Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4320237 times)

Offline Negative

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Re: Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5265 on: February 23, 2018, 03:56:03 pm »
Whom do I need to kiil and salvage to get the plasma spitter?

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5266 on: February 23, 2018, 03:59:44 pm »
Plasma-Spitters come in parts. Those parts can be found almost allways in Viper Fighters and onto the bigger ships like bombers, cruisers and battleships.

Offline Martin

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5267 on: February 23, 2018, 04:01:35 pm »
Also envoys which are easiest targets if crewed by factions, not star gods)

Offline Negative

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Re: Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5268 on: February 23, 2018, 04:03:47 pm »
thanks

Offline RSSwizard

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5269 on: February 23, 2018, 05:48:42 pm »
It is called piratez, piracy should be your main source of income for most of the game. ;)

This doesnt answer my question, besides I already do that.
To repeat, are there any worthwhile items to mass produce early-mid game that provide a profit and dont involve requiring a still?


(to give some examples, with 60 runts, which have an upkeep of 300k... I can mine hellerium for close to 700,000 per month for a profit of 400k.)
(But the durathread bra which is supposed to derive a big profit according to the bootypedia does not fetch anything of the sort since they only sell for like 90 apiece. Also you would think explosives would be a hot commodity but given the chemicals used for them plus the mysterious up-front price required for them, none of them fetch a profit and even the chem grenades only break-even)

As a matter of fact the bootypedia says that Durathread can be made into stuff for a tidy profit, but none of the items you can make with it will give you a profit. It costs 3000 per unit and most of the stuff that you make with it requires multiple units and sells far less.


Whom do I need to kiil and salvage to get the plasma spitter?
The plasma spitter is almost useless since it eats 1 hellerium per shot. Even the codex flame cannon was inefficient for using hellerium as ammo despite causing even more damage than the spitter. (the bootypedia graphic is also hideous)

The parts are usually in the bigger ships, which if you've got 3 interceptors you could take down pretty easy, or with enough radar coverage across the globe you're bound to find them landing somewhere and you can hit them the easy way.

Whenever they're setting up a hideout take your flagship over to the general area and wait for one of the large ships to land. Point isnt to stop the enemy hideout from spawning, its to milk as many of those big ships as you can. In my playthroughs northern europe seems to be a popular spot but that could just be a coincidence, I usually put my main base right in the middle of the Ural mountains so its not far.

Offline Martin

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5270 on: February 23, 2018, 08:13:42 pm »
The plasma spitter is almost useless since it eats 1 hellerium per shot.

Hellerium is rarely in short supply. Its damage and ammo capacity can help dealing with some tougher shippings early on if you somehow manage to get the parts.

Offline wolfreal

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5271 on: February 23, 2018, 08:18:56 pm »
This doesnt answer my question, besides I already do that.
To repeat, are there any worthwhile items to mass produce early-mid game that provide a profit and dont involve requiring a still?

Not so early but.... Superhero Costume  :o

EDIT: Wanted to say superslave. 
« Last Edit: February 24, 2018, 06:41:14 pm by ajnunezr »

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5272 on: February 23, 2018, 08:37:53 pm »
Aare there any worthwhile items to mass produce early-mid game that provide a profit and dont involve requiring a still?

X-Grog once you have the still.

Moonshine. Gymsuits, Swimsuits, Bikinis.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5273 on: February 24, 2018, 01:29:54 am »
To repeat, are there any worthwhile items to mass produce early-mid game that provide a profit and dont involve requiring a still?

Not many.  Booze is your best profit for quite a while.

This is my sheet for calculating profits.
https://docs.google.com/spreadsheets/d/1CkPqVsGXP72ncwIMQjk8gW2Qnc3sVNJVW0ZXhAWcKoc/edit#gid=1134076783

Flame Arrows aren't bad early if you don't have an extractor.  Feel free to recommend other items to the list.

Offline RSSwizard

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5274 on: February 24, 2018, 03:51:48 am »
Moonshine. Gymsuits, Swimsuits, Bikinis.

Not many. Flame Arrows aren't bad early if you don't have an extractor.  Feel free to recommend other items to the list.

Thanks guys thats what I was asking about.  ;D
And contrary to spoilers I wasnt asking about the best item to make, only ones that actually fielded a decent profit.

Ysee the thing is putting a Still in takes a long time and eats almost 800K, which adds to the already high cost of setting up 3 extractors to host 60 runts. Alot of overhead to tend to before they break even, and for the (over 20) days the Still is being constructed they will sit there on their hands and need to produce something else. Likewise im getting close to, but im not quite to the point of making Boom Gun Ammo so for this particular sweatshop im committed to not putting in a Still at all.

(boom ammo eats alot of PS but there is usually a heck of alot of it laying around, and it still produces a good profit even if you have to buy it, but once the 'printer gets going it becomes even more profitable - and I can do that well in advance of the tank production routine since that will probably take another year...)

(profit for boom ammo is around $30/hour which is roughly double what hellerium mining gives you, its not as much as wine but its practically inexhaustible, especially if you keep the PS flowing - and thats basement profit level since thats considering buying the PS for 7.5K per unit)

I know about X-Grog, my other sweatshop does nothing but produce it, while my main base produces wine and alternates to grog when the apples run dry. I figure while I have 6 bases up and running I might as well take advantage of another one for production. Since the intended sweatshop is a rather minimal base, like the others, it will probably be converted to a Factory when that time comes.

Swimsuits, Gymsuits, Bikinis huh... in the category of things that I never produce LOL
I wonder why there was such a fuss in the bootypedia about the Durathread Bra (and panties?).

I mean having built up a bunch of durathread means if you got a way to expend the spare stuff for profit thats a good way to trade up on the sales price. But usually I can think of worthwhile uses for it to make stuff that will not be sold and will be used or upgraded into other armor suits. Which means all of that material is basically needed, and it only becomes cheaper to replace it when the 'printer comes around.
(Durathread Armor is nice to have laying around since I think it has to be upgraded into metal, chainmail, power armor, and other kinds of armor as a lining)

To be specific the reason I was saying Durathread stuff isnt profitable is because until you get the 'printer (mid-late game) it costs 3K to buy it. And by the time you've got the printer there's alot of other things like medical supplies that are much more straightforward to get into.
« Last Edit: February 24, 2018, 03:58:33 am by RSSwizard »

Offline cc

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5275 on: February 24, 2018, 09:49:21 am »
I do have a genuine question though... is there anything you can actually make money off of early game manufacture that doesnt involve alcohol?
Flame arrows are the most profitable thing that can be produced early-to-mid game without a still, an extractor, or using up resources. Superslave Costume is even better if you have the space for all the Soylent.
Here's a list of infinite-production items ordered by profitability. It's not updated to the latest version (and contains end-game tech), but should still be pretty much accurate:
NameHoursOpportunity CostsBuy CostsNet FundsProfit/HProfit/H (Repeatable)
BATTLE TANK M10000112500018750003600000247.5172.5
BATTLE TANK10000112500018750003500000237.5162.5
XG Rifle Clip (24x10)6503600060000148000172.3076923135.3846154
XG Assault Clip (16x10)6002700045000108500135.8333333105.8333333
BATTLE TANK M1A10000001000000100100
Plastasteel (x50)15002187531250175000102.083333395.83333333
XG Assault Clip/Aqua (16x10)6002550052500108500138.333333393.33333333
Medical Supplies (x10)400350050002650057.553.75
Chemicals (x25)350001500042.8571428642.85714286
Superslave Costume50440600245040.237
Boom Gun Ammo (10x10)500540009000010400010028
Spike Rockets (x9)6508050115002800030.6923076925.38461538
X-Grog24000539922.4958333322.49583333
Railgun Rounds (x15)8006750011250012900076.87520.625
MP Lascannon Clip (4x5)55010500150002600028.1818181820
SC Cannonballs (x5)350350050001200024.2857142920
Banana Clip/MAG (18x10)500800012500220002819
50mm Cannon8007000100002500022.518.75
Hellerium Distilling750001190015.8666666715.86666667
Flame Arrows12000190015.8333333315.83333333
« Last Edit: February 24, 2018, 10:17:31 am by cc »

Offline Eddie

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5276 on: February 24, 2018, 12:41:43 pm »
Thank you for the list.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5277 on: February 24, 2018, 05:58:30 pm »
I wonder why there was such a fuss in the bootypedia about the Durathread Bra (and panties?).

Those are basically relics of earlier versions.  Hellerium Extraction wasn't even a thing when that first went into the bootypedia, and many items have been added since, and others have been nerfed.  Overall, Manufacturing profitability is still a work in progress that Dioxine tweaks every now and again.  Expect it to change again.  I expect cc's list showing XG ammo having huge profits to also bring on a nerf. ;)

Offline wolfreal

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5278 on: February 24, 2018, 07:06:52 pm »
A curiosity question.

Does anybody had used sneaky AI on piratez? What is the difference? How the game change? What are your opinions about it. On normal Xcom, FMP and Hellfire´s mod, I used it. But I´m curious about the effects of that on Piratez.

Offline RSSwizard

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5279 on: February 24, 2018, 07:26:48 pm »
Superslave Costume is even better if you have the space for all the Soylent.

Thanks again. Huh didn't think of those spike rockets or the sc cannonballs. I never tech into slave stuff so I didn't know about the superslave. Also haven't gotten into XG weapons before so didn't know about those (however, not wanting to spoil things, but the XG weapons seem like proprietary pirate tech and it would not make sense for their ammo to sell high since nobody on the market has the guns for it. If anything I would think the EP clips for RCF and Niner would sell decent since everybody on the market has those and they're exotic and effective too)

But seeing this chart now I'm thinking of just going full auto Plastasteel instead of bothering with the hassle of tanks, its less profit but its worth dodging the hassle involved (that factory has at least 15 million up front startup cost plus its 3x3 boss Hogg)

Edit- now that I think of it without having to make a factory I can probably just invest 2 bases for printer use. Probably more profit from that actually. (I forgot if my big ship will actually need a factory later)
« Last Edit: February 24, 2018, 11:30:24 pm by RSSwizard »