aliens

Author Topic: [OLD] Old OXCE+ discussion thread  (Read 731043 times)

Offline Nord

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1155 on: February 16, 2017, 03:27:07 pm »
Random delay is a great thing. I was surprised when not found it in vanilla.

Offline alinare

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1156 on: February 16, 2017, 05:33:00 pm »
This option to give randomness, to missions, allowing them to happen on different days, is really good. In the vanilla, the terror missions are random, and I have tried to reproduce that system, but I have not succeeded.

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1157 on: February 17, 2017, 09:05:10 pm »
New version is up.

2017-02-17
 - Custom category filter in Buy/Sell/Transfer GUIs: https://openxcom.org/forum/index.php/topic,4187.msg79136.html#msg79136
 - New test screen (Ctrl+T, debug:true in options.cfg required); https://openxcom.org/forum/index.php/topic,5295.0.html

Download: https://drive.google.com/open?id=0B8itkFQbhj-YSmUwRjVZQWpDVVE

Code: [Select]
useCustomCategories: true # default false (=use vanilla hard-coded categories)

Code: [Select]
extraStrings:
  - type: en-US
    strings:
      STR_TEST_SCREEN: "Test Cases"
      STR_TEST_CASE: "Test Case"
      STR_RUN: "Run selected test!"
      STR_BAD_NODES: "Bad nodes in RMP files check"
      STR_BAD_NODES_DESC: "Checks RMP files for nodes outside of map boundaries.{NEWLINE}These will NOT cause any crashes, but they will be ignored by the game, thus not work as intended."

Offline Thirsk

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1158 on: February 18, 2017, 03:17:37 am »
2017-02-17
 - New test screen (Ctrl+T, debug:true in options.cfg required); https://openxcom.org/forum/index.php/topic,5295.0.html

Does that mean no more map error warnings in battlescape?  :)

Offline Hobbes

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1159 on: February 18, 2017, 05:06:08 pm »
- Added monthly rating-based performance bonus (= money)

How about adding employee performance reviews? To get the money bonus each month you'd need to write reviews of how all your soldiers performed since XCom might be a covert operation but we still apply proper management and human resource procedures. You could afterwards distribute part of the bonus and reward personnel for an excellent job done, and they would take the money and spend it on booze, exotic dancing and other R&R activities, resulting on stat increases.

(disclaimer: this post was written under a not-so-serious attitude on the part of its author - take it seriously at your own risk)

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1160 on: February 18, 2017, 07:07:11 pm »
Good thinking on adding that disclaimer... I'm sure Solar would give this idea a thumbs up  ::)

And then I'd have to resist THIS, in complete futility, until it's implemented:

Offline Solarius Scorch

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1161 on: February 18, 2017, 07:28:23 pm »
It's a cool idea, but sounds like more micromanagement every month, so I'm not really that enthusiastic. :) Maybe in some opt-in form, when you actively want to go and decorate or berate someone. But that does not happen that often.

Offline SIMON BAILIE

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1162 on: February 18, 2017, 10:08:50 pm »
useCustomCategories: true # default false (=use vanilla hard-coded categories)

Re: the above, exactly where do I put this, I figured out:
extraStrings:
  - type: en-US
    strings:
      STR_TEST_SCREEN: "Test Cases"
      STR_TEST_CASE: "Test Case"
      STR_RUN: "Run selected test!"
      STR_BAD_NODES: "Bad nodes in RMP files check"
      STR_BAD_NODES_DESC: "Checks RMP files for nodes outside of map boundaries.{NEWLINE}These will NOT cause any crashes, but they will be ignored by the game, thus not work as intended."
went into the oxce+ extra strings mod but the other piece of code I don't have a clue!

Offline Solarius Scorch

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1163 on: February 18, 2017, 10:25:19 pm »
useCustomCategories is a global variable, so is normally in vars.rul.

Offline SIMON BAILIE

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1164 on: February 18, 2017, 10:31:46 pm »
Thanks, that did it.

Offline Hobbes

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1165 on: February 19, 2017, 02:37:23 am »
And then I'd have to resist THIS, in complete futility, until it's implemented:


Oh no! ;)

Well, speaking more seriously now, successful missions unlocking research is a nice tool to have for more customized missions :)

Offline Thirsk

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1166 on: February 20, 2017, 08:48:37 am »
Code: [Select]
alienDeployments:
  - type: STR_LOC_EMANSION
    unlockedResearch: STR_MEDICINE # research given for free after winning the mission

Can't seem to get this to work, can anyone confirm it is working?

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1167 on: February 20, 2017, 10:04:12 pm »
New version is up.

2017-02-20
 - Support for tractor beams (by ohartenstein): https://openxcom.org/forum/index.php/topic,5266.0.html
 - Craft's disengage speed based on its acceleration, not pilot's bravery (still applies only to piloted craft!)

Download: https://drive.google.com/open?id=0B8itkFQbhj-YNUx6cEc4M01Dd0U

Code: [Select]
crafts:
  - type: STR_AVENGER
    damageMax: 1200
    speedMax: 5400
    accel: 10 # 0-2: half speed, 3-5: normal speed, 6-8: +50% to speed, 9+: double speed
...
craftWeapons:
  - type: STR_TRACTOR_BEAM_UC
    sprite: 0
    range: 65
    launcher: STR_TRACTOR_BEAM
    tractorBeamPower: 1000
...
ufoTractorBeamSizeModifier:
  - 400 # very small, tractor beams are 400% or 4x as effective
  - 200
  - 100
  - 50
  - 25 # very large, tractor beams are 25% or 1/4x as effective

Code: [Select]
extraStrings:
  - type: en-US
    strings:
      STR_TRACTOR_BEAM_ENGAGED: "TRACTOR BEAM IS ENGAGED!"
      STR_TRACTOR_BEAM_DISENGAGED: "DISENGAGING TRACTOR BEAM"

Offline Meridian

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1168 on: February 22, 2017, 11:40:32 pm »
New version is up.

2017-02-22
 - Unified (and fixed) chart labeling algorithm
 - Refactored zooming of charts (using numpad + and - hotkeys)
 - Fixed merge issue in starting condition check (deployment in alien bases)
 - Unified Research/Manufacture/Ufopedia GUIs
   * [Show only new] button (bottom left corner), with * indicator
   * X to mark all displayed items as seen
   * right-click to toggle between new and seen status
   * hidden status not needed (removed)
 - Stuff you brought on a mission cannot give you points for alien artifacts anymore
 - Added ability to fix advanced user options by mod creators
 - AlienInventory GUI can only be opened on friends without inventory, hostiles and neutrals

Download: https://drive.google.com/open?id=0B8itkFQbhj-YMUFZRmt2OUx2eEk

Code: [Select]
fixedUserOptions:
#Crucial Options (the mod is crap without them):
  battleUFOExtenderAccuracy: true
  canSellLiveAliens: true
  battleExplosionHeight: 2
#Recommended (Play-as-intended) OpenXcom options:
  storageLimitsEnforced: true
  craftLaunchAlways: true
  canTransferCraftsWhileAirborne: true
  showMoreStatsInInventoryView: true
  strafe: true
  alienBleeding: true
#NOT recommended OpenXcom options:
  battleInstantGrenade: false
  weaponSelfDestruction: false

DISCLAIMER: this upgrade will reset all your ufopedia articles to "not seen"... but don't worry, you can mark them all as seen by pressing X (or whatever hotkey you have for clear inventory)

Offline Neo23

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Re: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« Reply #1169 on: February 24, 2017, 03:26:56 pm »
Hi, I really love all your efforts with OXCE+ Meridian and big thanks to Yankes too of course!

There seems to be a problem with the new fixed user options feature. If defined, via ruleset on a vanilla based mod, the game crashes on clicking the advanced user options button in the options menu. The error: [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Happens only with the fixed user options code, otherwise it works fine.

I wonder, would it be possible to hardcode ufopedia text and button colors and support custom palette backgrounds and pictures without have to edit every picture to match palette entries? It is very inconvenient and full support for 256 color custom palette or 16 Bit color pictures with ruleset definable text and button colors would be really cool and easy to use. Weaponspedia excluded of course, because of needed battlescape palette. But, maybe the background..?
Short: Able to choose ufopaedia.pal color entries for text and buttons and allow pictures in pedia with any custom palette.

Looking forward to the upcoming base defence features, TFTD text color support and your next let's play episode. Keep up the good work, guys! You make a original X-Com hardcore fan really happy.