Man, these new categories
(img in attch.) are a step back from the previous ones.
I can assume that Dioxine wanted to streamline them for new players and that's why everything is packed into small sections - Well, I already know the role of every available gun and utility. But with time I can learn to navigate through them, its fine (even though in my opinion broader categories are better because more data = better
but really now I have to scroll through dozen of categories just to transfer some guns). But this is a minor problem, as I said I can get used to it.
What I cannot get used to is the fact that a lot of the items are not assigned to any category whatsoever.
That's a show stopper to me. Now when I want to transfer for example some plasteel and space electronics (optronics) to my factory in Africa I have to chose those items from the all item list and its a fucking chore I tell you. Could you please explain the logic behind this decision?