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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4306509 times)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4515 on: May 13, 2017, 05:37:34 am »
Switch to EN-US language version.

Offline sinisteragent

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4516 on: May 13, 2017, 05:39:51 am »
Ha! Ridiculously simple. Nice one, thanks.

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4517 on: May 13, 2017, 08:07:01 am »
Check which language you're using in options, it may have been reset by your computer's regional settings; Piratez only supports en-US.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4518 on: May 13, 2017, 11:12:05 am »
Can't EN-GB just contain an anchor to mirror EN-US?

Offline LexThorn

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4519 on: May 13, 2017, 01:45:12 pm »
Is there way to somehow mark necessary for mod options instead of blocking them? I prefer to change some of them for different runs.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4520 on: May 13, 2017, 01:52:46 pm »
Is there way to somehow mark necessary for mod options instead of blocking them? I prefer to change some of them for different runs.

I can't think of any... if you have a good idea, I'm all ears.

Offline LexThorn

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4521 on: May 13, 2017, 02:08:48 pm »
I can't think of any... if you have a good idea, I'm all ears.

Ability for modder to mark necessary options by different color in menu. Will it be difficult? than simpler than better.
« Last Edit: May 13, 2017, 02:11:57 pm by LexThorn »

Offline Meridian

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4522 on: May 13, 2017, 02:14:17 pm »
Ability for modder to mark necessary options by different color in menu. Will it be difficult? than simpler than better.

You need more than just two states... at least three: necessary ON, necessary OFF and irrelevant... not to mention numeric options.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4523 on: May 13, 2017, 03:07:30 pm »
Makes no sense IMO.

Offline LexThorn

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4524 on: May 13, 2017, 06:34:58 pm »
You need more than just two states... at least three: necessary ON, necessary OFF and irrelevant... not to mention numeric options.

Just as alternative. I know where to change locked menu options manually.
« Last Edit: May 13, 2017, 06:39:28 pm by LexThorn »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4525 on: May 13, 2017, 09:57:26 pm »
That's exactly why it makes no sense to clutter the GUI.

Offline Elemiach

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4526 on: May 14, 2017, 03:08:48 am »
Man, these new categories(img in attch.) are a step back from the previous ones.

I can assume that Dioxine wanted to streamline them for new players and that's why everything is packed into small sections - Well, I already know the role of every available gun and utility. But with time I can learn to navigate through them, its fine (even though in my opinion broader categories are better because more data = better ;D but really now I have to scroll through dozen of categories just to transfer some guns). But this is a minor problem, as I said I can get used to it.

What I cannot get used to is the fact that a lot of the items are not assigned to any category whatsoever.
That's a show stopper to me. Now when I want to transfer for example some plasteel and space electronics (optronics) to my factory in Africa I have to chose those items from the all item list and its a fucking chore I tell you. Could you please explain the logic behind this decision?


Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4527 on: May 14, 2017, 07:15:47 am »
It matches the item categories for equipping weapons and items to a craft, so the change is to make it consistent with the other GUI.  Also, quick search is available in that menu, so you never have to pick a specific item out of the all items category if you don't want to do so.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4528 on: May 14, 2017, 07:20:04 am »
There was no logic behind it, players demanded it so I added it. I can happily roll it back.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« Reply #4529 on: May 14, 2017, 12:56:56 pm »
There was no logic behind it, players demanded it so I added it. I can happily roll it back.



Seriously, the old system is useless. Prisoners are at the bottom, ships and weapons are at the top. What else is needed?
On the other hand, when I wanted to buy or sell some pistols, I had to crawl through a gigantic list of items (no, Quick Search is not good enough for this), which took time and I always missed something.