aliens

Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309858 times)

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5730 on: July 23, 2018, 02:57:01 pm »
You can check the gun for the bullets using bootypedia and check the "ANAL" switch.
AP ignores a portion of armor (by multiplying armor values like X*0.75 = 25% armor ignored)

Non-AP rounds do more health damage and offer no further armor-penetration.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5731 on: July 24, 2018, 01:47:33 am »
I don't know when the flechette weapons became infinite ammo guns, but that along with the spray fire feature has turned the multicannon into the best shotgun ever.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5732 on: July 24, 2018, 10:22:27 am »
This doesn't sound like something intended to.
But in that case those shotguns are once-again super OP and you can equip every assault with it and destroy everything.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5733 on: July 24, 2018, 11:18:38 am »
Flechettes aren't infinite, they just don't have clips. They run out at random.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5734 on: July 24, 2018, 12:37:00 pm »
It's a bug, flechettes running out of ammo will be restored next ver.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5735 on: July 24, 2018, 01:26:46 pm »
I knew it was too good to be true.  I better spam them while I still can.

I thought it was intentional because the old description of them possibly breaking down after use (because of partial ammo recovery) has disappeared, leaving only the bit about unlimited ammo.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5736 on: July 24, 2018, 01:56:44 pm »
I knew it was too good to be true.  I better spam them while I still can.

While that's fun to use while it lasts you should reconsider to do so and play the way it was intended to function.
Either don't use the guns at all or sell one gun per type each time it fired once per mission.
Since it's a game (meant to be fun/entertaining) you can also do w/e you want. No competition to impress ;)

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5737 on: July 24, 2018, 03:42:18 pm »
So I've assaulted Shrine ship and in it's description said - should contain Reverent, but the highest ranking members where priests/beastmasters/matrons. Do I miss something or description is super out of date?

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5738 on: July 24, 2018, 05:13:14 pm »
Armor piercing lasers are the best addition ever.  The advanced lasgun is still fine for general fights; but for the big engagements, you bring out the custom lasguns with AP ammo.  It just goes to show that no matter the Xcom mod, lasers are always king.

So I've assaulted Shrine ship and in it's description said - should contain Reverent, but the highest ranking members where priests/beastmasters/matrons. Do I miss something or description is super out of date?

That doesn't seem right.  Shrine ships don't have priests and matrons; a typical shrine ship is crewed by neophytes, zealots, a few eggsalts and beastmasters, and a reverend, or two if you're lucky.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5739 on: July 24, 2018, 06:22:43 pm »
Difficult-setting is a thing here.
Like the nazi-ship that only gets a leader on level 5 difficult.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5740 on: July 24, 2018, 06:51:39 pm »
This is the Shrine ship right?



If you see, there are corpses of Warmaidens, Altar Boys, Celatids, Priests and Matrons on higher floors are 2 Beastmasters that wore 'Plastic Aqua Armor'


Offline Ridаn

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5741 on: July 24, 2018, 06:57:30 pm »
Description is a leftover from version that didnt have non-military crews, each faction had only one set of personel that could spawn. Matrons and War Maiden didnt exist back then.

Offline cc

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5742 on: July 24, 2018, 07:01:36 pm »
Difficult-setting is a thing here.
Actually, it isn't. There is a "non-combat" and a regular version for the Conversion mission. The "non-combat" option was encountered by silencer_pl and that does not feature a Reverend.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5743 on: July 24, 2018, 07:28:07 pm »
Snip
lasers are always king.
snip
Funny nuff for a good long while there Piratez lasers, even the nuke lasers, where worse against everything but mercs, then alot of the ballistic options. Like i advised folks to skip euro-syndicate and Russian base entirely. Scavenged stocks handled the eva missions and mercs before you have plasma and that was it.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5744 on: July 25, 2018, 02:09:08 am »
Actually, it isn't. There is a "non-combat" and a regular version for the Conversion mission. The "non-combat" option was encountered by silencer_pl and that does not feature a Reverend.

I've never encountered the non-combat crew.  Sounds like bad luck, it's like assaulting an ethereal cruiser only to find waspites and gazers so you already know that the highest ranking ethereal you'll find there is only an operative instead of a coordinator.

Well, there'll be more conversion missions in the future; and if you're somehow still unlucky with those, other mission types elsewhere have guaranteed reverends.
« Last Edit: July 25, 2018, 02:23:04 am by BBHood217 »