Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4308375 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2610 on: June 03, 2016, 10:05:51 pm »
Also, what research do I need to  get the Hunter-Killer?

I think you just need to build a workshop... the starting base doesn't have a proper workshop anymore.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2611 on: June 03, 2016, 10:21:10 pm »
Absolutely not! When I want to manufacture the Hunter-Killer, which you get in the begining of the game, it's not there with OR without debug mode. Also, some missions don't work. I used the mission generator for those missions. As for manufacture, I went into the game for that.

Ah sorry, I thought so because you asked again about rebel vessels which were already explained. It was clearly some kind of misunderstanding.

Also, what research do I need to  get the Hunter-Killer?

You need Nuclear Engine, Plastasteel and some contacts to buy the scrap metal. Then you'll be able to research Interceptor Assembly.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2612 on: June 03, 2016, 11:53:01 pm »
Also, some missions don't work. I used the mission generator for those missions.

They do all work... but you need to know the right mission/race combinations, which only I know :) Which is totally fine as the quick battle mode is mostly a debug tool for me.

Offline toonlink3181

  • Sergeant
  • **
  • Posts: 11
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2613 on: June 04, 2016, 04:02:35 am »
Sorry, but I want to know, how do you get Basic Bullet Manufacturing, or whatever you call it in this version?

merged

They do all work... but you need to know the right mission/race combinations, which only I know :) Which is totally fine as the quick battle mode is mostly a debug tool for me.
Thanks a lot! ;)
« Last Edit: June 04, 2016, 05:25:55 am by Dioxine »

Offline Disposable Guardsman

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2614 on: June 04, 2016, 07:21:45 am »
Just use the Tech Tree Viewer for that.

https://techtreeviewer.byethost9.com/

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2615 on: June 04, 2016, 10:58:37 pm »
I wonder if we are ever going to see something from WH40k.A sisters of battle armour would be awesome,but i do understand that a new faction or new big content are going to be scarce as the full release is coming closer and more important aspects of the mod must be addresed.

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2616 on: June 05, 2016, 12:38:00 pm »
Do I have to shoot down all ships in a sway local gouvernment mission to make it fail?

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2617 on: June 05, 2016, 06:02:28 pm »
Do I have to shoot down all ships in a sway local gouvernment mission to make it fail?
It works like vannila xcom,where you need to stop the ship before it lands,that includes every ship including potential cruisers,which at that point unless you can sway multiple mind control and plasma shots you shouldnt attempt to.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2618 on: June 05, 2016, 06:30:42 pm »
It works like vannila xcom,where you need to stop the ship before it lands,that includes every ship including potential cruisers,which at that point unless you can sway multiple mind control and plasma shots you shouldnt attempt to.

This is completely wrong. X-Com doesn't work like that.
Even if you shoot down the Cruiser right after it appears, the nation will leave you anyway. It's the same in vanilla X-Com.
Spoiler: you can, however,
Spoiler:
switch off the "Sway Govt" mission through research, which eliminates the problem.
It's a late game thing though.

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2619 on: June 05, 2016, 06:35:49 pm »
That is wrong. I stopped multiple Sway Gouvernment Missions already (Unless is only a chance that the nation leaves you.). If you allow the ships to land it is too late, and this time they had (at least) three ships, and my Kraken was out of ammo after a courier and a terror ship.

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2620 on: June 05, 2016, 06:48:59 pm »
That is wrong. I stopped multiple Sway Gouvernment Missions already (Unless is only a chance that the nation leaves you.). If you allow the ships to land it is too late, and this time they had (at least) three ships, and my Kraken was out of ammo after a courier and a terror ship.
I dont think that is true,in vannila when battleships start to appear you allready lost the nations unless i mistake facts again.
Of course im pretty sure that part should be diffirent in xpiratez.

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2621 on: June 05, 2016, 07:13:40 pm »
Ah, ok. It might of course be that Cruisers make this happen. I only had lighter ships in these ones. As I never tried to stop the cruisers so far, I did not question loosing those countries.

Offline Voiddweller

  • Sergeant
  • **
  • Posts: 19
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2622 on: June 07, 2016, 12:40:58 am »
Is there any way to change geoscape texturing/layout?

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2623 on: June 07, 2016, 07:27:50 am »
I just researched "Durathread Printing" and the description talked about making a fortune. Since the operation is about breaking even now, that sounded pretty exciting. Took out the calculator and:

1 Plastasteel: $4500 sell value
2 chemicals: $500 extraction value
1 Durathread run: $1000
Total cost: $6000

10 Durathread Mesh: $2500 sell value  :o  :'(

Back to using the industrial printer to make boxes for grog..!

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« Reply #2624 on: June 07, 2016, 10:23:00 am »
I just researched "Durathread Printing" and the description talked about making a fortune. Since the operation is about breaking even now, that sounded pretty exciting. Took out the calculator and:

1 Plastasteel: $4500 sell value
2 chemicals: $500 extraction value
1 Durathread run: $1000
Total cost: $6000

10 Durathread Mesh: $2500 sell value  :o  :'(

Back to using the industrial printer to make boxes for grog..!
is the 2500 the total value or the value of 1 durathread because in either case that is a good way of making money,it's not battle tanks but it is something.