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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4310695 times)

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5760 on: July 26, 2018, 08:56:43 am »
Pilot training is capped at 75 reaction the other 65 must be from ground combat only.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5761 on: July 26, 2018, 10:04:33 am »
How bad is assaulting landed government UFO ? Do I only get negative points for killing units or is there another surge of negative points?

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5762 on: July 26, 2018, 10:10:31 am »
Government is considered a neutral/ally faction.
Missions done by the government usually don't net negative infamy.

[=] Don't shoot down their crafts or you get negative points and maybe even force a "crackdown" mission against your hideout(s).
[=] Don't kill them in battlescape. You can capture every enemy of a landed government ship and can score a positive score afterwards.

They also sell quite nicely, but have decent armor and equipment based on the vessel you try to board.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5763 on: July 26, 2018, 01:50:41 pm »
I think I finished my game too early (late year 3) so I never saw them.  When did the snakemen show up to do their mutant suppression thing?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5764 on: July 26, 2018, 02:58:41 pm »
Dunno but cullings are right bitches to score well on and even sorta dangerous with late game gear. Between SR carbines, Bio damage grenades that get thrown at single gals, fire and chem rounds in launchers, and abundant crysalids, celatids and rockies it gets really messy. Most of the map ends up on fire or covered in smoke.

there is basically no outfit you can wear that isn't gona take severe damage from something. Saving grace, most of the snakes are not that hard to kill.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5765 on: July 26, 2018, 04:55:05 pm »
Wow, I guess that's why they show up so late.  I wonder where the snakemen's appearance will eventually lead to.  Guess I'll find out the next time I play after several more versions go by.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5766 on: July 26, 2018, 06:31:05 pm »
Actually amend the no outfit thing, flying armors mitigate the plague bugs if you stay off the ground, so your left with fire, chem, and laser to combat, which is doable.

And i suppose bio and pestulator suits would resist basically the whole encounter aside from the crissys chewing on there face.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5767 on: July 26, 2018, 06:33:19 pm »
Wow, I guess that's why they show up so late.  I wonder where the snakemen's appearance will eventually lead to.  Guess I'll find out the next time I play after several more versions go by.

Late? Got Mutant Culling somewhere Q4 Y1 and now I've got in Q2 Y2... 
« Last Edit: July 26, 2018, 06:36:11 pm by silencer_pl »

Offline Nalca

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5768 on: July 26, 2018, 08:19:15 pm »
I used a combination of Assault Armor and XG Assault and that worked very well against a culling.
The shield of this armor is really good ! (150/30)

But one year after the start of the game, it's look like a very intense battle.

niculinux

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5769 on: July 26, 2018, 11:20:43 pm »
Again on medikits; from next version and on may be refillable proportionallt on the amout of bandages in the base? After all bandages are the "ingredient" to manufacture medkits, it would make sense plus no need to go crazy producing them in the manufacture screen? And afrerall still a nice touch without disrupt balancing?

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5770 on: July 27, 2018, 04:45:43 am »
Well, either I was very unlucky (or lucky) with never having seen a single snakeman in 3 years or my mid-game updating (I started on 0.99J2, before snakemen were a thing) didn't implement them properly.  Doesn't matter, my game's done; I'll just deal with them (and who knows what else) on my next playthrough whenever that is, but now other games beckon me.

Offline Martin

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5771 on: July 27, 2018, 09:26:19 am »
I wonder where the snakemen's appearance will eventually lead to.

Floater reapearance and loyalist sectoid reapearance. Maybe they start showing up in different order depending on how you are porgressing on the tech tree.

niculinux

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5772 on: July 27, 2018, 09:56:08 am »
Well, either I was very unlucky (or lucky) with never having seen a single snakeman in 3 years or my mid-game updating (I started on 0.99J2, before snakemen were a thing) didn't implement them properly.  Doesn't matter, my game's done; I'll just deal with them (and who knows what else) on my next playthrough whenever that is, but now other games beckon me.

Well on 0.99J4 in Oct 2601 mee too never saw them too! (in jack sparrow mode, of course ) :(

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5773 on: July 27, 2018, 10:20:43 am »
The pool of enemy factions gets bigger and bigger with each new addition.
It can take a while to get the new encounters and missions.

Take your time, it's not like there's a large red bar on the top of the screen that slowly fills up or something.


Offline Martin

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5774 on: July 27, 2018, 03:07:08 pm »
Reticulans may not spawn due to faction crowding.