I hope I understood your idea well enough and this isn't some babble.
My idea for this is
1. extending the existing region definition for them to be of arbitrary shape, just like the rest of the globe
2. making possible for craft to be restricted from entering some subset of region-types or whatever, including launch
so you just define a region in the shape of a highway from Berlin to Novosibirsk, and with enough waypoints set a car can get there and back, no matter what other regions or textures say
EDIT: just don't ask for pathfinding right now
it should be static (can stop thinking about freigter, it gives so much inspiration)
I meant, how it would be expressed in the ruleset.
just predefined orbit (by mod creator) should be fine.
Yeah, good enough for a start.
thats how clocks work, i think, and funds show option also... it updates every hour, lets say, kinda loop that adds to number to base coordination. i dont think its impossible to do, but will requer help of coders for sure.
No, what I meant is who defines orbit/how it changes, etc, but if could be fixed for now, yes.
also it should me defined as another object ofc. and any way, some gui changes, to add some button for its ctreation. i also dont think it should have module structure with buildings
That's where the design work is. I can launch an underground base into orbit, but how should it look / what it should be capable of?
but the principles of orbital mechanics just say that in-orbit skirmishes will occur in a very suitable way for xcom. In order to get closer in orbit for, for example, docking, you need to
align the speeds of two objects. Therefore, space boarding in reality will look very similar to what we see in the Pirates. Even the blackness of the map seems to me very realistic due to the way the camera shoots at such great contrasts of illumination
I agree. All what it misses in my opinion is the millions-of-stars background.