Like nrafield said, the map ends up looking like shit because there's smoke everywhere.It's just really unpleasant to play through it when you need to put extra effort on seeing enemies on the screen.
The easy mode for Organgrinder view issues is use Night Vision. The units and items stand out in color while the rest of the (admittedly extremely smokey and explodey) environment is monotone.
I noticed that voodoo: desturction doesn't lead to hellblade. Is that intentional or a bug?
- type: STR_STILL ... # maybe a few lines in-between requires: - STR_STILL
requires: - STR_ALCHEMY
Though I think removing the exploding parts would be good
- Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger
What about color-blind people?
Come on, explosions are fun!