Author Topic: [OXCE+] Meridian's resources and mods for (not only) X-PirateZ  (Read 80470 times)

Offline Meridian

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[OXCE+] Meridian's resources and mods for (not only) X-PirateZ
« on: December 21, 2015, 10:34:26 am »
Hi all,

here I will share all mods and resources I use in my X-PirateZ LP.

---=== Branch 3.7+ ===---

Source code: https://github.com/MeridianOXC/OpenXcom/tree/oxce3.5-plus-proto

Based on vanilla nightly build from: 2017-03-03

Download:
  - Executable for Windows (v2017-03-12): https://drive.google.com/open?id=0B8itkFQbhj-YV2wyZFNlcTg5WmM
  - Executable(s) for Linux: https://lxnt.wtf/oxem/
  - Missing strings for download: https://openxcom.org/forum/index.php/topic,5130.0.html

Compatibility information:
  - This build is based on OpenXcom Extended 3.7 and is compatible with X-PirateZ 0.99F or higher.

Changelog:
----------------
2017-03-12
 - Fixed merge error (AI CTD)
 - Items spawned by research now arrive via Transfers (= player is informed)
 - Enemies in exit zone (e.g. your craft) don't surrender anymore when you abort a mission
 - Added info about number of rounds to TFTD craft weapon pedia articles
 - TFTD support for tiny rank icons
2017-03-10
 - upgraded to OXCE 3.7a
2017-03-06
 - Clipless (but disposable) weapons are recovered the same way as weapons with clips
 - New research and New manufacture buttons now have the same hotkey as toggle quick search
 - Added "We can now purchase" GUI
 - Completed research can spawn an item (only direct research! indirect research gives nothing)
 - Fixed autosell feature (wasn't working properly)
 - Fixed a bunch of compiler warnings
 - Added (optional) knock-out indicator (purple box)
   * lights up if a unit's stun level goes above 75% (of current hp)
2017-03-01
 - Better info about remaining ammo/uses in Inventory and Hand UI
 - Direct link to craft screen from "Not enough pilots" popup
 - Unhardcoded all pilot-related constants
 - Fix for last region/country graph button not being displayed (if more than 16)
 - Right-click graphs button to toggle all buttons: https://openxcom.org/forum/index.php/topic,4990.msg73377.html#msg73377
 - Civilian deployment by type: https://openxcom.org/forum/index.php/topic,4830.msg79731.html#msg79731
 - Fixed CTD in advanced options, when text was too long (e.g. in German)
2017-02-25
 - Ability to define multiple hidden movement backgrounds: https://openxcom.org/forum/index.php/topic,4830.msg79722.html#msg79722
 - Fixed bug with displaced and exploding primed grenades
 - Ability to display mission info on Geoscape: https://openxcom.org/forum/index.php/topic,4830.msg79717.html#msg79717
 - Added sort by name button in Select Armor GUI
 - Ability to skip base defense missile fire
2017-02-22
 - Unified (and fixed) chart labeling algorithm
 - Refactored zooming of charts (using numpad + and - hotkeys)
 - Fixed merge issue in starting condition check (deployment in alien bases)
 - Unified Research/Manufacture/Ufopedia GUIs
   * [Show only new] button (bottom left corner), with * indicator
   * X to mark all displayed items as seen
   * right-click to toggle between new and seen status
   * hidden status not needed (removed)
 - Stuff you brought on a mission cannot give you points for alien artifacts anymore
 - Added ability to fix advanced user options by mod creators
 - AlienInventory GUI can only be opened on friends without inventory, hostiles and neutrals
2017-02-20
 - Support for tractor beams: https://openxcom.org/forum/index.php/topic,5266.0.html
 - Craft's disengage speed based on its acceleration, not pilot's bravery (still applies only to piloted craft!)
2017-02-17
 - Category filter in Buy/Sell/Transfer GUIs
 - New test screen (Ctrl+T)
2017-02-15
 - Added monthly rating-based performance bonus (= money)
 - Fixed bug with moving ground inventory back to base
 - Added randomDelay to mission script; final delay is a random number between "startDelay" (min) and "startDelay + randomDelay" (max)
 - Ability to unlock (=finish) a research topic after a successful mission: https://openxcom.org/forum/index.php/topic,5227.msg78149.html#msg78149
 - Fixed a problem with the storage check when transferring items (thx Karadoc)
2017-02-09
 - Removed random up/down rounding for stat-based bonuses
 - Added damage preview for psi weapons (in BA_USE mode)
 - Added chance-to-succeed preview for psi weapons (not considering target psi defence)
 - Added damage preview for guided missiles, e.g. blaster launcher
 - Fixed alien aggression (when using values between 3 and 9)
 - Reintroduced setting turretType by fixedWeapon, not only livingWeapon (merge error)
2017-02-05
 - Updated to OXCE 3.6b
 - Removed ability to demote soldiers
 - Option to despawn mission sites even if targeted by craft: https://openxcom.org/forum/index.php/topic,4830.msg78515.html#msg78515
2017-02-04
 - Updated to OXCE 3.6a
 - Fixed recovery of large unit corpses
2017-01-29
 - Updated to OXCE 3.6: https://openxcom.org/forum/index.php/topic,2915.msg78240.html#msg78240
 - Dynamic stat column in Craft Armor GUI: https://openxcom.org/forum/index.php/topic,4187.msg78224.html#msg78224
 - Improved transfers of items with negative size
 - Unified soldier manufacturing with civilian recovery
 - Recoverable civilians: https://openxcom.org/forum/index.php/topic,5185.msg78206.html#msg78206
2017-01-26
 - Number of fatal wounds is now available parameter for bonuses
 - Soldier rank is now available parameter for bonuses (power, accuracy, dodge, regen, etc.)
 - Different salary per rank: https://openxcom.org/forum/index.php/topic,4830.msg78194.html#msg78194
 - Unhardcoded rank system thresholds
 - Weighted list of defaultArmors for startingConditions: https://openxcom.org/forum/index.php/topic,4444.msg78193.html#msg78193
 - Support for multiple units per rank per race: https://openxcom.org/forum/index.php?topic=5225.msg78016#msg78016
 - More detailed info on Intercept GUI
  * instead of OUT show Out/Patrolling/Returning/Intercepting/En route
  * instead of 249 hours, show 10d/9h
 - Tech tree viewer shows recruited persons
2017-01-17
 - Fix for craft shield rendering
 - Alien Inventory improvements (more space for 2x2 units, no slot labels, civilian types)
 - Hide alien tech level in New Battle GUI if not needed
 - Fix murderer confusion (various bugs in diaries, commendations, morale recovery, etc.)
 - Fix for reservedSpace (mod size metadata): https://openxcom.org/forum/index.php/topic,2915.msg77485.html#msg77485
2017-01-06
 - 10 new damage/resistance types: https://openxcom.org/forum/index.php/topic,4830.msg77276.html#msg77276
 - facilities required for research added to tech tree viewer
 - fixed hit log bug (falsely showing reaction fire after melee attack)
 - info message now says which craft are allowed (for a given mission)
 - ability to override default action on facility R-click
 - various item sounds support random selection from a list
   (fireSound, hitSound, hitMissSound, meleeSound, meleeMissSound, psiSound, psiMissSound, meleeHitSound, explosionHitSound)
 - ESC cancels quick search (or quickly removes text in other TextEdit components): https://openxcom.org/forum/index.php/topic,4187.msg77145.html#msg77145
 - ESC to close alien inventory
 - M-click in alien inventory (on paperdoll/armor)
 - ability to enable/disable mind shield in base view (R-click)
2016-12-31
 - tech tree viewer spoiler protection (user option): https://openxcom.org/forum/index.php/topic,3626.msg76960.html#msg76960
 - paperdoll is clickable now (L/R/M-click and tooltip with optional armor weight)
 - more M-clicks (buy/sell/transfer GUIs)
 - manufacturing dependencies now opened via R-click (instead of M-click) on sell GUI
 - M-click in Select Armor popup window
 - fixed healing mind-controlled enemies (now possible)
 - alien inventory GUI: https://openxcom.org/forum/index.php/topic,4187.msg76841.html#msg76841
 - some fixes to ufo/craft shields: https://openxcom.org/forum/index.php/topic,5077.0.html
 - weapon damage info displayed only when pedia article is unlocked: https://openxcom.org/forum/index.php/topic,4187.msg76734.html#msg76734
2016-12-26
 - added UFO and craft shields and more (by ohartenstein23): https://openxcom.org/forum/index.php/topic,5077.0.html
 - basic damage info for projectile and melee weapons: https://openxcom.org/forum/index.php/topic,4187.msg76715.html#msg76715
 - ability to transfer stuff instead of having to sell it after mission: https://openxcom.org/forum/index.php/topic,4187.msg76674.html#msg76674
 - added support for extra globe labels: https://openxcom.org/forum/index.php/topic,4187.msg76666.html#msg76666
 - night vision color is now a user option
 - two-handed indicator in the inventory: https://openxcom.org/forum/index.php/topic,5153.msg76648.html#msg76648
 - removed showQuickSearch user option (only toggle is available now)
 - fixed score for enemy surrender after aborting a base defense: https://openxcom.org/forum/index.php/topic,4058.msg76376.html#msg76376
 - fixed CTD after aborting base defense/losing a base
2016-12-20
 - unhardcoded minimum accuracy to trigger reaction fire: https://openxcom.org/forum/index.php/topic,4830.msg76356.html#msg76356
 - added unit-on-fire indicator: https://openxcom.org/forum/index.php/topic,4187.msg76347.html#msg76347
 - hotkey to move all remaining ground inventory items from craft to base: https://openxcom.org/forum/index.php/topic,5120.msg76289.html#msg76289
 - manual soldier demote: https://openxcom.org/forum/index.php/topic,5059.msg76277.html#msg76277
2016-12-18
 - support for custom text placement in image+text pedia type: https://openxcom.org/forum/index.php/topic,4187.msg76221.html#msg76221
 - increased country labels from 100px to 120px, possible to use 2 lines too
 - moving sound override per armor: https://openxcom.org/forum/index.php/topic,4187.msg74184.html#msg74184
 - fix default number of avatars (8 for vanilla)
 - fix CTD with audio feedback on coup de grace
 - fix for auto-sell storage space calc: https://openxcom.org/forum/index.php/topic,4058.msg76019.html#msg76019
 - fix scrolling in manufacturing table
 - fix for not finding a correct pedia article by ID: https://openxcom.org/forum/index.php/topic,5047.msg76215.html#msg76215
 - fix 2x2 unit lighting
 - fix CTD at map resize
 - fix 2x2 dying unit CTD
 - fix 2x2 unit animation bug
2016-11-25
 + CTD fix (bad nodes in RMP)
 + CTD fix (mission sites, merge issue)
2016-11-17
 + Fix for shotguns firing backwards at 1-tile distances
 + Upgraded to OXCE 3.5 -- compatible with latest nightly
2016-11-06
 + OXCE 3.3 visible distance bug workaround
 + Dogfight improvements (by ohartenstein23), info: https://openxcom.org/forum/index.php/topic,5019.msg73600.html#msg73600
2016-11-05
 + Added animated inventory wound indicator, more info: https://openxcom.org/forum/index.php/topic,4424.msg73771.html#msg73771
 + Don't react with 0% accuracy or from out of range, more info: https://openxcom.org/forum/index.php/topic,4830.msg73772.html#msg73772
 + Different camouflage at dark and at day/light, more info: https://openxcom.org/forum/index.php/topic,4822.msg73774.html#msg73774
 + Small ufopedia CTD fix/workaround, info: https://openxcom.org/forum/index.php/topic,4058.msg73753.html#msg73753
2016-10-31
 + Items can now be limited to certain inventory slots only, more info: https://openxcom.org/forum/index.php/topic,5011.msg73480.html#msg73480
 + Fixed 2 major bugs in surrender mode
2016-10-27
 + Bug-hunt mode support, more info: https://openxcom.org/forum/index.php/topic,4997.msg73330.html#msg73330
 + More options for surrender mode, more info: https://openxcom.org/forum/index.php/topic,4997.msg73308.html#msg73308
 + Added minShade and maxShade to alien deployments, more info: https://openxcom.org/forum/index.php/topic,4830.msg73290.html#msg73290
 + Considering also medals awarded to dead soldiers
2016-10-25
 + Door visibility bugfix (by Yankes)
 + EXPERIMENTAL: surrender support, more info: https://openxcom.org/forum/index.php/topic,4997.msg73272.html#msg73272
 + Ability to disable irrelevant items in base defense (e.g. chips)
 + Inventory is now accessible from Soldiers UI via hotkey (no need for a craft in base)
2016-10-22
 + Added item flag, which says if the item can be equipped on craft or not (resp. used in base defense)
 + TechTreeViewer now shows also the number of required items for manufacturing topics
 + Small fix for stun/wound indicator
2016-10-06
 + Upgraded to OXCE 3.3
2016-09-30
 + More space (modOffset) for bigger mods (by Yankes)
 + Auto-sell in debriefing (by Stoddard)
 + Support for custom palettes (local) in Ufopedia
 + Fix for generating default armor out of nothing
2016-09-21
 + Fixed experience from medikits (merge issue)
 + Stun and wound indicators for corpses, more info: https://openxcom.org/forum/index.php/topic,4424.msg72219.html#msg72219
 + Fix for TechTreeViewer CTD
 + Configurable map background color (per starting condition)
 + EXPERIMENTAL: added support for custom (global) palettes, more info: https://openxcom.org/forum/index.php/topic,4935.msg72007.html#msg72007
 + Added option to transfer prisoners instead of just removing them (after the mission)
2016-09-15
 + Switch for endless or one-cycle infiltrations
 + Recovered items now shown in Debriefing also for base defense missions
 + Small fix for shotgun not giving any experience
 + Don't show previously unlocked (and seen!) manufacturing topics in the "We can now manufacture..." window
2016-09-09
  + TechTreeViewer can be opened by Q hotkey from geoscape directly
  + Show research progress in TechTreeViewer
  + Fix for end mission confirmation
  + Bow miss fix (by karadoc), with less side effects
  + Fix bug with TFTD doors (by Yankes)
  + More middle-clicks open Ufopaedia articles directly
    - facility info in Base view
    - craft weapon info in Craft > Craft Weapon GUI
    - item info in Craft > Equipment GUI
    - armor info in Craft > Armors GUI
    - craft info in Intercept window
    - ufo info in UFO Tracker (only if detected by Hyperwave decoder)
  + Ability to buy items with negative size
2016-09-03
  + Added option for local/global night vision
2016-09-02
 + Improve pilots' morale by +10
 + Added night vision (by Stoddard), more info: https://openxcom.org/forum/index.php/topic,4819.msg71243.html#msg71243
 + Fixed merge issue (inventory text border)
 + Revert "Bow miss fix" (because it was causing unwanted side effects), more info: https://openxcom.org/forum/index.php/topic,4058.msg71057.html#msg71057
 + Global equipment layouts fix (it can now be used during mission briefing too)
2016-08-26
  + Pilots can gain experience from dogfights
  + Showing number of shots for autoshot in Ufopedia
2016-08-25
  + Added support for environmental conditions, more info: https://openxcom.org/forum/index.php/topic,4830.msg70353.html#msg70353
  + Starting conditions by terrain, more info: https://openxcom.org/forum/index.php/topic,4830.msg70509.html#msg70509
  + Small LoF fix (by karadoc), more info here: https://openxcom.org/forum/index.php/topic,4706.msg70254.html#msg70254
  + Added missing includes
2016-08-21
  + Shift+click to sort descending (using sort comboboxes)
  + Added cockpit capacity to Craft Pedia articles
  + Cosmetic change in Manufacture Overview (added one pixel to allocated runts)
  + Added support for different prison types, more info: https://openxcom.org/forum/index.php/topic,4830.msg69933.html#msg69933
  + Added support for heat vision and psi vision, more info: https://openxcom.org/forum/index.php/topic,4830.msg69871.html#msg69871
  + Added option to auto-assign pilots
2016-08-17
  + Added new type of shotgun behavior (by ohartenstein23)
  + Added ability to select pilots from crew manually
2016-08-15
  + Added Craft Pilots GUI
  + Rebalanced pilot bonuses
  + Pilot approach/disengage speed bonus (based on bravery)
  + Pilot dodge bonus (based on reactions)
  + Pilot accuracy bonus (based on firing accuracy)
  + Ability to exclude a soldier type from piloting a craft
  + Craft can now require pilots
v2016-08-13
  + Added support for max number of facilities (of given type) per base, more info: https://openxcom.org/forum/index.php/topic,4830.msg69302.html#msg69302
  + Added support for sick bays, more info: https://openxcom.org/forum/index.php/topic,4830.msg69294.html#msg69294
  + Option to automatically remove wounded soldiers from training
  + Ability to exclude a soldier type from the promotion system, more info: https://openxcom.org/forum/index.php/topic,4830.msg69242.html#msg69242
  + Added support for randomized item lists in map block ruleset, more info: https://openxcom.org/forum/index.php/topic,4830.msg69240.html#msg69240
  + Fixed AI melee bug (by Yankes)
v2016-08-11
  + Allowed camouflage on all units (i.e. friendly and neutral too)
  + Fixed/support for turretType for builtInWeapons
  + Global equipment layouts, more info: https://openxcom.org/forum/index.php/topic,4747.msg69139.html#msg69139
v2016-08-08
  + Added active camouflage and anti-camouflage, more info: https://openxcom.org/forum/index.php/topic,4822.0.html
v2016-08-07
  + Added possibility to manufacture scientists, engineers and soldiers: https://openxcom.org/forum/index.php/topic,4187.msg68716.html#msg68716
  + Workaround for Commendations CTD (not a fix, just skipping part which would crash)
v2016-07-31
  + Added manufacture dependency viewer
  + Added Ctrl+A shortcut in geoscape debug mode to reset all soldiers' diaries
v2016-07-29
 + Fixed "not enough space in alien containment" message
 + Fixed endless loop when destroying base defense hangars (by SupSuper)
 + Option to show all or only awarded commendations in ufopedia (by default only awarded)
 + Added salaries and maintenance for "Items", more info here: https://openxcom.org/forum/index.php/topic,4774.0.html
v2016-07-20
  + Upgraded to OXCE 3.2
  + Added fix for missing bows under certain angles, more info here: https://openxcom.org/forum/index.php/topic,4726.msg66754.html#msg66754
  + Can't sell prisoners in the Debriefing/Loot/Sell window anymore... only later from the Prison
  + CTRL+cancel in "UFO Detected" window will put this UFO on ignore list (=will not be re-detected again)
  + CTRL+sort in "Equip Crew" and "Soldiers" windows will only show the stat in a dynamic column, without actually sorting the soldiers
  + Physical training stat caps and training speed now moddable, more info: https://openxcom.org/forum/index.php/topic,4581.msg67433.html#msg67433
  + Improved quick search in Inventory (by Stian), more info: https://openxcom.org/forum/index.php/topic,4520.msg67432.html#msg67432
v2016-07-16
  + Fixed CTD (reported in bugs thread, Cacodemon could not render)
  + Fixed issues with overkill
  + Fixed issue with building custom base
v2016-07-14
  + Fixed merge issue (various issues with the inventory UI)
  + Ufopedia info about a medal can be also directly accessed from Debriefing (Medals UI and Lost In Service UI)
v2016-07-08
  + Upgraded to OXCE 3.1

continuation in the next post...

Meridian
« Last Edit: March 12, 2017, 12:05:44 pm by Meridian »

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #1 on: December 21, 2015, 10:34:44 am »
Changelog (continuation):
----------------
v2016-07-06
  + Ufopedia info about a medal in a soldier's diary can now be accessed directly (just click on a medal name)
  + Ufopedia info about weapon in hand is now accessible via middle-click (not right-click)
  + Soldiers ignore enemies when running (i.e. they don't stop on mutual surprise), when walking this can also be activated by holding SHIFT
v2016-07-05
  + Upgraded to OXCE 3.0 ... added Soldier Diaries
v2016-07-03
  + Added in-game TechTreeViewer
v2016-06-17
  + Nothing to see here, move along
v2016-06-15
  + Quick Search in Transfer UI
  + small fix in Inventory sorting/stacking
v2016-06-06
  + fixed quick search in Ufopedia
v2016-06-04
  + Added Quick Search, more info: https://openxcom.org/forum/index.php/topic,4520.msg65913.html#msg65913
  (added in research, manufacture, ufopedia, stores, buy, sell, equip craft and inventory)
  + Added more filtering in the New Research screen
v2016-05-31
  + More performance improvements for item stacker by Stian
  + fix for FOV calculation by Yankes & Stian
  + fix for doubled retaliation checks after dogfight by Yankes
v2016-05-28
  + Added more filtering in the New Manufacture screen, more info: https://openxcom.org/forum/index.php/topic,4520.msg65589.html#msg65589
  + Added user option for show gun melee on top (or on bottom)
v2016-05-20
  + Unhardcoded kneel bonus and one-handed penalty
  + SHIFT, ALT and CTRL cannot be used as user hotkeys anymore
  + Added separate sections for OXCE+ controls and advanced options
  + Added support for "allowedItemCategories" to starting conditions
v2016-05-18
  + Showing firing/throwing/melee/psi in inventory, more info here: https://openxcom.org/forum/index.php/topic,4520.msg65159.html#msg65159
  + Inventory tooltip now shows also item weight (optionally, showItemNameAndWeightInInventory: true)
  + Fixed CTD for UFOs without alien deployment
v2016-05-14
  + Added configurable difficulty-based retaliation delay
v2016-05-05
  + Fix tank ammo recovery when tank has 2 different weapons
  + Added ability to override craft inventory tile (e.g. craftInventoryTile: [7, 4, 1])
  + Faster ground inventory stacker by Stian
  + Unified armor sprite search in ufopedia and inventory
v2016-05-01
  + Un-prime explosives automatically before dropping them during inventory management
  + improved FOV calculation by Stian (please help with testing), more info here: https://openxcom.org/forum/index.php/topic,4568.0.html
  + reverted back fix "tank ammo" by Warboy (not necessary in our context)
v2016-04-28
  + Fix "can't engage airborne" bug by SupSuper
  + Fix "tank ammo" by Warboy
  + Added configurable hotkeys for Aim/Snap/Auto/Hit/Throw/etc., more info: https://openxcom.org/forum/index.php/topic,4520.msg63599.html#msg63599
  + Items with zero or less weight don't show weight in ufopedia
  + Right-click on item in hand (in battlescape) brings up related ufopedia entry
  + Middle-click on item in inventory (in inventory screen) brings up related ufopedia entry
v2016-04-24
  + Ability to change soldier's nationality/flag (by left/right click)
  + Soldiers are buried in their default armor (nicer looking memorial)
  + Added statistical bullet conservation (as user option)
  + You can go to final mission only with 100% fuel
  + Researching a prisoner does NOT create a corpse anymore
  + Hit log now considers stun damage too
  + Added SELL button to LOOT screen in debriefing
  + Added "Sell all" hotkey to Sell/Sack GUI (press X)
v2016-04-21
  + Added item weight to ufopedia
  + Moved ufopedia item descriptions higher if there is enough space
  + Added melee accuracy/TU cost in ufopedia
v2016-04-19
  + More attributes on item categories, more info here: https://openxcom.org/forum/index.php/topic,4523.msg62946.html#msg62946
  + Properly display name of completed research topic
v2016-04-12
  + Friendly reminder on the last day of the month (about low funds), more info here: https://openxcom.org/forum/index.php/topic,4466.msg62199.html#msg62199
  + Custom item categories, more info here: https://openxcom.org/forum/index.php/topic,4523.0.html
v2016-04-10
  + Recover (item) flag now works for corpses too
  + Moved bleeding indicator to the right side
  + Fix palette bugs (bug 1206, thanks SupSuper)
  + Fixed transfers of items with negative size (slaves can now be transferred)
  + Added chance to stop retaliation after aggressor UFO is destroyed (global parameter called "chanceToStopRetaliation", default 0, values can be between 0 and 100)
v2016-04-07
  + Improvements to hit log (shows also "no damage", "little damage" and "good damage"), still highly experimental
  + Bleeding indicator is now optional
v2016-04-05
  + Added (yet another) fatal wounds indicator (#3 I think)
  + User option to add lost vehicles (incl. dogs and parrots) to Memorial (by default turned off)
  + Added support for "allowedVehicles" starting condition
v2016-04-02
  + Added support for custom mission/monthly ratings, more info here: https://openxcom.org/forum/index.php/topic,4466.0.html
  + Items carried by HWPs are not lost anymore when mission ends
  + Fixed HWPs showing ranks
  + "visibilityAtDay" by default equals to "maxViewDistance" (instead of 20)
v2016-04-01
  + Added support for "Starting conditions", more info here: https://openxcom.org/forum/index.php/topic,4444.0.html
v2016-03-28
  + Added UFO Tracker (hotkey T), more info here: https://openxcom.org/forum/index.php/topic,4263.msg61169.html#msg61169
  + Fixed visual glitches in battlescape loading/saving screen (cherry-picked from SupSuper/master)
v2016-03-27
  + Added support for nationalities/flags
v2016-03-25
  + Added support for visibility during day (per armor type)
  + Some minor armor equip improvements
v2016-03-23
  + Added support for craft auto-patrol
v2016-03-17
  + Ability to define avatar position (per soldier type)
  + Ability to define armor for avatar in the ruleset
v2016-03-14
  + Changed unit facing indicator hotkey (ALT instead of SHIFT)
  + Added custom physical training factor (percentage between 0 and 100)
    - default 100 % (customTrainingFactor: 100)
v2016-03-09
  + Added fatal wounds infobox (shortcut is ctrl+w)
  + Manufacturing: displaying produced items after required items
  + Added support for field medic experience training (=experience training possible (by default no training) when healing fatal wounds of any unit)
  + Fixed primed grenade indicator (inventory ground)
v2016-02-28
  + Added hit/miss log (press Ctrl+H to show) -- only shows the last "action"
  + Added unit facing indicator (hold SHIFT to show)
v2016-02-26
  + Added supplies indicator for manufacturing
  + Added support for custom HWP/auxiliary preview icons
  + Temporarily disabled LOOT window for base defense (will implement later)
v2016-02-21
  + Added new damage range type (0-200% with 2 dice); RandomType: 6
  + Un-hardcoded "too much smoke" threshold (for tile fire extinguisher support)
  + Fixed CTD when seeing more than 10 units
  + Fixed CTD in Grand Total
v2016-02-13
  + Moved tiny ranks before the name
v2016-02-07
  + Added "Grand Total" to Stores UI, more info here: https://openxcom.org/forum/index.php/topic,3898.msg58997.html#msg58997
  + Added sorting to Stores UI (by all columns, asc/desc)
  + Bugfix: properly destroy fixed items when changing armor
  + Remove medikits from the inventory if consumable and empty
v2016-02-02
  + Added support for custom armor preview icons, more info here: https://openxcom.org/forum/index.php/topic,4208.msg58705.html#msg58705
  + Fixed compilation issues under Linux
v2016-02-01
  + Added support for avatar display in battlescape UI
v2016-01-31
  + Added third sub-page to debriefing screen (recovered items)
  + Fixed items on the ground (inventory screen) are not displayed anymore
v2016-01-30
  + Two-handed indicator is now red or green depending on blocksBothHands flag
  + Added support for fire extinguishers
v2016-01-28
  + Added support for day/night indicator
  + Small fix for 2 handed weapons check during reaction fire and berserking (now applies only to units under direct player's control, i.e. also to mind-controlled aliens, but not to mind-controlled xcom soldiers)
v2016-01-24
  + True two handed weapon flag is also checked during reaction fire, but not during berserking
  + Added support for refuel notifications
v2016-01-23
  + Added confirmation at mission end, more info here: https://openxcom.org/forum/index.php/topic,4114.msg58153.html#msg58153
  + Fixed CTD when manufacturing a craft also produces an item
v2016-01-22
  + Experimental support for default inventory slot (for fixed items only)
  + Experimental support for moving base facilities
  + Added support for refundValue for base facilities
v2016-01-20
  + Right-click on "Select Next Unit" button selects the previous unit
  + Added hotkey to de-equip all items from a craft at once (same as clear inventory, usually "X")
  + Added support for true two-handed weapons, more info here: https://openxcom.org/forum/index.php/topic,2915.msg58013.html#msg58013
  + Improved short range weapons filtering (i.e. fixed Fusion Torch)
  + Resized buttons on Craft Equipment UI
  + Added support for consumable medikits, more info here: https://openxcom.org/forum/index.php/topic,4187.msg58007.html#msg58007
v2016-01-16
  + Completely new experience award / accuracy training system, more details here: https://openxcom.org/forum/index.php/topic,4230.0.html
v2016-01-13
  + Added filtering to Craft Equipment UI
  + Further rebalance of firing/throwing/melee accuracy training, more info here: https://openxcom.org/forum/index.php/topic,4220.msg57591.html#msg57591
  + Added option for wounded soldiers to fight in base defense, more info here: https://openxcom.org/forum/index.php/topic,4225.0.html
  + Unhardcoded number of avatars
  + Separate message for "no line of sight"
  + Separate message for "no arc of fire"
  + Throwing experience also improves secondary stats now
v2016-01-12
  + Rebalanced throwing and firing accuracy training, more info here: https://openxcom.org/forum/index.php/topic,4220.msg57516.html#msg57516
  + Added support for custom kneeling indicator, more info here: https://openxcom.org/forum/index.php/topic,4187.msg57501.html#msg57501
  + Unseen (ufopedia/research/manufacture) indicators now work also in debug mode
  + Enhanced movement methods
      * when holding SHIFT while selecting target tile... the unit will walk/run there WITHOUT stopping when it spots an enemy
      * shift is usually a hotkey for "select previous unit"... so you will have to remove that hotkey in Options in order to use this new feature
v2016-01-11
  + Added adv. option for Minimap border indicator
  + Added adv. option for 2-handed indicator
  + Added adv. option for Coup de grace
  + Added audio feedback to execute action
  + Disabled blinking of the green enemy indicator
v2016-01-05
  + now properly equipping also fixed items when changing armor in the Inventory... I would appreciate if somebody helped me test this some more
  + merged SupSuper's code fixing problems with graphs when there are more than 16 countries (wrong total, wrong colors, wrong values, etc.), more info here: https://openxcom.org/bugs/openxcom/issues/1148
    * BIG thanks to SupSuper!
  + added hotkey to open Inventory from Craft Equipment (same as in battlescape, usually "I")
  + fixed the Apply inventory template button... which I accidentally broke yesterday ;-)
v2016-01-04
  * Inventory screen:
    + don't shift inventory grid labels anymore (when showing TUs needed to move items)
    + disabled moving fixed items in Inventory by Ctrl+click (for example cannot drop medikit-item from Nurse outfit)
    + clear/create/apply inventory template functionality now ignores fixed items
       * clear doesn't remove fixed items
       * create doesn't include fixed items
       * apply doesn't overwrite fixed items
  * Stat improvement screen:
    + increased the size of Stat Improvement table to 18 rows (so that we can see entire Bonaventura crew at once)
    + fixed CTD on mission end (caused by stat improvement calculation for non-soldiers, i.e. HWPs)
v2016-01-03
  + Fixed stat update after armor change in Inventory
  + Fixed scrolling issue (in Craft > Equip Armor GUI)
v2016-01-02
  + soldier sorting now supports also ID (order in which soldiers were hired) and name (by first letter only)
  + added experimental map border indicator to minimap
  + added experimental map border indicator to map (only visible when "show all layers" button is turned on)
v2016-01-01b
  * fixed some buttons (to behave correctly on various resolutions)
v2016-01-01
  + added possibility to re-order bases
  + showing TU cost when moving items between inventory slots
  + added option to execute unconscious units with melee (blade) weapons
  + added shortcuts to enemies visible by other soldiers (green enemy indicator)
v2015-12-31
  + added possibility to rename soldiers in the Inventory view
  + enabled the display of resistance to damage type 0 (DT_NONE) in UFOpedia
  + added "unseen" indicator for:
      * new research items
      * new manufacture items
      * new UFOpedia articles
v2015-12-30
  + added Select Avatar GUI to Inventory (with preview!) (same hotkey as for minimap, usually "M")
  + using battlescape palette for Select Armor GUI in Inventory
v2015-12-29
  + added primed grenade indicator to Hand UI (not animated)
  + added 2-handed weapon indicator to Hand UI
  + display recovery time when soldier is wounded (directly in the list)
  + added hotkey to de-equip armor from all soldiers at once (key for clear inventory, usually "X")
  + added hotkey to de-assign all soldiers from all craft at once (key for clear inventory, usually "X")
v2015-12-28
  + added sorting (and Size column) to Stores GUI
  + added fatal wounds indicator to Inventory GUI
  + added current turn indicator in the tooltip
v2015-12-27
  + added info about medikit "ammo" on Hand UI
  + added info about medikit "target" on the Hand UI tooltip
  + moved manufacturing error messages (not enough space / not enough hangars) further down the chain (more info here: https://openxcom.org/forum/index.php/topic,4178.msg56841.html#msg56841)
  + improved remaining firing/throwing/melee accuracy display on Unit Stats GUI
v2015-12-26
  + added column displaying "dynamic" stats (the one selected in combobox) on:
      * Vessels > Crew screen
      * Hands on Deck screen
  + added kneel indicator (inspired by PR from DreamThorn, but only did a cheap version without dedicated sprites)
  + added more info to Alien Containment GUI (if live alien sale is enabled)
v2015-12-25
  + added soldier sorting into:
      * Vessels > Crew screen
      * Vessels > Armor screen
      * Hand on Deck screen (unlike other screens combobox is on the top of the screen, there was no place on the bottom)
      * VooDoo Classes screen
      * Martial Training screen
v2015-12-24
  + added manual scaling for Graphs GUI
v2015-12-23
  + showing total maintenance time directly on Intercept window (inspired by PR by bslaveboy, but done differently)
  + blink health bar on fatal wounds (by redv)
  + added manufacturing profitability (by myk002 with small improvement, see also: https://openxcom.org/forum/index.php/topic,3517.0.html)
v2015-12-22
  + added possibility to change armor from Inventory (using configured keyboard shortcut for Abort Mission, default "A")
  + improved Martial Training GUI:
      * fixed wrong color on deselect
      * added more columns with relevant stats
      * added soldiers statstrings to names
      * added soldier re-ordering
v2015-12-21
  + added access to Bootypedia from Inventory
  + added soldier re-ordering ability into:
      * Vessels > Armor screen
      * Hands on Deck screen
      * VooDoo Classes screen
v2015-12-20
  + added access to Bootypedia from the battlescape
v2015-12-17
  - removed the epileptic flashing explosion effects
  + added stat improvement summary on the debriefing screen (by Roujin, see also: https://openxcom.org/forum/index.php/topic,2461.0.html)



Resources:
---------------
Pirate Music (65 MB): https://drive.google.com/open?id=0B8itkFQbhj-YSTZ4WktEanhUMlk
Xmas Music (45 MB): https://drive.google.com/open?id=0B8itkFQbhj-YeTV4VXcxLVJ4M2c

Mods (updated 2016-04-06):
---------------
Avatar Instead Of Rank: integrated into PirateZ, delete or deactivate!!
Captain's StatStrings: https://drive.google.com/open?id=0B8itkFQbhj-YaHFRZGJhVUpyNWc
Daylight Indicator: https://drive.google.com/open?id=0B8itkFQbhj-YVnR0TklXSXo0Z28
Pirate Flags: https://drive.google.com/open?id=0B8itkFQbhj-YZnFSdWpiVFhqdjQ
Refuel Notification: https://drive.google.com/open?id=0B8itkFQbhj-YRzNmREJHMDVpNlk
Static Smoke: https://drive.google.com/open?id=0B8itkFQbhj-YRjc4Nnl1VE1OaVk

World Flags (for xcom1, not piratez): https://drive.google.com/open?id=0B8itkFQbhj-YaG5HQlp6YkJHalE

Mods (updated 2016-05-01):
---------------
Custom categories: https://drive.google.com/open?id=0B8itkFQbhj-YblZaV0x2WVRLQU0
« Last Edit: March 12, 2017, 12:05:58 pm by Meridian »

Offline niculinux

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Re: Meridian's resources and mods for X-PirateZ
« Reply #2 on: December 21, 2015, 11:14:34 am »
Word are unecessary ^-^


Actually i love also Dioxine, Artanhor, Roxis, Chiko. DracoGriffin, ivan dogovich...hope you won't be jealous, ya see, i'm a very joyful guy!!!  ;D

Offline Cristao

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Re: Meridian's resources and mods for X-PirateZ
« Reply #3 on: December 21, 2015, 11:30:07 am »
I am not sure if this is a mod but I have seen it in your LP as well as Ivan's, Draco's and Neptune's. It is the counter at the top when you are looking at your general stores / vaults.

It is in the format 'current storage: maximum storage'.

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #4 on: December 21, 2015, 11:56:18 am »
This is not for you, as to see it, you need to disable the unlimited storage/prison space cheat ;)

Offline Cristao

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Re: Meridian's resources and mods for X-PirateZ
« Reply #5 on: December 21, 2015, 12:36:54 pm »
Explain how that works ... I have seen the option but I have always ignored it.

Offline niculinux

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Re: Meridian's resources and mods for X-PirateZ
« Reply #6 on: December 21, 2015, 12:51:20 pm »
Hey, please a linux executable?  :'( :'( :'(

edit: nevermind :)
« Last Edit: December 21, 2015, 09:43:40 pm by niculinux »

Offline Arthanor

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Re: Meridian's resources and mods for X-PirateZ
« Reply #7 on: December 21, 2015, 03:38:15 pm »
Or just a zip/git of the source code ;)

Online ivandogovich

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Re: Meridian's resources and mods for X-PirateZ
« Reply #8 on: December 21, 2015, 04:26:10 pm »
My God, man!  The access to the Bootypedia in all the locations is terrific!!

Please put that code into a Pull Request to SupSuper and Warboy for vanilla OXC!!! <3 <3

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #9 on: December 21, 2015, 04:34:09 pm »
My God, man!  The access to the Bootypedia in all the locations is terrific!!

Please put that code into a Pull Request to SupSuper and Warboy for vanilla OXC!!! <3 <3

My coding skills aren't what they used to be, my code would need to be reviewed and beautyfied. Also, the graphical side of it won't be of production-quality, just quick and dirty for my needs.

But I will post a patch for Arthanor and others, once I am finished.

For now, today's changes:

v2015-12-21
  + added access to Bootypedia from Inventory (using configured keyboard shortcut, default "U")
  + added soldier re-ordering ability into:
      * Vessels > Armor screen
      * Hands on Deck screen
      * VooDoo Classes screen
« Last Edit: December 21, 2015, 04:38:23 pm by Meridian »

Offline Solarius Scorch

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Re: Meridian's resources and mods for X-PirateZ
« Reply #10 on: December 21, 2015, 06:54:01 pm »
And it works? OMFG. Grabbing that nao. You rule, man.

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #11 on: December 21, 2015, 07:08:32 pm »
Certain someone once said that UFOPedia et al and Battlescape "Cannot ever be mixed". So much for that, lol :)

Any chance of figuring out how to change armor by r-clicking on a person (the another "impossible thing")? :)

Online ivandogovich

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Re: Meridian's resources and mods for X-PirateZ
« Reply #12 on: December 21, 2015, 07:10:33 pm »
Certain someone once said that UFOPedia et al and Battlescape "Cannot ever be mixed". So much for that, lol :)

Yeah, I'm kinda feeling like it was more, "... that was alot of work to get that Ufopedia State to work in another where it was never intended.... we certainly don't want to do that again."

;)

Offline Meridian

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Re: Meridian's resources and mods for X-PirateZ
« Reply #13 on: December 21, 2015, 07:27:49 pm »
Certain someone once said that UFOPedia et al and Battlescape "Cannot ever be mixed". So much for that, lol :)

Well, the battlescape/inventory below the UFOpedia window switches palette so it looks weird. I guess that's what that someone wanted to say. For me, it's a very minor nuisance... it doesn't even look that bad. And once you open an article, background switches to complete black anyway.

Yeah, I'm kinda feeling like it was more, "... that was alot of work to get that Ufopedia State to work in another where it was never intended.... we certainly don't want to do that again."

It was actually very easy. 3 lines of code for battlescape and 2 lines of code for inventory... but as said above, the images "don't mix well" :) Quick and dirty.... but oh so good.


Any chance of figuring out how to change armor by r-clicking on a person (the another "impossible thing")? :)

Do you mean changing soldier's armor directly in the Inventory screen by clicking on the paperdoll (or by a hotkey)?
I can look at that... shouldn't be too hard... might suffer the palette problem though... which I wouldn't mind.
Also, I guess that should work only when Inventory is opened during pre-mission equipment, right? :P

Offline Dioxine

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Re: Meridian's resources and mods for X-PirateZ
« Reply #14 on: December 21, 2015, 07:37:48 pm »
Do you mean changing soldier's armor directly in the Inventory screen by clicking on the paperdoll (or by a hotkey)?
I can look at that... shouldn't be too hard... might suffer the palette problem though... which I wouldn't mind.

Yes, exactly. And I don't mind palette problems either, compared to vast interface improvement. The way you have to do it now... It's pain.

Also, I guess that should work only when Inventory is opened during pre-mission equipment, right? :P

Hehehe, yes, only then. Unless the only option available in-battle was to take the armor off completely :)