Some items don't have ufopaedia articles on them. Ever.
Some items you want to pick up are not researched when you do it. Picking them up during battle may sometimes be life and death for the soldier and even when not it's time units I'd rather spend on something useful. I am attached to my time units like that.
Every time unit counts.
Yes, I really don't like it.
But to show that I have respect for other people's opinions (which unfortunately many new people on this forum don't have... talking in general now, not about you)... I will implement it as user option.
It will be available in "options.cfg" as hidden option, you can then turn it on manually; I will post the option name once it is done.
You guys don't like it with the item name: All good, how about adding it to the Weight limit temporarily like this suggestion.
No, that breaks current functionality.
I just equip my gals without looking at weight and then start taking things away, until I am not in red anymore.
This change would not allow me to do that, because the item I temporarily take away from inventory would still count.
The soldier stat screen access is much more fluid than the ufopaedia one. (For some reason sometimes I have to click MB five times before the game registers it. And to top it off I *don't remember* all the items I have researched so I will be clicking there like "Okay this was click 12 I probably don't have this item researched".)
From my experience most of the game you don't care about those stats on randoms one bit. Mid/late game you have dedicated swordsmen and they get flagged by the stats mod anyways + 90% of your soldiers are using guns.
The point is. Throwing and melee accuracy you only care about sometimes and only for few people on your team. Item weight however is something that you care about *every* single time you equip someone to a lesser or stronger degree. If items didn't have weight you'd be talking about slot damage efficiency or some stupid cookie cutter shit like that.
You do care if that stun baton weights more than the cattle prod but you need those two grenades and maybe a high explosive.
Maybe you want to run from the mission. The mercenaries are closing in but you need to make a choice: "The Heavy Gauss or the Sniper Gauss. Maybe even that Mercenary Engineer? Can I make it? How do I know?"
Just to give you a different perspective:
- I don't care about weight at all... your girls should have enough after few mission or dojo training to carry normal equipment; if you start with strength 10, just sack the girl and hire another one, it's quicker
- My gals carry 33% melee, 33% bows and 33% guns... I have never had 90% guns, that's just bad play... seeing melee+throwing for me is 1000x more important than seeing weight