Changelog (continuation):
----------------
2018-07-29
- Option to get a country back after they signed a pact with aliens:
https://openxcom.org/forum/index.php/topic,5932.msg100448.html#msg100448 - Added support for alien mission interruption:
https://openxcom.org/forum/index.php/topic,6456.msg100411.html#msg100411 - Fixed mission wave/objective mismatch:
https://openxcom.org/forum/index.php/topic,5717.msg100406.html#msg100406 - Added a 50-200% damage calculation type:
https://openxcom.org/forum/index.php/topic,6455.msg100319.html#msg100319 - Night vision can always be enabled
- Grenade indicator in hand UI is now animated (same as in the Inventory)
- Refactored hand UI drawing (now supports OXCE animation)
- Fixed alien containment handling when limits are not enforced
- Fixed crash when not all soldiers could be deployed and craft was lost
- "New Battle" mode now has 2 ammo of each type instead of 1 by default
- Fixed damage bonus from "strengthApplied" not showing in stats for nerds
2018-07-21
- Changed hit! to HIT
- Added option for one-handed-unloading of weapons (by karadoc)
- Fix for transformations not working on psi-training soldiers
- Removed 8km limit from aggressive attack (in dogfight)
- Tiny ranks per soldier type
- Changed craft transfer time default to 24 hours
2018-07-14
- Fixed message priority (two-handed vs underwater weapons)
- Fixed medikits training melee by default (trains nothing now)
- Bughunt mode turned off by default (after 999 turns by default)
- Added ability to spray multiple shots between multiple waypoints:
https://openxcom.org/forum/index.php/topic,6423.0.html - Fixed two-handed accuracy penalty for special weapons using empty hands
- Rank sprites are now moddable per soldier type
- Soldier rank gets reduced to highest possible when undergoing a transformation
- Soldier transformations without a producedSoldierType default to keeping the type the same
- Fixed live soldier transformation projects with transfer time > 0
- Custom weapon reload sounds
From vanilla:
- Unhardcoded the logic determining whether an alien can be captured alive.
2018-07-05
- Language updates OXCE+ (pl, ro, cs, ja, ru, hu)
- Language updates OXC (pl, pt, it, lb, da, ja, ro)
- Scroll ground inventory backwards (shift-click or right-click)
- Extra nerdy pedia info (accuracy multiplier and power bonus); "extraNerdyPediaInfo: true" global variable
- Motion scanner QoL (idea by redv); hold ALT after using motion tracker
- Reintroduced vanilla tile damage calculation
- Fixed some hunter-killer CTD corner cases
- Added no experience indicator (Ctrl+E in battlescape)
- Added shock (alert for negative HP regen) indicator
- Keeping scroll position of tables when returning from other screens
* ufopedia select, new research, new manufacture and craft equipment GUIs
- Added default radar range (672 nm) for UFOs
- Damage indicator in the Inventory (hold ALT and point at the item)
2018-06-19
- Fixed AI units without special weapon melee attacks not hitting at the end of charges
- Fixed TFTD cruise/cargo ship crash
- Fix OXCE type mismatch (backwards compatibility for "skillApplied")
- Added localization strings for true/false in Stats for Nerds
- Added rank name strings by soldier type
-
Soldier transformations (by ohartenstein23):
https://openxcom.org/forum/index.php/topic,6331.0.html2018-05-19
- Fixed stun min/max in scripts
- Added items to TechTreeViewer
- "landedMarker" for UFOs
- Better usage of space on GUIs with soldier sorting
- Unhardcoded short radar range threshold
- Flag by number of kills:
https://openxcom.org/forum/index.php/topic,5767.msg96571.html#msg96571 - Multiple armor/item preview icons per soldier/vehicle:
https://openxcom.org/forum/index.php/topic,5954.0.html - Added facilities to TechTreeViewer
- Fixed loading craft from OG saves
- Introduced unique Ufo ID and fixed saving and loading of HKs
2018-05-08
- Ability to hide items in Purchase GUI (by jgatkinsn)
- Don't consider global radars when drawing base radar circles
- Ability to sort soldiers by listOrder of their soldier type
- User option: Draw enemy radar circles
- Moddable medikit GUI background (per item)
- Fixed fuel limit for patroling craft
- Don't load non-existing commendations
- Commendations fixes from vanilla
- Melee damage previews for special weapons
- Allowed the player access to special weapons by configurable icon or empty hand:
https://openxcom.org/forum/index.php/topic,6289.0.html - Ruleset option to have craft maps not be fully revealed at the start of battle
- Official palettes and palette matching test case
2018-04-03
- Palette change per starting condition
- Add support for creating new palettes
- Allow skipping unsuccessful addUFO mapScript commands
- Fixed issue with 2-handed weapons causing CTD
- Unhardcoded TFTD pedia article interfaces:
https://openxcom.org/forum/index.php/topic,6166.0.html - Stats for Nerds for TFTD
- Test for zero-cost movement on floor tiles in MCD files
2018-03-21
- Configs to show full unit name in alien inventory:
https://openxcom.org/forum/index.php/topic,6129.msg94191.html#msg94191 - Ctrl+Shift+j/k to stun/kill only one alien (under the cursor)
- Avatar offsets compatible with vanilla
- Fixed 2x2 unit animation on slopes
- Global Research Overview (by jgatkinsn):
https://openxcom.org/forum/index.php/topic,6128.msg94105.html#msg94105 - Fixed dogfight "last bullet" bug
2018-03-16
- Fall-back for "Case-insensitive quick search for non-English (by tkzv)"
- Fixed not changing damage text colors for ammo items and grenades in pedia
- Stats for Nerds -- armors
2018-03-13
- Allow armor ruleset to override a unit's stand, kneel, and float height
- Alt+click in PaletteView to show big font preview
- Colors for ammo power by damage type in item ufopedia articles
- Stats for Nerds -- items (INFO button in Ufopedia)
2018-02-24
- Added Japanese translation
- Added Russian translation
- All escorts now spawn at their escortee's current location
- Base supply ships can now also be escorted by HKs:
https://openxcom.org/forum/index.php/topic,5717.msg93006.html#msg930062018-02-23
-
Alien bases can now scan for xcom craft and generate hunt missions:
https://openxcom.org/forum/index.php/topic,5717.msg92985.html#msg92985 - Allowed alien bases to stop generating supply missions after reaching a limit
- Allowed alien bases to spawn mission sites
- Allowed alien missions to spawn multiple UFOs at once
- Fixed move sound not updated when changing armor between mission stages
2018-02-20
-
Allow HKs to escort/protect other (normal) UFOs from the same mission:
https://openxcom.org/forum/index.php/topic,5717.msg92871.html#msg92871 - Added "startingDifficulty" global variable
- Two new global variables for pilot/crew survival chances when shot down by a HK
- Fighter craft that are near the HK's target will now join the fight:
https://openxcom.org/forum/index.php/topic,5717.msg92769.html#msg92769 - OXC: fixed melee on ramps
- OXC: Temporarily reverted an earlier fix that broke HWPs climbing up a hill
2018-02-17
- Two new flags to keep the craft after a failed mission
-
User option to allow escorting friendly craft:
https://openxcom.org/forum/index.php/topic,5717.msg92692.html#msg92692 - Save the crew when attacked by a hunter-killer and destroyed
- Removed flag to prevent craft from detecting alien bases (can instead be done by sightRange: 0)
- Fixed UFO and craft custom geoscape markers
2018-02-10
- Ruleset definition for tiles used to place stores items during base defenses (by ohartenstein23)
- Ruleset to prevent craft from detecting alien bases
- Improved HK behavior consistency
- Added evasive maneuvers support when fighting HKs
- Allow disengage if craft is quicker than HK
- Introducing kamikaze hunter-killers
- In "slow mode" handle UFO hunting logic every game tick
- Allow UFO to change speed when starting hunting:
https://openxcom.org/forum/index.php/topic,5717.msg92446.html#msg92446 - Fixed merge error (UFO shields not working)
- Ruleset option on armor to not give wound recovery time after battle (e.g. HWP soldiers)
- EXPERIMENTAL:
UFOs can attack XCOM craft:
https://openxcom.org/forum/index.php/topic,5717.msg92133.html#msg92133 - Improved language loading for "masters with masters"
2018-01-31
- Split OXCE+ and Android language files from vanilla
- Added 31 most used languages into default distribution
- Improved tile noLOS check:
https://openxcom.org/forum/index.php/topic,5679.msg92053.html#msg92053 - Improved/added noLOS cursor indicator caching
- StartingConditions support for multi-stage missions:
https://openxcom.org/forum/index.php/topic,4444.msg91852.html#msg91852 - Basic support for limited-range weapons usage by AI (by ohartenstein23):
https://openxcom.org/forum/index.php/topic,5980.0.html - (Temporary) fix for modded globe markers crashing
- Fixed difficulty settings being ignored for armor
- Building facilities on top of others (by ohartenstein23):
https://openxcom.org/forum/index.php/topic,5960.0.html - Leaving other facilities behind when you remove one (by ohartenstein23)
2018-01-19
- Unhardcoded ufopedia colors for Armor, Items and CraftWeapons (=those using PAL_BATTLEPEDIA)
- Added chronoTrigger 3 (and unified live alien recovery)
- Fixed a conflict between surrendering and chronoTrigger 2
- User option to inform about UFO landing:
https://openxcom.org/forum/index.php/topic,5904.0.html - Fixed newly arriving craft ammo being ignored when refuelling (by karadoc)
- Added a cost indicator to the tech tree viewer (by karadoc)
- Added item requirements text when placing base facilities (by karadoc)
- Small fix for reservedSpace
2018-01-06
- LOS accuracy penalty indicator (by ohartenstein23)
- Fixed/Optimized "Case-insensitive quick search for non-English (by tkzv)"
- Bounty research and bounty item for all mission types (UFO crash/landing and XCOM base defense were missing)
2018-01-02
-
Merged OXCE 3.10aChangelog (OXCE+):
- Added "recoverCorpse" flag to be able to recover live bodies, but not dead bodies (because vanilla "recover" flag cannot be used anymore since the merge)
- Case-insensitive quick search for non-English (by tkzv)
- Fix economy warning when player has too much money
Changelog (OXCE):
- More item fuse configs
- Added recovery of ammo from fixed weapons on armor of soldiers (not HWPs)
Changelog (vanilla):
- added sorting of pedia categories by listOrder
- fixed (hopefully!) arcing shots missing when they should hit... reverted OXCE+ fixes and using vanilla fix
- amended reaction fire (allowed xcom soldiers to spin and shoot at aggressors)
- changed corpse recovery (using corpse recover flag instead of recoveryPoints > 0)
- changed corpse scoring (using corpse recoveryPoints instead of unit's value)
- added escape mission functionality
- landOnly flag on items
- explosive ammo for shotguns... not fully merged in OXCE yet?
- new shotgun experience nerf (all bullets beyond the first can give max 1 experience point in total); OXCE+ fixes were reverted
- new "helicopter" drawing routine (22)
2017-10-10
- Fixes to recently introduced sniper AI and LOS penalty
2017-09-30
- Custom palettes can now be loaded from JASC palette files
-
Sniper AI (by ohartenstein23):
https://openxcom.org/forum/index.php/topic,5679.0.html2017-09-03
- One more fix for custom psi (hit animation crash)
- Improvements to facility moving cheat (by karadoc)
2017-09-02
- Fix custom psi attacks not working (got broken in last version)
- Tank turrets turn during reaction fire
- Fixed Leeroy (now they really chaaaaarge!)
- Ufopedia hotkey from "craft info" basescape GUI (opens craft article)
- Showing current craft weapon (and slot type) in "craft weapons" GUI
2017-08-27
- Units on fire can't use their camouflage
- Fixed 3 chryssalids spawning from a single zombie (under very special circumstances)
- EXPERIMENTAL: Civilians, react!
https://openxcom.org/forum/index.php/topic,4595.msg85647.html#msg85647 - Fixed battlescape tooltip color
- Fixed "We can now buy" popup (was wrongly showing also items with costBuy=0)
- Split engineer/scientist hiring cost and monthly cost
- Split psi screening tech from psi training tech
- Custom sound effects on detecting a new UFO:
https://openxcom.org/forum/index.php/topic,5647.msg87230.html#msg87230 - Added jukebox:
https://openxcom.org/forum/index.php/topic,5673.0.html - Unhardcoded and separated some OXCE+ hotkeys
2017-08-22
- Fixed mission start CTD:
https://openxcom.org/forum/index.php/topic,5647.msg87061.html#msg87061 -
Merged OXCE 3.9c - Fix?: Inventory crash on 2-stage missions:
https://openxcom.org/forum/index.php/topic,2915.msg87002.html#msg87002 - Fix: Fire ammo not generating light immediately:
https://openxcom.org/forum/index.php/topic,2915.msg85724.html#msg85724 - Fix: Proxy kills not counted:
https://openxcom.org/forum/index.php/topic,2915.msg85727.html#msg85727 - Fix: Sectoid on stairs immune to psi:
https://openxcom.org/forum/index.php/topic,2915.msg85902.html#msg85902 - Fix: AI crash:
https://openxcom.org/forum/index.php/topic,5617.0.html2017-08-16
-
Cleanup: integrated OXCE+ missing translations into data files - Better tooltips for blue and purple indicators
- Night vision colors 1 and 10 banned for TFTD
- Fix night vision (vanilla compatibility)
-
Cleanup: unhardcoded OXCE+ color codes (TFTD support!) - Palette preview GUI:
https://openxcom.org/forum/index.php/topic,5652.0.html - Cleanup: unique interface ruleset codes:
https://openxcom.org/forum/index.php/topic,5647.msg86719.html#msg86719 - Removed "Predict UFO trajectory" user option
- Option to play briefing music longer:
https://openxcom.org/forum/index.php/topic,5647.msg86647.html#msg86647 - Ufopedia article type 3 (for HWPs) can have a background now:
https://openxcom.org/forum/index.php/topic,5647.msg86641.html#msg86641 - Custom sound effects for geoscape events:
https://openxcom.org/forum/index.php/topic,5647.msg86603.html#msg86603 - Facility moving feature hidden behind the most useless options ever:
https://openxcom.org/forum/index.php/topic,5647.msg86643.html#msg86643 - New craft status "pilot missing":
https://openxcom.org/forum/index.php/topic,5541.msg86567.html#msg86567 - Smarter algorithm to assign crew when starting new game:
https://openxcom.org/forum/index.php/topic,5541.msg86510.html#msg865102017-08-08
- Ability to reopen mission briefing during the mission (Ctrl+B)
- StatStrings per soldier type:
https://openxcom.org/forum/index.php/topic,5638.0.html - Added craft equipment loadout save/load GUI (accessible via quicksave/quickload hotkeys):
https://openxcom.org/forum/index.php/topic,5637.0.html - More debug/testing options in geoscape (CTRL+1 to CTRL+6):
https://openxcom.org/forum/index.php/topic,5636.0.html - RESEARCH RULESET:
- Ability to block (or even revoke) research topics/paths:
https://openxcom.org/forum/index.php/topic,5482.msg86298.html#msg86298 - Support for "getOneFree" with dependencies:
https://openxcom.org/forum/index.php/topic,4830.msg86238.html#msg86238 - Flag to give GetOneFree topics in sequential order:
https://openxcom.org/forum/index.php/topic,5624.0.html - Added "Training Finished" GUI:
https://openxcom.org/forum/index.php/topic,5561.0.html - EXPERIMENTAL: Added isLeeroyJenkins flag for units and made the AI act on it (by Stoddard):
https://openxcom.org/forum/index.php/topic,5628.0.html - Ability to give a bounty item after a successful mission:
https://openxcom.org/forum/index.php/topic,5625.0.html - Damage preview cannot go into minus anymore (was caused by range-based damage reduction)
- Armor flags that disable running/strafing/kneeling:
https://openxcom.org/forum/index.php/topic,5623.0.html - Considering perf. bonus for end-of-month economy warning
- Removed Ctrl+W hotkey (show number of wounded soldiers)
- Support for primed and hidden items on the minimap:
https://openxcom.org/forum/index.php/topic,5620.0.html - Redesigned the auto-assign pilots functionality:
https://openxcom.org/forum/index.php/topic,5574.0.html - Inventory::arrangeGround now sorts items by 'list order' (by karadoc)
- Fixed living space check for personnel production projects (by karadoc)
- Psi training no longer reduces stats to match the cap (by karadoc)
- Fixed 2 ammo display glitches
2017-07-13
-
New Android release -
Merged OXCE 3.9a2017-06-08
- Always fit "Ufopedia" label within the window boundaries
- Support for big neutral units on the minimap
- Ctrl+Cancel button in UfoDetected UI now has a proper separate label
- (nerf) TU and Energy cost for CQC
- (buff) CQC now considers all surrounding units, not just one
- Added info about armors you can wear on a mission
- Changed TTV cheat code
- Alien inventory works on own units again, with a correct paperdoll
- Fix fitting items into inventory slots
2017-05-21
- Reintroduced hidden manufacturing projects feature
- Changed default night vision color to 8 (evening blue)
- Automatic night vision user option
- OXCE lighting by default turned off (vanilla compatibility)
- Added flag offset per soldier type:
https://openxcom.org/forum/index.php/topic,2915.msg83331.html#msg833312017-05-19
- New "Martial training at any time" user option (split from similar psi option)
- Ability to show distance to target in dogfight GUI in kilometers
- Status field in Dogfight GUI resized to use all available space
- Added "We can now build" GUI
- Added "We can now rent" GUI
- Fix HWP ammo recovery (when returned to base because of starting condition)
- Improved TTV indicators
2017-05-15
- New flag to refund all resources when a manufacturing project is cancelled
- Next Turn GUI background color is now same as in Battlescape
- Fix ground items not saved properly after panicking
- Fix CQC crash
2017-05-10
- Fixed CTD with armor-specific movement sound
- Left and right side armor values can be different now:
https://openxcom.org/forum/index.php/topic,5435.0.html - R-click in Transfers GUI now does the same as in Sell GUI
- Reset Geoscape timer when stores are full due to Production
- Craft landing can now be disabled (e.g. for interceptors with pilots only)
- CQC extensions (by ohartenstein23)
2017-04-24
- "Close Quarters Combat" (CQC) feature (by ohartenstein23):
https://openxcom.org/forum/index.php/topic,5431.0.html - Displaying shotgun pellets also in ammo pedia articles
- Indicator for items destroyed during research
- Fixed heat vision (merge issue) -- didn't work at all since v3.5
- Camo shouldn't affect formula for vision in smoke (I will add a better formula later)
- Fixed infinite loop bug in research code (by karadoc)
2017-04-14
-
Android support! - Fixed next stage CTD
- Fixed counting issue in Craft Equip
- Fixed scrolling issue in Craft Equip
(continuation in the next post)