The harpoon is really only accurate in aimed mode under it 15 tile effective range. Its snap fire range is very short(8?). In addition it decays by 9% accuracy for every square beyond effective range. Add that snap is only 70% skill anyway. Snap fire is effectively useless without exceptional skill at near pointblank range.
Thats all well and good and I know that. I never use it for snap anyway and usually only at ranges 10-15 tiles. My point was even despite this, other weapons with the Same listed accuracy on the cursor to hit the target tend to hit more often.
Either that or maybe im just forgetting that I may miss more often with other weapons and dont notice it as much because they have alot more ammo.I'd probably use it more if it could fit a bayonet, just to make ship clearances a bit less hazardous, but that might mess it up.
So what else are you suggesting I use? Im midway through first year and while I have captured a small launcher - I dont know how to get more bombs for it and it would be prohibitively expensive (the guys im normally capturing are ratman lieutenants, sharp guys, church people, that sorta thing).
Ive thought about using molotovs and a fire extinguisher to morale people into capture but it sounds like even more work than prodding and harpooning people.
And the funny way I captured that small launcher was by prodding the nurse who had it, they couldnt move far enough away on the next turn to use it on me - and knocked both of us out (because she already got prodded but was still moving).