aliens

Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4311203 times)

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1905 on: January 23, 2016, 04:21:47 pm »
Is the Guildmaster immune to Stun? Surrounded him with 5 Cattleprod holders and a handle holder and yet he isnt going down!!

EDIT!! Looks like the butt of my combat shotgun is a better stunner than those two. Interesting.
« Last Edit: January 23, 2016, 04:30:24 pm by Cristao »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1906 on: January 23, 2016, 04:29:20 pm »
He has over 100 armor, nuff said. Your weapons are rather lacking to stun such an enemy without extreme luck/savescumming. You need more firepower (Small Launcher, fistycuffs on a melee monster, tower shield etc.)

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1907 on: January 23, 2016, 04:31:34 pm »
He has over 100 armor, nuff said. Your weapons are rather lacking to stun such an enemy without extreme luck/savescumming. You need more firepower (Small Launcher, fistycuffs on a melee monster, tower shield etc.)

Realised when I looked at the Bootypedia online. Lucky enough it was a couple of my best soldiers near him with the combat shotgun.
« Last Edit: January 23, 2016, 04:35:18 pm by Cristao »

Offline Boltgun

  • Colonel
  • ****
  • Posts: 257
  • [UTTERANCES]
    • View Profile
    • Piratez let's play
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1908 on: January 23, 2016, 04:43:18 pm »
Realised when I looked at the Bootypedia online. Lucky enough it was a couple of my best soldiers near him with the combat shotgun.

Taking him down with multiple hits tends to get enough stun on him without enough damage to kill him, you only have to apply vodka afterwards.

(and if you kill him, shoot down a few guild ufo to get a fresh one ;))

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1909 on: January 23, 2016, 04:52:02 pm »
Wanted him alive because of the ransom.

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1910 on: January 23, 2016, 06:22:35 pm »
I want to remove pogroms for the first couple of months (personal preference), which file do i alter that in?
« Last Edit: January 23, 2016, 06:26:07 pm by Foxhound634 »

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1911 on: January 23, 2016, 07:04:23 pm »
^If it is too difficult why not try it on a lower level?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1912 on: January 23, 2016, 07:16:53 pm »
You can mostly ignore Pogroms for the first 3 Months, you'll be racking tons of Research points, I've made lots of early research very high scored, PRECISELY because I knew Pogroms will be difficult early on.
The mission structure is in missionScripts, in Piratez_factions, but change that at your own risk - you may easily break the whole game.

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1913 on: January 23, 2016, 07:23:38 pm »
Research increases your score??

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1914 on: January 23, 2016, 07:35:42 pm »
Just like in normal xcom

Offline Foxhound634

  • Colonel
  • ****
  • Posts: 188
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1915 on: January 23, 2016, 08:08:19 pm »
Just like in normal xcom

ARGHH! Well shit...by how much, and does advanced research count more? Are there other ways to increase the score, now we're on the subject?

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1916 on: January 23, 2016, 08:47:47 pm »
It's written in open text in the "#001" entry (you get 200 points per pinup), and in Contact Mutant Alliance entry (+500) etc. Other stuff? Varied. Guns and other direct power applications give you 20-30 or so points, lore (including missions, enemies, shippings, countries) 50-100 or so. Advanceness is not directly related to point value.
Also blasting shipping grants points (on top on what you get from missions).

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1917 on: January 23, 2016, 09:26:54 pm »
Research increases your score??

Yup, there is one I like getting early on. Contacts: Mutant Alliance - I believe that is worth 500 points.

Offline doctor medic

  • Colonel
  • ****
  • Posts: 383
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1918 on: January 23, 2016, 09:33:16 pm »
Can the short sword get extremely powerfull with streangth increasing armors seeing how it only divides streanght by one?

Offline Cristao

  • Colonel
  • ****
  • Posts: 407
    • View Profile
Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1919 on: January 23, 2016, 09:36:18 pm »
You mean the dagger or the tech sword?