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Author Topic: Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls  (Read 1379701 times)

Offline LytaRyta

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5790 on: July 31, 2018, 05:34:17 pm »
I might be remembering this wrong but I thought the disassembly options were put in due to people doing crazy things like lifting off their ship with said terror units on board.  And who knows what the future holds, maybe they might be able to be captured sometime.

 :D ;DD it wasnt, werent "crazy things, - it were wonderful, cool, & very funny crazy tricks!  :P

anyway, it´s a bit sad, amuch sad, that tricky possibility (up-lifting, & "kidnapping enemi hard-stunnable (big) units) was blocked, dis-avalaibled.. ;S :/(

i hope dioxine will return it into game, someday soon.. ;S
« Last Edit: July 31, 2018, 05:36:00 pm by LytaRyta »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5791 on: August 01, 2018, 12:50:00 pm »
Never.

(Mostly because I don't do code, "just" the mod, so I couldn't even if I wanted; but I did ensure that bug was removed).

As for the "useless" options... better have them and don't need them, than don't have them and get the game crashed when a player does something unexpected.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5792 on: August 01, 2018, 01:24:58 pm »
Stealing intact / combat-ready enemy units with the "abort/flee" function makes no sense.
Considering a team 'stole' a functioning cyberdisk/howertank that way or something extremely tough like a merc shocktrooper
I doubt that the team inside the craft can deal with them off-screen if the commander can't be bothered to deal with them during the battlescape in the first place.

If we apply logic further to explain why the enemies 'vanish' from the craft off-screen It's something like that:
[=] anything that can fly/hower on it's own breaches though the doors of the craft and escapes back to the team
[=] anything that can't fly/hower will be tossed out of the craft to secure the safety of the crew

Offline Haggashed

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5793 on: August 01, 2018, 06:38:25 pm »
Are we supposed to start with spectre or did i screw something up?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5794 on: August 01, 2018, 06:53:11 pm »
is normal for this version, it may or may not go away in the future, as it was dioxine showing off the new transformation OXCE+ code.

Offline Haggashed

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5795 on: August 01, 2018, 07:03:28 pm »
is normal for this version, it may or may not go away in the future, as it was dioxine showing off the new transformation OXCE+ code.
ah all right i was just confused cause i only had 1 hand, 3 repentias, which seem to be hands? and two spectre.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5796 on: August 01, 2018, 08:11:45 pm »
ah all right i was just confused cause i only had 1 hand, 3 repentias, which seem to be hands? and two spectre.

The confusion is understandable.
Basically it was a bug, but Dioxine thought it was funny enough to keep it in this version for laughs. That's why it's called "Halloween Comes Early".

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5797 on: August 01, 2018, 10:56:57 pm »
What's the safest way to train Lokknars in way of the pilot.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5798 on: August 01, 2018, 11:52:35 pm »
What's the safest way to train Lokknars in way of the pilot.

Shove them into the pilot-seat of any fighter-craft and let them hunt civilian traffic that doesn't shot back at you.
Dojo/Spa and missions while wearing the shadow-armor suits.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5799 on: August 02, 2018, 01:58:22 am »
Does Pilot seat improve firing/reactions/bravery up to maximum? Dojo/Spa don't do that right?

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5800 on: August 02, 2018, 02:10:17 am »
Yeah, piloting can train firing, reactions, and bravery up to their maximum.  Dojo/spa has a cap on firing and reactions, and it doesn't even train bravery.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5801 on: August 02, 2018, 09:33:24 am »
Fast way to train bravery to 90:
Run Nudist on a map you can clear without any risk of taking damage (like church raid while wearing guardian armor) and go full-capture with the gals.
Stunning enemies doesn't raise moral. The lokk'nars / peasants / slaves / ubers will panic once moral drops to 49 and less.

Everytime they resist panic, they can roll for a +10 bravery growth. Around 3-4 rounds of no-panic and you're good to go.
HP, Str and Stamina also increases with every resisted panic round.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5802 on: August 02, 2018, 09:46:29 am »
Use ropes while you're at it, they also train bravery.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5803 on: August 02, 2018, 10:20:35 am »
Use ropes while you're at it, they also train bravery.

True. But I usually go with whips to train throwing.
Firing/Melee is quickly trained but throwing takes a bit longer to get a good throwing-arm into the squad. 60-80 throwing isn't the best value to start with in an environment where every turn counts.

Offline Eddie

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5804 on: August 02, 2018, 03:42:36 pm »
What's the safest way to train Lokknars in way of the pilot.

Do civie missions at night. Hide your Lokk'Naar in the dark. Put flares where the civies are. The Lokk'Naar can now reaction fire on the illuminated civies without being spotted. I use shotguns with rubber bullets.
For safety, have gals in armor stationed a little further ahead of the Lokk'Naar. If a civie comes close, the armored gal is spotted first and fired upon.

Bonus objective: Position your Lokk'Naar at a distance where reaction shots hit with low accuracy (~15%). You don't need to hit with reaction fire to get xp. The longer the target remains standing, the longer you can use it for target practice.
« Last Edit: August 02, 2018, 11:42:22 pm by Eddie »