Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.25.6  (Read 235282 times)

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #450 on: April 25, 2021, 05:38:38 pm »
Globe is still WIP, it's is going to take quite a bit more time.
By exploiting the palette, I made an urban texture for the globe that lights up at night.
The effect is simple but it looks really cool imo.
« Last Edit: April 25, 2021, 05:46:01 pm by robin »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #451 on: April 26, 2021, 04:35:49 pm »
Yeah, a very cool idea!

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #452 on: May 03, 2021, 12:26:02 am »
I had not been able to test version 0.13 before today! Sorry !  :-[
Something very strange happened.
I had to add the line in research_apoc.rul :
  - delete: STR_ALIEN_GRENADE

to make v0.13 work (OXCE 7.0).
« Last Edit: May 03, 2021, 03:51:51 am by BlackStaff »

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #453 on: May 03, 2021, 11:15:19 pm »
I had not been able to test version 0.13 before today! Sorry !  :-[
Something very strange happened.
I had to add the line in research_apoc.rul :
  - delete: STR_ALIEN_GRENADE

to make v0.13 work (OXCE 7.0).
Thanks!
I'm sill using OXCE 6.9.
I guess I didn't disable the grenade and the ruleset validation that Meridian is adding to OXCE has detected my mistake.
Will fix.
« Last Edit: May 03, 2021, 11:17:54 pm by robin »

Offline Droggarth

  • Captain
  • ***
  • Posts: 55
  • Xenophilic Mutant Commando
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #454 on: May 04, 2021, 08:04:47 pm »
When it comes to X-Com, the first one and the Apocalypse are my favorites so the idea of having Apocalypse in the first game got my interest. However for some stupid reason I am unable to download this mod because it fails every time after it downloads 3 megabytes, frustrating.

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #455 on: May 06, 2021, 09:31:10 pm »
When it comes to X-Com, the first one and the Apocalypse are my favorites so the idea of having Apocalypse in the first game got my interest. However for some stupid reason I am unable to download this mod because it fails every time after it downloads 3 megabytes, frustrating.
Very strange to be honest. I never heard anyone having problem downloading files uploaded on the forum.

Offline Droggarth

  • Captain
  • ***
  • Posts: 55
  • Xenophilic Mutant Commando
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #456 on: May 07, 2021, 01:31:30 am »
Very strange to be honest. I never heard anyone having problem downloading files uploaded on the forum.

Aye, odd indeed. Still none the wiser but I tried again just now and finally it downloaded

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #457 on: June 24, 2021, 03:30:44 pm »
I've just resumed version 0.13 after several weeks of abstinence!
Early on, I had to deal with those damn alien ships (Attack ship - STR_UFO_INCURSOR)!
3 Incursor + 2 Carrier !  :'(
 
You give them the speed of 6000.
Isn't that too much?

No X-Com ship at the beginning of the game or even at the end of the game can compete with these monsters.

STR_VALKYR = 3900
STR_HAWK = 3900
STR_EXPLOR = 4800
STR_GARUDA = 4200
STR_LAPUTA = 5400

I think, perhaps wrongly, that 4000 would be enough.  8)
What do you think, please?

I love your pack!   :)  :)  :)

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #458 on: June 26, 2021, 12:56:44 pm »
I've just resumed version 0.13 after several weeks of abstinence!
Early on, I had to deal with those damn alien ships (Attack ship - STR_UFO_INCURSOR)!
3 Incursor + 2 Carrier !  :'(
 
You give them the speed of 6000.
Isn't that too much?

No X-Com ship at the beginning of the game or even at the end of the game can compete with these monsters.

STR_VALKYR = 3900
STR_HAWK = 3900
STR_EXPLOR = 4800
STR_GARUDA = 4200
STR_LAPUTA = 5400

I think, perhaps wrongly, that 4000 would be enough.  8)
What do you think, please?

I love your pack!   :)  :)  :)
Mmmh you are right, needs some tweaking.
Those UFOs are supposed to be the fastest things out there: to counter them, there is an upgraded engine that you can equip your crafts with, to make them faster (you have to forgo a weapon); but it is quite evidently not enough/well balanced.
Thanks for the feedback! Really appreciate it.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #459 on: June 29, 2021, 10:56:06 pm »
In my soldiers' logbook I see that the values of several constants are missing!  ;)
STR_LIVE_SQUAD_LEADER
STR_LIVE_TECHNICIAN
STR_LIVE_SCIENTIST
STR_SWARMIDS_SMALL

Offline robin

  • Commander
  • *****
  • Posts: 1203
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #460 on: July 01, 2021, 11:32:37 pm »
In my soldiers' logbook I see that the values of several constants are missing!  ;)
STR_LIVE_SQUAD_LEADER
STR_LIVE_TECHNICIAN
STR_LIVE_SCIENTIST
STR_SWARMIDS_SMALL
Damn it.
Thanks for letting me know.

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #461 on: July 02, 2021, 12:23:48 am »
I have cross-referenced the US language files of the standard version with your language file and with your "units_apoc.rul" file.
It seems that the constant "STR_LIVE_PSI" is also missing.  ;)

Edit :
And "STR_SWARMIDS_LARGE" !  8)
« Last Edit: July 02, 2021, 12:40:44 am by BlackStaff »

Offline rathoreshubhamm8

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #462 on: August 13, 2021, 01:14:50 pm »
I didnt play Apocalypse a lot, but this warehouse ramp sure brings back some memories.

Offline FAEFIDIS

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #463 on: September 21, 2021, 11:27:48 am »
I have tried to play openapoc 4 times now and every single time something bugs out.

Is there a step by step installation process? I mean i dl apoc, throw in the game files and the game should work but this simply does not happen.  :'(

Offline BlackStaff

  • Colonel
  • ****
  • Posts: 336
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #464 on: September 21, 2021, 12:53:55 pm »
I don't know the English language... so I apologise in advance if I say anything stupid!  :-[
But it seems to me that you are confusing two very different games:
- From the Apocalypse : it's a pack for OpenXcom like the XFiles/XPiratez/...
- OpenApocalypse (OpenApoc): it's the Apocalypse game completely redone to be used on Windows 10.

So this pack "From the Apocalypse" installs in the same way as any of the other packs on this site in the "OpenXcom Extended" game!