Author Topic: OXCE (OpenXcom Extended) main thread  (Read 33561 times)

Offline robin

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Re: OXCE (OpenXcom Extended) main thread
« Reply #345 on: November 08, 2019, 11:11:17 pm »
Still haven't tested, but it does say:
Quote
If you were using these bigobs in your mod, you have 2 options how to fix it:
What I get from this is that I should use the other fixes only if I have those indexes already occupied.

Tested: lol nope it doesn't work
« Last Edit: November 08, 2019, 11:15:57 pm by robin »

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #346 on: November 08, 2019, 11:18:39 pm »
What I get from this is that I should use the other fixes only if I have those indexes already occupied.

No, that's not what it says :(

It says that if you had a negative index used anywhere, it will stop working (in 100% of cases) and you will need to fix it in one of the 2 provided ways.