Ohh, but the Flame Glove is *awesome*! That`s your Plasma Rifle worth of firepower, sans the Elerium, batteries, extreme research times and requirements, not even live alien capture needed or Psi Skill required to use it - just any encounter with Exalt (Psiclone > Alien Engineering), one Black Lotus Outpost to take the thing off the Witch, plus some luck with agents PST rolls - and even before Promo II there`s a weapon to just BEGONE almost anything from the field. Only significant drawback is that it often leaves no corpse.
In fact, Flame Gloves was what tempted me to execute my first MiB ambush on Crop Circles mission, even though I suspect the Enforcers cheat on night vision somewhat. With time, I opted not to use these "pre-psionic" weapons as they make the fights too easy.
OK, fair point.
For me they're kind of impractical, but it's good that there are other perspectives.
Btw, is there some kind of comprehensive summary/explanation of all wiki listed parameters? Some I did figure out, but others like aforementioned "Radius Effectiveness" are elusive. That would be much appreciated.
I don't think so,
the ruleset reference is your best bet.
EDIT:
2.7 has been released!- New weapons: Chemthrower (with two ammo types), Chryssalid Gas Grenade.
- New units: Reclamation of Aether Initiate (2 genders), Reclamation of Aether Journeyman (2 genders) (both mostly by CosmicAfro).
- New missions: The Sound of Graves, Impossible Internet Intelligence, Televised Ghost Hunting (all mostly by CosmicAfro).
- New commendation: Pest Controller.
- New Postindustrial maps (mostly by Dioxine).
- 7 new Catacomb maps and terrain (by Dioxine).
- 4 new Port map variants (by Thallori).
- 1 new Sewers map (by Dioxine).
- Desert stones are yellow.
- Better Moon minimap (SCANGs by Kato).
- Added Security Camera description.
- New lore articles.
- Hybrid Control Circuitry bigob (by Brain_322).
- Spirit Cultists have worse Psi Strength.
- Flamethrowers give Technician commendations.
- Commando reinforcements in manors never come from the south.
- Children of Aether are more grey.
- Night-Ops and MiB Enforcer graphics improved (by Dioxine).
- Fixed an issue with Katapeltes Spiritus clips.
- Fixed missing commendations.
- Fixed an issue with Polar terrain where X-Com craft may be placed on water.
- Terror Ship map fixes.
- Fixed Trinidad position.
- Minor fixes.