Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3680541 times)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4050 on: February 16, 2017, 03:28:11 pm »
Like nrafield said, the map ends up looking like shit because there's smoke everywhere.
It's just really unpleasant to play through it when you need to put extra effort on seeing enemies on the screen.

The easy mode for Organgrinder view issues is use Night Vision.  The units and items stand out in color while the rest of the (admittedly extremely smokey and explodey) environment is monotone.

Offline KBGhost

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4051 on: February 16, 2017, 05:06:04 pm »
The easy mode for Organgrinder view issues is use Night Vision.  The units and items stand out in color while the rest of the (admittedly extremely smokey and explodey) environment is monotone.
Ah, I'll try that, thanks.

Offline Martin

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4052 on: February 16, 2017, 06:46:52 pm »
I noticed that voodoo: desturction doesn't lead to hellblade. Is that intentional or a bug?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4053 on: February 16, 2017, 08:30:09 pm »
I noticed that voodoo: desturction doesn't lead to hellblade. Is that intentional or a bug?

Given that has been this way for several patches now along with the blood axe i will presume intended.

Offline nrafield

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4054 on: February 16, 2017, 09:34:02 pm »
I've researched Alchemy, which says in the description that it allows you to build a Still, but I already had the technology and ability to construct them in the previous version, and now I found out that I can't build one anymore at all despite Alchemy. Is there something I'm missing?

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4055 on: February 16, 2017, 09:38:02 pm »
Nope, bug in this version.  In Piratez.rul, look for
Code: [Select]
  - type: STR_STILL
    ... # maybe a few lines in-between
    requires:
      - STR_STILL
and change the requires to
Code: [Select]
    requires:
      - STR_ALCHEMY

Offline khade

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4056 on: February 17, 2017, 03:06:21 am »
Do enemies actually use the cigarettes, assorted drugs, or alcohols they sometimes carry?  I'm assuming that first aid stuff is too complicated for them still, but self healing or buffing stuff should be usable, right?

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4057 on: February 17, 2017, 05:07:59 am »
Nope, enemies only recognize weapons. I think Solarius Scorch requested some kind of medic AI upgrade though.

Offline juff

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4058 on: February 17, 2017, 06:42:01 am »
I'd like to see civilians smoke and drink themselves to death trying to counteract morale loss.

Online Dioxine

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4059 on: February 17, 2017, 09:22:59 am »
Though I think removing the exploding parts would be good

Not happening.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4060 on: February 17, 2017, 01:45:19 pm »
Good, because it's the best feature on this map. Come on, explosions are fun!

Offline nrafield

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4061 on: February 18, 2017, 04:36:21 am »
If I wanted awesome explosions, I would just use the Chinese Dragon. But it still probably would not be fun in this map since it would probably just result in it freezing for half of an hour as each individual tile explodes.

Offline Ragshak

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4062 on: February 18, 2017, 10:58:35 am »
Quote
- Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger

What about color-blind people?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4063 on: February 18, 2017, 11:03:54 am »
What about color-blind people?
There is still a text warning on the turn screen.

Offline Martin

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Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« Reply #4064 on: February 18, 2017, 11:47:23 am »
Come on, explosions are fun!

True, but watching stuff blow up for nearly a minute is not.