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Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.13.0  (Read 123268 times)

Offline gaffer

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #450 on: April 05, 2021, 08:10:24 pm »
Appreciate it Robin.  I will backup and give it a go, and share result.

Offline _Brain322

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #451 on: April 05, 2021, 10:30:57 pm »


Ooh I hope you don't mind if I borrow that autocannon!

No problem, always glad to help :)

I think bigobj is slightly modified golden chaingun form Piratez tho.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #452 on: April 25, 2021, 05:38:38 pm »
Globe is still WIP, it's is going to take quite a bit more time.
By exploiting the palette, I made an urban texture for the globe that lights up at night.
The effect is simple but it looks really cool imo.
« Last Edit: April 25, 2021, 05:46:01 pm by robin »

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #453 on: April 26, 2021, 04:35:49 pm »
Yeah, a very cool idea!

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #454 on: May 03, 2021, 12:26:02 am »
I had not been able to test version 0.13 before today! Sorry !  :-[
Something very strange happened.
I had to add the line in research_apoc.rul :
  - delete: STR_ALIEN_GRENADE

to make v0.13 work (OXCE 7.0).
« Last Edit: May 03, 2021, 03:51:51 am by BlackStaff »

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #455 on: May 03, 2021, 11:15:19 pm »
I had not been able to test version 0.13 before today! Sorry !  :-[
Something very strange happened.
I had to add the line in research_apoc.rul :
  - delete: STR_ALIEN_GRENADE

to make v0.13 work (OXCE 7.0).
Thanks!
I'm sill using OXCE 6.9.
I guess I didn't disable the grenade and the ruleset validation that Meridian is adding to OXCE has detected my mistake.
Will fix.
« Last Edit: May 03, 2021, 11:17:54 pm by robin »

Offline Droggarth

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #456 on: May 04, 2021, 08:04:47 pm »
When it comes to X-Com, the first one and the Apocalypse are my favorites so the idea of having Apocalypse in the first game got my interest. However for some stupid reason I am unable to download this mod because it fails every time after it downloads 3 megabytes, frustrating.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #457 on: May 06, 2021, 09:31:10 pm »
When it comes to X-Com, the first one and the Apocalypse are my favorites so the idea of having Apocalypse in the first game got my interest. However for some stupid reason I am unable to download this mod because it fails every time after it downloads 3 megabytes, frustrating.
Very strange to be honest. I never heard anyone having problem downloading files uploaded on the forum.

Offline Droggarth

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #458 on: May 07, 2021, 01:31:30 am »
Very strange to be honest. I never heard anyone having problem downloading files uploaded on the forum.

Aye, odd indeed. Still none the wiser but I tried again just now and finally it downloaded

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #459 on: June 24, 2021, 03:30:44 pm »
I've just resumed version 0.13 after several weeks of abstinence!
Early on, I had to deal with those damn alien ships (Attack ship - STR_UFO_INCURSOR)!
3 Incursor + 2 Carrier !  :'(
 
You give them the speed of 6000.
Isn't that too much?

No X-Com ship at the beginning of the game or even at the end of the game can compete with these monsters.

STR_VALKYR = 3900
STR_HAWK = 3900
STR_EXPLOR = 4800
STR_GARUDA = 4200
STR_LAPUTA = 5400

I think, perhaps wrongly, that 4000 would be enough.  8)
What do you think, please?

I love your pack!   :)  :)  :)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #460 on: June 26, 2021, 12:56:44 pm »
I've just resumed version 0.13 after several weeks of abstinence!
Early on, I had to deal with those damn alien ships (Attack ship - STR_UFO_INCURSOR)!
3 Incursor + 2 Carrier !  :'(
 
You give them the speed of 6000.
Isn't that too much?

No X-Com ship at the beginning of the game or even at the end of the game can compete with these monsters.

STR_VALKYR = 3900
STR_HAWK = 3900
STR_EXPLOR = 4800
STR_GARUDA = 4200
STR_LAPUTA = 5400

I think, perhaps wrongly, that 4000 would be enough.  8)
What do you think, please?

I love your pack!   :)  :)  :)
Mmmh you are right, needs some tweaking.
Those UFOs are supposed to be the fastest things out there: to counter them, there is an upgraded engine that you can equip your crafts with, to make them faster (you have to forgo a weapon); but it is quite evidently not enough/well balanced.
Thanks for the feedback! Really appreciate it.

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #461 on: June 29, 2021, 10:56:06 pm »
In my soldiers' logbook I see that the values of several constants are missing!  ;)
STR_LIVE_SQUAD_LEADER
STR_LIVE_TECHNICIAN
STR_LIVE_SCIENTIST
STR_SWARMIDS_SMALL

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #462 on: July 01, 2021, 11:32:37 pm »
In my soldiers' logbook I see that the values of several constants are missing!  ;)
STR_LIVE_SQUAD_LEADER
STR_LIVE_TECHNICIAN
STR_LIVE_SCIENTIST
STR_SWARMIDS_SMALL
Damn it.
Thanks for letting me know.

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« Reply #463 on: July 02, 2021, 12:23:48 am »
I have cross-referenced the US language files of the standard version with your language file and with your "units_apoc.rul" file.
It seems that the constant "STR_LIVE_PSI" is also missing.  ;)

Edit :
And "STR_SWARMIDS_LARGE" !  8)
« Last Edit: July 02, 2021, 12:40:44 am by BlackStaff »