2. +15 Acc is ok, but on the negative side -15 TU is too hefty. But it does not matter, there are many other good armors.
3. Since TFTD support, HWP ammo works like the following:
- type: STR_COELACANTH_GAUSS
....
# special behaviour here: for a HWP with compatible ammo, setting a clipsize
# defines the max ammo for the HWP, and the clipsize on the weapon dictates
# how many rounds it adds.
compatibleAmmo:
- STR_GAUSS_CANNON_AMMO
clipSize: 50
so you are quite flexible with defining different clipsizes.
Edit:
4. It would be good to have a ufopedia page which explains the different craft slots and which weapon/extension fits to which slot. Maybe I am too dumb, but it can be a bit confusing.
Is the following correct?
There 3 kind of weapon slots. And each craft weapon does only fit to one specific slot type. For example a light weopon does only fit to a 'light weopon slot'?
Posts merged - DioxineHello there, I'm absolutely loving your mod, but isn't one crackdown\month a bit too high? Since they haven't attacked main base, I'm relatively safe (and I finally made a whole suit of power armor! fear me purebloods), but dang it, secondary bases are hard to defend when there's little good equip AND all gals are panicking every other turn. I lost 3 bases in 5 months, and in progress of losing fourth. This is brutal.
Hmm... , I am playing on 'blackbeard' and I am now in March of the second year with 8 bases. Maybe I am just lucky, but there was not a single base defense mission so far, although there are a lot of ufos with crackdown mission (Seen from hyperwave info).