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Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.12.0  (Read 87709 times)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.10.4
« Reply #420 on: April 08, 2020, 10:01:39 pm »
OXCE is slowly adding more such checks to prevent inconsistencies and (unexpected) crashes...
I see now. Since I don't need vanilla zombie, I'll delete it as you suggest.

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.0
« Reply #421 on: April 08, 2020, 11:57:19 pm »
v0.11.0 (OXCE 6.4.2)
At the end of mission "STR_CORP_WAREHOUSE_ASSAULT"... CTD !
See attachment !

On this mission I noticed some forgotten constants!
STR_CORP_NONHOSTILE
STR_ROBOSPHERE_CORPSE    ==>  (Maybe it's a confusion because in the language file I see : STR_ROBOSPHERE_CORP_CORPSE) <==
STR_CORP_NONHOSTILE_M

But I think there's a lot more for others missions:
STR_CORP_NONHOSTILE_F
STR_CORP_NONHOSTILE_xxx
« Last Edit: April 09, 2020, 03:10:37 pm by BlackStaff »

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.0
« Reply #422 on: April 09, 2020, 08:50:31 pm »
v0.11.0 (OXCE 6.4.2)
[...]
Thanks for the vital feedback. Will look into it in the weekend.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.0
« Reply #423 on: April 11, 2020, 02:44:07 pm »
I think the bug was caused by units that didn't have the correct corresponding item.

units are named using the following scheme:
STR_[RACE]_NONHOSTILE_[UNIT_NAME]
but the related items were named like this:
STR_[RACE]_[UNIT_NAME]_NONHOSTILE
So I proceeded to rename the items to match the units.

I also added the items for the following units, because they were missing:
STR_CORP_PSI
STR_CORP_PSI_NONHOSTILE
STR_NEUTEK/OMNISYNTH_SQUAD_LEADER
STR_NEUTEK/OMNISYNTH_SQUAD_LEADER_NONHOSTILE
(while MEDIC, ENGINEER, PSI and NAVIGATOR for both NEUTEK/OMNISYNTH don't exist anymore and were removed).

I want to test that kind of mission in the campaign before releasing an update.
« Last Edit: April 11, 2020, 02:48:24 pm by robin »

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.1
« Reply #424 on: April 11, 2020, 11:59:17 pm »
new version up, 0.11.1
I *think* it *might* be fixed.
I played a Warehouse assault mission both in quick battle and campaign against NEUTEK_NONHOSTILE and it didn't crash at the end. But yeah can't be sure...

@BlackStaff
Updating the mod will likely not salvage your save, because there are units (corpses) in it that don't exist anymore. Perhaps one way to proceed is exiting the mission using Abort (bringing your people in the exit zones first of course), maybe that way the bad items are not processed and the crash won't happen. I don't really know though.
« Last Edit: April 12, 2020, 09:46:49 am by robin »

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.1
« Reply #425 on: April 12, 2020, 02:05:45 pm »
Thank you very much !  :)

@BlackStaff
Updating the mod will likely not salvage your save, because there are units (corpses) in it that don't exist anymore. ...
No !
The mission was completed correctly! Thank you!  :)  :)

Note: I just realized that I may not have given you the save file in which there was only one enemy to eliminate! My apologies!  :-[

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.1
« Reply #426 on: April 12, 2020, 02:29:24 pm »
No problem. The important thing is that the issue is fixed.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #427 on: May 30, 2020, 12:46:39 pm »
new version up, 0.12.0.
added wasteland terrain;
one terrain (slums) left to go.

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #428 on: May 30, 2020, 05:48:50 pm »
Awesome, always happy to see an update from you.

Offline gaffer

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #429 on: May 30, 2020, 09:57:17 pm »
Awesome, always happy to see an update from you.

Seconded!

Offline Slaughter

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #430 on: May 31, 2020, 07:38:17 am »
How is this mod going? Long time since I checked

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