Feedback is the least I can do after so much work a mod creator has put into the game we love.
Thanks for the praise
I guess the final Version will epic for LP's i hope at least.
Not much except when my soldiers were inside the Blaster blast radius
Well i guess i have to give them some HE resistance, maybe 0.6 same as the Blue Cyberdiscs, so Blaster bombs against them are less effective. I found out that melee weapons are also very effective against them. But i guess the weapon of choice is still the Plasma Shotgun. Maybe i buff there Hitpoints also, so they become a real nightmare *muhahahahah* *evil grin*.
I'm including the last three important savegames: 1. Just before taking off to Cydonia; 2. Just before going to the Brain level; 3. Just before shooting the Brain.
I will take a look at them and play around abit with them soon, so i can balance out the units in a more devilish way. Chryssalid Spitters will also show up in the future in the final stage, but i guess i have to make them PSI immune, the player could abuse them against the other enemies.
My mistake was to bring those useless alloy tanks. They were all dead within a few turns at the Pyramids level. Instead, for the space, I could have brought 4x4=16 useless rookies. They can scout more .
Well, those tanks were actually intended to use together with Laser Weapons and not for the Cydonia Mission, becaue they are useless at that stage of the game.
I guess converting alive "Armored Sectopods" into X-Com Walkertanks will be something i will add in the future, so you have a strong breaching unit, which will be usefull, but maybe to overpowered since the AI doesn't know the weak points.
The only way to go is testing.
Spoiler:
At the end, the tactics were to go about into small groups of two or three, basically not engaging unless they were face-to-face, or crossfired. Blasters and Shotguns all the way, a blaster for long distance, a point-blank shotgun burst for close combat.
In the final level, those super-elite mutons were the most annoying (in a good way). I kind of got used to destroying the Ethereals and their blue mechanical pets during base or wreckage assaults on Earth, but, boy, these mutons could take, in some cases, a shotgun blast auto fire from 2 tiles over, and then turn around and return fire! Blasters were the only choice left, and even that direct hits only. Some soldiers ran out of ammo and had to reload from whatever items survived on the ground.
Looking forward to play it again in the near future.
I am glad to hear that