Is it possible to make the morale system a bit more nuanced?
I've played battles where we roll over the opposition, stunning them all and taking no damage whatsoever. While we're looking for the last enemy, who is panicked and hiding in a corner, we run out of morale and start going berserk and killing each other. If I'm understanding what's going on here, morale declines over time and can only be raised by killing foes. Maybe the decline over time could be halted if you outnumber the enemy more than two to one? Or am I supposed to have everyone stop for cigarette breaks? (Most items that boost morale don't work if you're not injured, which seems weird to me.)