Divulges meta-knowledge (immersion break), there is no space for such description, new mission types would break it, etc, etc. Also would have to be done by hand, so gl finding willing slaves.
So far I'm at the mercy of the wiki info (
Vessel Environment Matrix) to decide if this or that craft is worth to build.
On one hand, I see the issues of immersion break for certain missions, present and future, if that info is readily available in the ANAL tab or even the vessel description.
On the other hand, general knowledge if a certain craft can reach some missions is beneficial, since it's expensive in game days (and time IRL) to get a craft that can reach space, or underwater, or some infiltration missions.
I believe the general criteria in the game is somewhere like: electric vessels cannot go to space, but are generally inconspicuous enough to perform most infiltration missions. Most Hellerium vessels can go to space if they can attain certain velocity or acceleration (escape velocity?). Some vessels with doors can go underwater. Additional exceptions can be done on specific vessels.