why must we give them 40k upfront? Why not 10K to match their starting salary?
Because it's always been 40k per soldier... But maybe I should make them a bit cheaper indeed.
Still, 10k? Who are they, child soldiers?
Considering I've gone through 6 agents in the first 8 in game days of this play through... I think this one is going to be fucking rough.
Well... Hard to compare with vanilla, so I'm anxious to say anything, but vanilla mortality was high too.
I'll seriously consider it though.
Aliens are showing up way earlier this go around as well, and through luck my first two kills have been Sectoids. With no armor, rookies, and meh equipment, a light pistol and a plasma subrifle are basically equivalent.
Oh well, it happens. But you don't have to challenge them if you don't want to.
Say, now that there is a deprime option for grenades.. .. ... Is it possible to make a bomb defusal mission?
Maybe make a map and have a bunch of high explosives set to detonate with a timer of 60 or something, and you go around picking them up, and depriming them to save civilians in closed off rooms...
I have no idea how pheasable this is, but the idea sounds cool.
Sure it's possible. It doesn't even rely on the unpriming feature, but indeed it would make it a bit smoother.
Actually, such a mission (or several of them actually) have been planned for months... Meaning I have notes on how to do them, I haven't actually done any modding yet. Shouldn't be too demanding though.
IIRC, rank is determined by how many soldiers you have. In essance, having more soldiers makes the cost ever so slightly exponentially more. I think its something like every 3 of x, you get 1 rank higher, and so on
Every 3 agents, get 1 sargent, every 3 sargent, and so on.
So unless you plan at having 50 soldiers on the first year, its not much of an issue, particularly because you need several fold more troops to get higher ranks.
The actual numbers are:
Rookie: 15000
costSalarySquaddie: +5000 # end salary 20000
costSalarySergeant: +10000 # end salary 25000
costSalaryCaptain: +20000 # end salary 35000
costSalaryColonel: +40000 # end salary 55000
costSalaryCommander: +70000 # end salary 85000
EDIT : did you accidentally label some terrain as explosives? I've been playing, and randomly I shoot and theres a giant explosion...
Its pretty fucking wonky and game breaking, as a stray colt 44 round will hit an apartment complex, and randomly it explodes.
I think its that, because at the same time I never see these tiles break otherwise.
Yeah, I heard about it already on Discord. Apparently there is some bug in the new exe. Definitely not a mod problem, since to do that I'd need to change
manually each problematic tile in MCDEdit
separately, then copy the files to the game... Or somehow do it through MCDPatches, and I don't even know how off the top of my head.
So please have some patience, once Meridian sorts it out, I'll release a fixed version (including some other minor updates, like the Silacoid nerf).
Don't nerf silacoids, they great!
No. They were unfair.
Don't worry, they're still extremely dangerous... Just less stupid!
Also LOL! Knew I did the right thing in waiting!
Yeah right.
Hope to see an update soon!