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Author Topic: Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday  (Read 2458631 times)

Offline greattuna

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4860 on: August 02, 2017, 11:16:15 pm »
Not some, only the ones which approach your hideout to raid it. It's right there, in
>Defense Value: 150
>Hit Ratio: 100%

Offline Martin

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4861 on: August 04, 2017, 01:48:42 am »
Does the Overcharged Radar have some special ability beyond the expanded radar range?  From the description, it sounds like it should be able to make some enemy ships crash but I don't see anything like that in the UI.

It acts as a base defense weapon. It’s weak, but maybe it can crash the ambulance.

Anyway, shouldn’t we be able to buy animal parts on the black market? It’s strange that I have to potentially wait for months for a giant spider to show up before I can manufacture witch outfit. The spider silk looks like rather trivial thing.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4862 on: August 04, 2017, 09:12:22 pm »
Anyway, shouldn’t we be able to buy animal parts on the black market? It’s strange that I have to potentially wait for months for a giant spider to show up before I can manufacture witch outfit. The spider silk looks like rather trivial thing.

Also I wouldn't mind adding it to nomads' inventory... At least there would be a point to killing them. :P

Offline Zaxth

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Re: Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4863 on: August 05, 2017, 04:26:23 pm »
Which revision of OXCE+ is the latest X-Piratez based on?
I'm compiling it myself, and run into errors upon startup on the revision from 8th of June. Similarly the very latest one fails to start with a yaml-cpp error.

Offline ohartenstein23

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Re: Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4864 on: August 05, 2017, 05:02:10 pm »
Which revision of OXCE+ is the latest X-Piratez based on?
I'm compiling it myself, and run into errors upon startup on the revision from 8th of June. Similarly the very latest one fails to start with a yaml-cpp error.

The YAML syntax for commendations changed, that's the error you're seeing.  There's a ruleset fix floating around that should let you use OXCE+ 3.9, otherwise the latest compatible version is 3.7. If you ask Meridian nicely, I'm sure he can point you to both.

Offline Meridian

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Re: Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4865 on: August 05, 2017, 05:41:43 pm »
Which revision of OXCE+ is the latest X-Piratez based on?
I'm compiling it myself, and run into errors upon startup on the revision from 8th of June. Similarly the very latest one fails to start with a yaml-cpp error.

Either downgrade to 3.7 or use the fixed ruleset attached to this post: https://openxcom.org/forum/index.php/topic,4058.msg85777.html#msg85777

Offline Zaxth

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Re: Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4866 on: August 05, 2017, 06:00:28 pm »
Either downgrade to 3.7 or use the fixed ruleset attached to this post: https://openxcom.org/forum/index.php/topic,4058.msg85777.html#msg85777
Awesome! Thanks a lot. And thanks for your hard work :)

Offline RSSwizard

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4867 on: August 12, 2017, 11:36:54 pm »
Popping in to play Piratez after taking a break. Its up to G5 now, im just gonna start a new game, I need alot of time wasted.  :D



Offline ThatDude

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4868 on: August 14, 2017, 08:23:43 pm »
Just came back and saw this when I right clicked on a burrow

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4869 on: August 14, 2017, 08:56:24 pm »
I have no problem with that as long as it functions to keep the pets alive.

Offline KateMicucci

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4870 on: August 14, 2017, 09:21:27 pm »
Are mining lasers still in the game?

Offline greattuna

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4871 on: August 14, 2017, 09:28:51 pm »
Yes, mining lasers still exist.

Just came back and saw this when I right clicked on a burrow
Welcome to the new versions. All animals, be it dogs, parrots or boomosaurusi now require animal cells. I think only burrow has them, as it stands, and even then it's only 10 slots. Same applies to fishies, but... uh, since no building can support them, they just die.

Offline ThatDude

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4872 on: August 14, 2017, 11:06:10 pm »
Yes, mining lasers still exist.
Welcome to the new versions. All animals, be it dogs, parrots or boomosaurusi now require animal cells. I think only burrow has them, as it stands, and even then it's only 10 slots. Same applies to fishies, but... uh, since no building can support them, they just die.
I have no problem with that as long as it functions to keep the pets alive.

I meant the missing text at the top lmao

Offline KateMicucci

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4873 on: August 15, 2017, 02:32:10 am »
Man I hate it when mercs raid my secondary bases. RIP.

Offline RSSwizard

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Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« Reply #4874 on: August 21, 2017, 11:05:09 pm »
Popping in to play Piratez after taking a break. Its up to G5 now, im just gonna start a new game, I need alot of time wasted.  :D

Man, I really hate the new alternate battlescape musics... the original two are fine but it should have continued along the same vein as dark and brooding.

These new ones literally sound like end-of-level or bonus-stage music from consoles, the kind of which you'd only hear for like 30 seconds as your points were tallied up. But having to endure listening to them for probably 6-10 minutes while dealing with a mission, geez they do not fit at all. Its like playing Silent Hill but with mario music in the background.

And I will make a strong recommendation along with this since its related, but shied away from before - the generic "mission" music (AS_Theme2) needs to DIE... or be switched out as pre-mission briefing music of some kind.

I dont even mod these things like I normally would, I just go into Piratez sound folder and I replace them with something that I want, its that bad.