aliens

Author Topic: Suggestions on how to improve the mod  (Read 238886 times)

Offline AncientSion

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Re: Suggestions on how to improve the mod
« Reply #195 on: May 20, 2016, 10:47:12 am »
I mentioned that some weeks ago already.
One way to partly fix it would be to increase the height of the list Container, so that it Displays 15 items instead of like..10 ?
Or Keep it at the same height, but decrease the font size.

Offline Meridian

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Re: Suggestions on how to improve the mod
« Reply #196 on: May 20, 2016, 12:32:58 pm »
Font is 9 pixels high... how do you want to make it smaller?

Offline Mattdo

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Re: Suggestions on how to improve the mod
« Reply #197 on: May 20, 2016, 12:48:23 pm »
By making it 8 pixels high?

I'd rather see:
A filter that allows me to switch off all things I can't currently manufacture due to lack of materials.
A filter that allows me to switch on things I can't currently manufacture due to lack of base facilities. (To let you know what you're lacking.)
An 'alphabetical sort' option.
A 'do not show' list, for obsolete weapons I'm never going to make.

Obviously, some of these would be quite difficult to do...

Offline Meridian

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Re: Suggestions on how to improve the mod
« Reply #198 on: May 20, 2016, 01:57:50 pm »
By making it 8 pixels high?

That's a bad suggestion and also a bad joke.
I really don't understand what did you want to say by this...

I'd rather see:
A filter that allows me to switch off all things I can't currently manufacture due to lack of materials.
A filter that allows me to switch on things I can't currently manufacture due to lack of base facilities. (To let you know what you're lacking.)
An 'alphabetical sort' option.
A 'do not show' list, for obsolete weapons I'm never going to make.

Obviously, some of these would be quite difficult to do...

That's more like it.
I'll implement some (if not all) in the near future.

Offline R1dO

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Re: Suggestions on how to improve the mod
« Reply #199 on: May 20, 2016, 02:06:30 pm »
That's a bad suggestion and also a bad joke.

And it is not even valid math.
10*9/15 gives 6px letters

Offline Mattdo

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Re: Suggestions on how to improve the mod
« Reply #200 on: May 20, 2016, 02:18:16 pm »

Offline Bartojan

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Re: Suggestions on how to improve the mod
« Reply #201 on: May 20, 2016, 02:30:43 pm »
6 pixel font?
https://www.dafont.com/6px.font
 ???
And how about non-english letters?
Ň á ů ú Ž ž …

Offline Dioxine

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Re: Suggestions on how to improve the mod
« Reply #202 on: May 20, 2016, 03:23:40 pm »
Let's drop this whole "make smaller font" idiocy, OK? This is getting real stupid real fast.

Offline a0kribu

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Re: Suggestions on how to improve the mod
« Reply #203 on: May 20, 2016, 04:49:36 pm »
And how about non-english letters?
Ň á ů ú Ž ž …
ˇ

I'd love to see õäöü.
If we'd get there I'd do Estonian translation.

Offline Stian

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Re: Suggestions on how to improve the mod
« Reply #204 on: May 20, 2016, 05:45:54 pm »
ˇ

I'd love to see õäöü.
If we'd get there I'd do Estonian translation.
Better get started then. :)

Offline yrizoud

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Re: Suggestions on how to improve the mod
« Reply #205 on: May 20, 2016, 05:48:49 pm »
a0kribu, all these letters are already present and usable for a translation.
If you want to double-check the characters you'll need, the game fonts are :



The argument is that such letters are already barely legible in the smallest font, so reducing this font's size is completely out of question.

(edit: I hot-linked the image from the main source repository, so the images will update when new characters are added. Future-proof post 8))
« Last Edit: May 20, 2016, 05:50:27 pm by yrizoud »

Offline a0kribu

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Re: Suggestions on how to improve the mod
« Reply #206 on: May 20, 2016, 06:09:52 pm »
Future-proof post 8))

You get double points for this. :)

Better get started then. :)
I guess I will.

Offline yrizoud

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Re: Suggestions on how to improve the mod
« Reply #207 on: May 20, 2016, 06:39:38 pm »
I guess I will.
Note that even if you want to modify the file "et.yml" directly in order to check the results in-game (it's very handy to ensure that words are not too long), the actual way to contribute your translations is through Transifex https://www.transifex.com/openxcom/openxcom/
It may look less user-friendly, but it means you don't have to do everything alone (or from scratch). Some Estonian translations are already there. Add the missing things little by little : Even if you have to stop before it's completed, the next person who looks into it will already start from your work.

Offline khade

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Re: Suggestions on how to improve the mod
« Reply #208 on: May 24, 2016, 04:29:42 am »
Is it possible to make it so it when you research slaves, it doesn't remove them? It seems wrong and generally beyond the pirate morality, as much as they have at least.  Even if they may decide to buy demonic energy with said slaves, they seem too pragmatic to just test a slave to destruction.

Offline Dioxine

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Re: Suggestions on how to improve the mod
« Reply #209 on: May 24, 2016, 04:45:01 am »
Did it occur to you that they set them free? :P But it's impossible to set destruction on only some items - either all or nothing.