Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4319657 times)

Offline Callahan

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Re: Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5460 on: March 22, 2018, 12:10:20 pm »
Must have missed them in bootypedia. What Faction are they?

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5461 on: March 22, 2018, 12:38:23 pm »
Megapol, duh

:P

Offline Martin

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5462 on: March 22, 2018, 12:49:44 pm »
New version?

Thanks!!!

Offline HT

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5463 on: March 22, 2018, 12:58:15 pm »
In one hand, yay, another update!
On the other hand, I can already feel my time disappearing quite quickly. Worse, I'm feeling tempted to play again!!
On the third mutated hand, so much stuff that a new (again, sigh*) game is justified, including alternatives to slaves, from what I see.
Slayer ammo seems to be pretty much anti-personnel ammunition, not sure if it works as well for "capturing" purposes though (doubt it).

Also, there seems to be an option for escorting your craft, even though "Hunter-killers" won't be a thing for Piratez. It must be a thing from the newest Openxcom update.

*There's a small bug I found that the game says something like "cannot create 'autosav. bkup' at the end of my current month, but starting again from the beginning seems to solve this.

Offline khade

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5464 on: March 23, 2018, 04:36:33 am »
I had a fun scene with this new version.

I got a Humanist pogrom, went in with pocket chargers, muskets, an ol' shotgun, pistols and varmint rifles. I got an industrial city, so by the end pretty much everything was on fire.  I didn't see an officer though, on Blackbeard difficulty, I'm not sure if he got ganked by a NPC or wasn't there at all.

I think I blew up my shotgun incidentally.  Honestly I'm surprised any Civies survived at all, but I got 3 alive, total score was like 33

Offline Callahan

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5465 on: March 23, 2018, 04:08:14 pm »
Megapol, duh

:P

I was unable to find any faction or unit of that name in the bootypedia.
https://www.ufopaedia.org/index.php/Major_Factions_(Piratez)
https://www.ufopaedia.org/index.php/Minor_Factions_(Piratez)

Hence the stupid question.
Is this site outdated? Am I looking at the wrong spot?

Offline Meridian

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5466 on: March 23, 2018, 04:17:15 pm »
Is this site outdated?

Yes, most information is about 3 years old and partially or completely outdated.

Offline Sahti Waari

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5467 on: March 28, 2018, 11:10:05 pm »
Hello,

could anyone explain to me how slayer bullets work?
I played on Blackbeard, use Shiny Niner with sly ammo but can't kill even lok"narr cavalry. Every time 0 damage.

And where in Bootypedia should I look to read about those bullets again?
I tried to search "sl" in mysteries, tools of trade, bounty, treasure but didn't found any topic.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5468 on: March 29, 2018, 02:37:12 am »
Slayer bullets deal 33% more damage to health.
Those bullets are very poor against any sort of armor since the bullets increase the enemies armor the same % as the basic bullet-strength.
A Holdout Pistol has 20 base damage. With slayer bullets the enemy gets 20% more armor.

Those bullets are best used to gun down civilians and faction personal in labcoats, coveralls and other uniforms.
Reaper cavalry has decent armor, slayer bullets won't do much against the tough hide. Shiny niners are a clear 'nope' to use with slayer ammo against them.

Offline Cristao

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5469 on: March 29, 2018, 11:56:09 am »
Could a fellow player advise on where to find Syns?

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5470 on: March 29, 2018, 12:35:03 pm »
Syns are glued to the RNG of Space Missions roulette.
You have to get the mission with the lonely 'Spaceship' that looked like the Avenger-Craft from the vanilla game.

Nothing else on the map, just a "Lost Spaceship". Inside is a damaged syn you can later rebuild into your own Syn. If one Syn dies and the body remains intact, you can rebuild the syn over and over, but you'll lose stat-progress.

Offline Cristao

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5471 on: March 29, 2018, 01:37:05 pm »
Syns are glued to the RNG of Space Missions roulette.
You have to get the mission with the lonely 'Spaceship' that looked like the Avenger-Craft from the vanilla game.

Nothing else on the map, just a "Lost Spaceship". Inside is a damaged syn you can later rebuild into your own Syn. If one Syn dies and the body remains intact, you can rebuild the syn over and over, but you'll lose stat-progress.

Thanks.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5472 on: March 31, 2018, 05:45:20 am »
Thanks as always for the update. Hopefully i get time to actually play it before another one drops......life has been.....harsh on the free time of late.

Offline the Ring Dang Doo

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5473 on: April 19, 2018, 06:30:20 pm »
Installed the update and charged off to rescue Raynerd from a freezing cold prison.  When I got there, I found that my pickaxes, ushankas, and shawls had all disappeared from my ship and base!  Was this. er. intentional? 

On a still lighter note, I see the X-Grog is now two-handed, which makes sense, but now my mages can't run around as easily with a Tome of Lightning in one hand and X-Grog in the other to replenish energy.  Hee hee hee hee

Offline legionof1

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5474 on: April 19, 2018, 10:02:42 pm »
The "Vanishing" equipment sometimes happens with a patch. If/when the strings for item/techs change you may need to research some items again before you can use them. Another possibility is that an items "class" was modified so it no longer able to be used in certain missions. The classes available to a certain mission also could have changed.

In all the cases the equipment is not gone merely unusable. If an equipment is unusable for whatever reason it will not appear on the loadout screen even if loaded on the craft.