Moonshine. Gymsuits, Swimsuits, Bikinis.
Not many. Flame Arrows aren't bad early if you don't have an extractor. Feel free to recommend other items to the list.
Thanks guys thats what I was asking about.
And contrary to spoilers I wasnt asking about the best item to make, only ones that actually fielded a decent profit.
Ysee the thing is putting a Still in takes a long time and eats almost 800K, which adds to the already high cost of setting up 3 extractors to host 60 runts. Alot of overhead to tend to before they break even, and for the (over 20) days the Still is being constructed they will sit there on their hands and need to produce something else. Likewise im getting close to, but im not quite to the point of making
Boom Gun Ammo so for this particular sweatshop im committed to not putting in a Still at all.
(boom ammo eats alot of PS but there is usually a heck of alot of it laying around, and it still produces a good profit even if you have to buy it, but once the 'printer gets going it becomes even more profitable - and I can do that well in advance of the tank production routine since that will probably take another year...)
(profit for boom ammo is around $30/hour which is roughly double what hellerium mining gives you, its not as much as wine but its practically inexhaustible, especially if you keep the PS flowing - and thats basement profit level since thats considering buying the PS for 7.5K per unit)
I know about X-Grog, my other sweatshop does nothing but produce it, while my main base produces wine and alternates to grog when the apples run dry. I figure while I have 6 bases up and running I might as well take advantage of another one for production. Since the intended sweatshop is a rather minimal base, like the others, it will probably be converted to a Factory when that time comes.
Swimsuits, Gymsuits, Bikinis huh... in the category of things that I never produce LOL
I wonder why there was such a fuss in the bootypedia about the Durathread Bra (and panties?).
I mean having built up a bunch of durathread means if you got a way to expend the spare stuff for profit thats a good way to trade up on the sales price. But usually I can think of worthwhile uses for it to make stuff that will not be sold and will be used or upgraded into other armor suits. Which means all of that material is basically needed, and it only becomes cheaper to replace it when the 'printer comes around.
(Durathread Armor is nice to have laying around since I think it has to be upgraded into metal, chainmail, power armor, and other kinds of armor as a lining)To be specific the reason I was saying Durathread stuff isnt profitable is because until you get the 'printer (mid-late game) it costs 3K to buy it. And by the time you've got the printer there's alot of other things like medical supplies that are much more straightforward to get into.