aliens

Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4325628 times)

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2400 on: April 24, 2016, 12:23:51 pm »
Well, I'd say it's rather risque-looking already, and not exactly tame, if you know what I mean :3
I'm not against upgrades here, thing is, I don't have any better bigob ATM...

Yep, risky looking, true  ;)

Ah, heck, I don't have any good ideas/bigobs either. I tried to use the psi-amp color theme, but...

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2401 on: April 24, 2016, 05:31:06 pm »
I have only read the first 4 pages yet, but I'd love to join the team.

Name: Merry Diane


You are in now! Though slightly wrong name for the first 2 missions.


Regarding a German translation: It would spoiler me too much at the moment, haven't seen the endgame for a while. And I really shouldn't pick up another tast at the moment. I might have more time later this year.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5460
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2402 on: April 24, 2016, 07:30:57 pm »


It werks!
« Last Edit: April 24, 2016, 07:33:29 pm by Dioxine »

Offline Hazard

  • Captain
  • ***
  • Posts: 60
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2403 on: April 24, 2016, 08:03:54 pm »
Spaaaace!

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2404 on: April 24, 2016, 08:27:38 pm »
kewl! Is it possible to limit which craft goes to which mission?

There could be mansion like missions, which are instead raids on space stations around the earth? Need a space worthy craft and all gals without properly enclosed armors get a space suit? Get some "space piratez" going!

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9106
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2405 on: April 24, 2016, 08:43:24 pm »
kewl! Is it possible to limit which craft goes to which mission?

Yes, it is.

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2406 on: April 25, 2016, 01:15:09 am »
Really great work with those space suit graphics...  :o

Offline Dioxine

  • Commander
  • *****
  • Posts: 5460
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2407 on: April 25, 2016, 03:56:23 am »
All credit to Bloax, I only did battlesprites :)

Also the craft limiter is already in-game (you can't use anything larger than the Bonavetura, or any of the non-hellerium crafts on the Mansion mission).

« Last Edit: April 25, 2016, 03:57:59 am by Dioxine »

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2408 on: April 25, 2016, 04:01:33 am »
Well, the gals can dream about raiding asteroids or space stations orbiting Earth then :D

Offline Dioxine

  • Commander
  • *****
  • Posts: 5460
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2409 on: April 25, 2016, 04:05:42 am »
Yes this is one of about 5 novelty enviros I plan to add to the game (very gradually, it takes a lot of work). The enviros would be, roughly (and prone to change):
- Space stations
- Underwater treasure hunts
- Deep cave forays
- Dimensional Gates
- Dreamland/Cyberweb

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2410 on: April 25, 2016, 05:31:38 am »
That sounds awesome! Piratez has so much stuff already and still so much potential. It's hard to believe.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2411 on: April 25, 2016, 09:42:50 am »
- Dreamland/Cyberweb

Will this be drug induced, Peter Pan, or shadowrun style?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5460
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2412 on: April 25, 2016, 03:39:23 pm »
Some sort of amplified psionics to get into horror-esque dreamscape, something like this.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2413 on: April 25, 2016, 03:56:42 pm »
Some sort of amplified psionics to get into horror-esque dreamscape, something like this.

Ah, so Peter Pan it is!^^

Offline Devon_v

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2414 on: April 25, 2016, 09:54:54 pm »
Yeah, but I was more worried about the heat generated by the crew. A human-sized organism generates a lot of heat, enough for architects to have to calculate heat balance for every room in the building according to how many people will be there (among other things of course).
Some architects calculate how many people they can fit into a given space for maximally efficient energy generation. :)

Presumably the aliens can use stasis systems to eliminate waste heat production from the majority of the crew during interstellar travel. Snakemen and chryssalids may not even be warm blooded. Interplanetary travel seems to be a trivial matter for them, presumably the grav-drives just continually accelerate at whatever is a survivable rate for the crew and then invert the field at the half way point. It's ony when they get to Earth than atmospheric friction becomes the limiting factor. Certainly the Avenger made it to Mars lickety-split.