Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3687541 times)

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3120 on: August 17, 2016, 05:24:01 pm »
More realistically, I think it would be funny to allow it on infiltration missions - the advanced scanning suite re-purposed as radar jammers, making it a stealth zeppelin!

All Pirate ships are stealthy, since they need the cloaking device to be built. I can't remember if the same applies to the Zeppelin, but it would be weird otherwise - a non-stealthy illegal flyer (lol) would be shot down from orbit within minutes.
Or am I oversimplifying?

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3121 on: August 17, 2016, 05:27:15 pm »
Oh, I was thinking more along the lines that the infiltration vessels nedded to be fast enough to get away, but the zeppelin could get around that by somehow being extra-stealthy.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3122 on: August 17, 2016, 05:57:53 pm »
a non-stealthy illegal flyer (lol) would be shot down from orbit within minutes.
Or am I oversimplifying?

Not a frigging blimp, nobody cares about blimps. It's slow, unarmed, primitive and barely shows on energy readings. And yeah, certainly, Infiltration is OK due to rule of cool.
Also, while landings will be impossible to intercept, marker missions are another story... as long as you can afford to send your crew for a week-long journey.

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3123 on: August 17, 2016, 06:01:51 pm »
Oh man, you could totally have a steampunk crew operating out of an airship!  Clockwork guns and blunderbusses for everyone, and add a mod to give the gals monocles!  Bonus points for modding the game to give you the zeppelin as a starting vessel.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3124 on: August 17, 2016, 06:49:53 pm »
I was working on the wiki today, and couldn't find an Inventory Image for the Human Mage. 
Would this work for you, Dioxine?

Best beard ever!

Since the pilots are in, there was no other choice but to do this...

Best ship, EVAH!
This is gonna be such an awesome update ;)

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3125 on: August 17, 2016, 08:48:32 pm »
Not a frigging blimp, nobody cares about blimps.

But- but we all care about blimps! :-[

and add a mod to give the gals monocles!

I'm pretty sure it'd be an armour.

This is gonna be such an awesome update ;)

Yay!

Offline Surrealistik

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3126 on: August 17, 2016, 09:39:26 pm »
So we get an invisible stealth blimp complete with map layout, but no retarded wizard hat; I see how it is.  >:(

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3127 on: August 17, 2016, 10:01:26 pm »
Yeah fuck the wizard hats, that's how I see it. And what you can do about it? Nothing.

Offline Surrealistik

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3128 on: August 17, 2016, 10:02:22 pm »
It's a loss for everyone.

Offline Meridian

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3129 on: August 17, 2016, 10:05:54 pm »
Maybe we should all take a short break. I take tomorrow day off from Xcom :)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3130 on: August 17, 2016, 10:13:15 pm »
Yeah fuck the wizard hats, that's how I see it. And what you can do about it? Nothing.

Spikey haired sprite sheet guy is in progress.  I'll work on his inventory version too to make him less Sharp guy. Big pockets, watch, symbols, etc. It may take another day to finish up.



Edit:  Ok, here is some progress on making the Human Mage more of an old mason rather than a GreyBeard Sharp Guy.
I've increased his beard a bit and he's sporting a pocket watch chain. Given him a button up white shirt, no tie. Lengthened the sleaves and hem a bit, and gave him a big old mason compass and square on the breast.

« Last Edit: August 18, 2016, 02:15:55 am by ivandogovich »

Offline Spess Mahren

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Re: [MAIN] XPiratez - 0.99A.1 - 31 Jul - Magical Commendations
« Reply #3131 on: August 18, 2016, 04:26:28 am »
playing a new campaign and I completed cunning in roughly five days instead of roughly ten days with my two starting brainers as my first research, so I am wondering if research time is randomized or there is some other behind the curtains mechanic I am not aware of?(edit) Just noticed ufopaedia is finally back up and checked, research is randomized.
« Last Edit: August 18, 2016, 04:36:14 am by Spess Mahren »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3132 on: August 18, 2016, 02:18:15 pm »
New version up!

Major updates include:
- Crafts need pilots now, and pilots contribute bonuses to craft performance (OMG it's like living in a dream, first dreamt up in 1994!); code by Meridian
- Loftemps hacks removed, replaced by stealth mechanics; code by Meridian
- Shotguns now have experimental new behaviour, with much more realistic, tighter shot groupings. This will need some balancing!; code and experimental values by Ohartenstein23
Also there is a ton of new stuff, rebalancing, updates and fixes for all reported problems (thanks everyone for reporting!). Check the changelog for the full list, as usual!
And be sure to return all Zeppelins to bases after upgrading, if you don't want to use an unfair advantage!

Offline Meridian

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3133 on: August 18, 2016, 03:11:48 pm »
A few missed translations, maybe there are more.

Code: [Select]
#load/save equipment
      STR_EMPTY_SLOT_N: "Empty slot {0}"
      STR_UNNAMED_SLOT_N: "Unnamed slot {0}"
      STR_LOAD_EQUIPMENT_TEMPLATE: "LOAD EQUIPMENT TEMPLATE"
      STR_SAVE_EQUIPMENT_TEMPLATE: "SAVE EQUIPMENT TEMPLATE"
      STR_SAVE_UC: "SAVE"
#dojo
      STR_NO_WOUNDED: "-"
#base view
      STR_CANNOT_BUILD_MORE_OF_THIS_FACILITY_TYPE_AT_BASE: "The maximum allowed number of facilities of this type in this base has been reached!"

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3134 on: August 18, 2016, 03:20:20 pm »
Thanks, I just didn't use these features yet! Don't have that much time for test-playing.