aliens

Author Topic: [OLD] Old OXCE+ discussion thread  (Read 854390 times)

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9078
    • View Profile
[OLD] Old OXCE+ discussion thread
« on: December 21, 2015, 10:34:26 am »
« Last Edit: November 23, 2023, 11:53:27 pm by Meridian »

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9078
    • View Profile
Re: Meridian's resources and mods for X-PirateZ
« Reply #1 on: December 21, 2015, 10:34:44 am »
« Last Edit: February 01, 2023, 08:09:18 pm by Meridian »

niculinux

  • Guest
Re: Meridian's resources and mods for X-PirateZ
« Reply #2 on: December 21, 2015, 11:14:34 am »
-- replaced original post by niculinux with the continuation of the changelog, it didn't fit into previous 2 posts --

Changelog moved here: https://openxcom.org/forum/index.php/topic,11059.0.html
« Last Edit: February 01, 2023, 08:09:27 pm by Meridian »

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: Meridian's resources and mods for X-PirateZ
« Reply #3 on: December 21, 2015, 11:30:07 am »
-- replaced original post by Cristao with the continuation of the changelog, it didn't fit into previous 3 posts --

Changelog moved here: https://openxcom.org/forum/index.php/topic,11059.0.html
« Last Edit: February 01, 2023, 08:09:38 pm by Meridian »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Meridian's resources and mods for X-PirateZ
« Reply #4 on: December 21, 2015, 11:56:18 am »
This is not for you, as to see it, you need to disable the unlimited storage/prison space cheat ;)

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: Meridian's resources and mods for X-PirateZ
« Reply #5 on: December 21, 2015, 12:36:54 pm »
Explain how that works ... I have seen the option but I have always ignored it.

niculinux

  • Guest
Re: Meridian's resources and mods for X-PirateZ
« Reply #6 on: December 21, 2015, 12:51:20 pm »
Hey, please a linux executable?  :'( :'( :'(

edit: nevermind :)
« Last Edit: December 21, 2015, 09:43:40 pm by niculinux »

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Meridian's resources and mods for X-PirateZ
« Reply #7 on: December 21, 2015, 03:38:15 pm »
Or just a zip/git of the source code ;)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Meridian's resources and mods for X-PirateZ
« Reply #8 on: December 21, 2015, 04:26:10 pm »
My God, man!  The access to the Bootypedia in all the locations is terrific!!

Please put that code into a Pull Request to SupSuper and Warboy for vanilla OXC!!! <3 <3

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9078
    • View Profile
Re: Meridian's resources and mods for X-PirateZ
« Reply #9 on: December 21, 2015, 04:34:09 pm »
My God, man!  The access to the Bootypedia in all the locations is terrific!!

Please put that code into a Pull Request to SupSuper and Warboy for vanilla OXC!!! <3 <3

My coding skills aren't what they used to be, my code would need to be reviewed and beautyfied. Also, the graphical side of it won't be of production-quality, just quick and dirty for my needs.

But I will post a patch for Arthanor and others, once I am finished.

For now, today's changes:

v2015-12-21
  + added access to Bootypedia from Inventory (using configured keyboard shortcut, default "U")
  + added soldier re-ordering ability into:
      * Vessels > Armor screen
      * Hands on Deck screen
      * VooDoo Classes screen
« Last Edit: December 21, 2015, 04:38:23 pm by Meridian »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Meridian's resources and mods for X-PirateZ
« Reply #10 on: December 21, 2015, 06:54:01 pm »
And it works? OMFG. Grabbing that nao. You rule, man.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Meridian's resources and mods for X-PirateZ
« Reply #11 on: December 21, 2015, 07:08:32 pm »
Certain someone once said that UFOPedia et al and Battlescape "Cannot ever be mixed". So much for that, lol :)

Any chance of figuring out how to change armor by r-clicking on a person (the another "impossible thing")? :)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Meridian's resources and mods for X-PirateZ
« Reply #12 on: December 21, 2015, 07:10:33 pm »
Certain someone once said that UFOPedia et al and Battlescape "Cannot ever be mixed". So much for that, lol :)

Yeah, I'm kinda feeling like it was more, "... that was alot of work to get that Ufopedia State to work in another where it was never intended.... we certainly don't want to do that again."

;)

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 9078
    • View Profile
Re: Meridian's resources and mods for X-PirateZ
« Reply #13 on: December 21, 2015, 07:27:49 pm »
Certain someone once said that UFOPedia et al and Battlescape "Cannot ever be mixed". So much for that, lol :)

Well, the battlescape/inventory below the UFOpedia window switches palette so it looks weird. I guess that's what that someone wanted to say. For me, it's a very minor nuisance... it doesn't even look that bad. And once you open an article, background switches to complete black anyway.

Yeah, I'm kinda feeling like it was more, "... that was alot of work to get that Ufopedia State to work in another where it was never intended.... we certainly don't want to do that again."

It was actually very easy. 3 lines of code for battlescape and 2 lines of code for inventory... but as said above, the images "don't mix well" :) Quick and dirty.... but oh so good.


Any chance of figuring out how to change armor by r-clicking on a person (the another "impossible thing")? :)

Do you mean changing soldier's armor directly in the Inventory screen by clicking on the paperdoll (or by a hotkey)?
I can look at that... shouldn't be too hard... might suffer the palette problem though... which I wouldn't mind.
Also, I guess that should work only when Inventory is opened during pre-mission equipment, right? :P

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Meridian's resources and mods for X-PirateZ
« Reply #14 on: December 21, 2015, 07:37:48 pm »
Do you mean changing soldier's armor directly in the Inventory screen by clicking on the paperdoll (or by a hotkey)?
I can look at that... shouldn't be too hard... might suffer the palette problem though... which I wouldn't mind.

Yes, exactly. And I don't mind palette problems either, compared to vast interface improvement. The way you have to do it now... It's pain.

Also, I guess that should work only when Inventory is opened during pre-mission equipment, right? :P

Hehehe, yes, only then. Unless the only option available in-battle was to take the armor off completely :)