Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4319581 times)

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5445 on: March 20, 2018, 04:05:03 pm »
In that case I prefer to have the x-pirateZ version. Reaction-triggering must work different in dos-vanilla.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5446 on: March 20, 2018, 04:27:51 pm »
I think this all just boils down to the whole opening the door thing.  If the alien opened the door but couldn't follow through with moving through because a soldier is blocking their way, then they just don't move and under OpenXcom rules that means they don't get reacted upon since they technically didn't move.  This might have to do with how OpenXcom lets you use right-clicking to open doors without moving through them, a feature originally from TFTD but now also usable in UFO with this engine.

Offline Callahan

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5447 on: March 20, 2018, 07:19:29 pm »
In that case I prefer to have the x-pirateZ version. Reaction-triggering must work different in dos-vanilla.

Understandable desire. But I would have preferred an option to switch new/old where the developers did change game mechanics from the original.
Probably does not matter for anyone else, but I like the game as I used to know it.

BBHood217: The reaction is also working that way in vanilla when I am 1 tile away from the door, or 10 tiles. Vanilla opens fire on alien instantly when it opens the door, open xcom does never.
The OXC-alien just steps out of the door and kills my soldier.
I have both the first DOS version and the second with the improved combat sounds under test.
Sighting does not seem to matter. It is a "wild west" style. The one who draws faster shoots first.

I also think to remember I used to place soldiers in front of sectoids, face off, and my troops reaction-shot the guys before they could fire. The reaction check here seemed to be done before the alien action.

Reaction in open xcom is based on sighting. If you need a blind angle, you do not need reactions that much. If you are sighted, reactions are completely useless.

I did not play TFTD that much, but I would almost bet it was a standard tactic of mine to place 2 to 4 soldiers in front of the light cruiser alien sub doors in plain sight of anyone coming out, and they ripped apart any alien comming out, as long as their TU/reaction ratio was high enough. The blind angle was only necessary for low reaction soldiers to train them.
Sighting rules do only seem to apply to open xcom. Maybe the new "steam" version of UFO/TFTD does this the same way, but I just like the wild west shooting I know from my original.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5448 on: March 21, 2018, 02:00:02 pm »
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0.99H3 - 4 Dec 2017
- New Outfits: Robber, Shadow (Lokk'Naar), Doom 2 (Slave)

Odd question:
Where is this 'Robber' armor? I can't find it in the current patch.

Offline sleekie

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5449 on: March 21, 2018, 11:58:22 pm »
Odd question:
Where is this 'Robber' armor? I can't find it in the current patch.
Thieving outfit. Also oddly useful for Organ Grinder.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5450 on: March 22, 2018, 03:09:41 am »
New version up. Enjoy.

Offline wolfreal

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5451 on: March 22, 2018, 03:38:59 am »
WOW!

Lots of things to ask. But first, to test the update!

Offline XCOMJunkie

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5452 on: March 22, 2018, 04:20:01 am »
YAY!! Thanks Dioxine and all who contributed to the latest version! Appreciate you all! :)

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5453 on: March 22, 2018, 07:30:40 am »
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Contraband removed, now Jack Favors allows to buy gems for Jack's tokens

I was in the middle of playing I already forgot whatever time for more Piratez!

Also, there's still a "Re:" in the thread title.

Offline Ragshak

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5454 on: March 22, 2018, 08:25:20 am »
Should I wait with update until  I sell my ordered contrabanda? Ot there will be no issues upgrading now?

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5455 on: March 22, 2018, 10:07:03 am »
Super!!! Among the more immediate new "goodies" the possibility of recruit even local paesants and dogs! Pherapsh the brown ufopedia tabs are a bit "hard" for shortsightened users, but i was wondering: there is a way to change background color orit is hardcoded in the executable?


Edit: and the MMB in battlescape works again!! :-* :-*

Edit 2: executable name is still OpenXcomExPlus39 though it have benn updated to 3.10a
« Last Edit: March 22, 2018, 12:34:01 pm by niculinux »

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5456 on: March 22, 2018, 10:13:54 am »
Less evil grass sure is a fine thing to have. During some night missions it's tough to see the difference between 'normal' and 'evil' grasstiles, only to be separated by the increased TU cost to walk on it.

Thanks for the update. So much new stuff to try out for a fresh new game and codex. :D

KZad Bhat

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Re: Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5457 on: March 22, 2018, 10:28:10 am »
Thank you so very much, Dioxine!

Offline Callahan

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Re: Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5458 on: March 22, 2018, 11:42:09 am »
Did I see some Doom 2 units in the Bootypedia? I wonder when the Duke Nukem 3D monsters will join the show, because it's time to kick ass and chew bubblegum.
Thanks for all the great content, Dioxine.

Online Solarius Scorch

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Re: Re: [MAIN] XPiratez - 0.99I2a - 22 Mar - Diamonds Are Forever
« Reply #5459 on: March 22, 2018, 11:43:18 am »
Did I see some Doom 2 units in the Bootypedia? I wonder when the Duke Nukem 3D monsters will join the show, because it's time to kick ass and chew bubblegum.
Thanks for all the great content, Dioxine.

Megapol pigs are definitely from Duke Nukem. :)