Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.25.6  (Read 235265 times)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.0
« Reply #420 on: April 09, 2020, 08:50:31 pm »
v0.11.0 (OXCE 6.4.2)
[...]
Thanks for the vital feedback. Will look into it in the weekend.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.0
« Reply #421 on: April 11, 2020, 02:44:07 pm »
I think the bug was caused by units that didn't have the correct corresponding item.

units are named using the following scheme:
STR_[RACE]_NONHOSTILE_[UNIT_NAME]
but the related items were named like this:
STR_[RACE]_[UNIT_NAME]_NONHOSTILE
So I proceeded to rename the items to match the units.

I also added the items for the following units, because they were missing:
STR_CORP_PSI
STR_CORP_PSI_NONHOSTILE
STR_NEUTEK/OMNISYNTH_SQUAD_LEADER
STR_NEUTEK/OMNISYNTH_SQUAD_LEADER_NONHOSTILE
(while MEDIC, ENGINEER, PSI and NAVIGATOR for both NEUTEK/OMNISYNTH don't exist anymore and were removed).

I want to test that kind of mission in the campaign before releasing an update.
« Last Edit: April 11, 2020, 02:48:24 pm by robin »

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.1
« Reply #422 on: April 11, 2020, 11:59:17 pm »
new version up, 0.11.1
I *think* it *might* be fixed.
I played a Warehouse assault mission both in quick battle and campaign against NEUTEK_NONHOSTILE and it didn't crash at the end. But yeah can't be sure...

@BlackStaff
Updating the mod will likely not salvage your save, because there are units (corpses) in it that don't exist anymore. Perhaps one way to proceed is exiting the mission using Abort (bringing your people in the exit zones first of course), maybe that way the bad items are not processed and the crash won't happen. I don't really know though.
« Last Edit: April 12, 2020, 09:46:49 am by robin »

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.1
« Reply #423 on: April 12, 2020, 02:05:45 pm »
Thank you very much !  :)

@BlackStaff
Updating the mod will likely not salvage your save, because there are units (corpses) in it that don't exist anymore. ...
No !
The mission was completed correctly! Thank you!  :)  :)

Note: I just realized that I may not have given you the save file in which there was only one enemy to eliminate! My apologies!  :-[

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.11.1
« Reply #424 on: April 12, 2020, 02:29:24 pm »
No problem. The important thing is that the issue is fixed.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #425 on: May 30, 2020, 12:46:39 pm »
new version up, 0.12.0.
added wasteland terrain;
one terrain (slums) left to go.

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #426 on: May 30, 2020, 05:48:50 pm »
Awesome, always happy to see an update from you.

Offline gaffer

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #427 on: May 30, 2020, 09:57:17 pm »
Awesome, always happy to see an update from you.

Seconded!

Offline Slaughter

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #428 on: May 31, 2020, 07:38:17 am »
How is this mod going? Long time since I checked

Enviado de meu moto e5 play usando o Tapatalk


Offline Duke_Falcon

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #429 on: June 12, 2020, 08:45:27 pm »
Awesome mod! Gave it a test run and enjoyed a whole lot! I can not wait when it would finished! SOOOOOO GOOOOOOOOOD!

Also some troubs with it:
Alien battleship can not be stormed as the OXCE crash and mention something about to big thing unable to load. It occured me 6\6 times so literally always (not sure if only landed battleship creates this crash or the crashed to as I could not shot a single one down so far).
Alien dissemination appear as string (STR_BLABLA_DISSEMINATION) not as a title like "Dimension gate" or "Crash site X".
Some pedia entries also obsolate (Alien origins, 50 person living quarters). Not a big deal apart from the wasted time of research.
I also not have a report entry for Skeletoid autopsy. With debug mode it shows up but without it not no matter how many times I researched it.
Skeletoid leaders also prone to panic themselves if use their psionics. Once I had a Skelly leader (the last living on the map as I checked with debug mode) used psi in every turn to panic or berserk my soldiers then always panicked (as the fancy pop-up window stated).
And I am not sure if it's the mod's fault or the OXCE's but sometimes the game freeze for 10-15 seconds. I doubt it hardware stuff as I suffered a lot to slow the game as a whole down.

That is all for now. Hope soon it would released as a finished mod with ending or with a final goal!

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #430 on: June 12, 2020, 09:50:48 pm »
Awesome mod! Gave it a test run and enjoyed a whole lot! I can not wait when it would finished! SOOOOOO GOOOOOOOOOD!

Also some troubs with it:
Alien battleship can not be stormed as the OXCE crash and mention something about to big thing unable to load. It occured me 6\6 times so literally always (not sure if only landed battleship creates this crash or the crashed to as I could not shot a single one down so far).
Alien dissemination appear as string (STR_BLABLA_DISSEMINATION) not as a title like "Dimension gate" or "Crash site X".
Some pedia entries also obsolate (Alien origins, 50 person living quarters). Not a big deal apart from the wasted time of research.
I also not have a report entry for Skeletoid autopsy. With debug mode it shows up but without it not no matter how many times I researched it.
Skeletoid leaders also prone to panic themselves if use their psionics. Once I had a Skelly leader (the last living on the map as I checked with debug mode) used psi in every turn to panic or berserk my soldiers then always panicked (as the fancy pop-up window stated).
And I am not sure if it's the mod's fault or the OXCE's but sometimes the game freeze for 10-15 seconds. I doubt it hardware stuff as I suffered a lot to slow the game as a whole down.

That is all for now. Hope soon it would released as a finished mod with ending or with a final goal!
Thanks for the valuable feedback.
I encountered the battleship bug too in the past but I thought I fixed it; I guess I didn't.
Will check skelly alien, the self-panic thing sounds really strange.
Alien origins is placeholder; research tree is not finished.
I doubt the game freezing is caused by my mod, which AFAIK is quite smaller (thus lighter) than other big mods (I.E. X-Piratez, Xcom Files).



Offline _Brain322

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #431 on: July 26, 2020, 12:56:52 pm »
I made something, hope you can give it a good use  ;D

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #432 on: July 26, 2020, 09:11:36 pm »
Awesome! :D
Thank you, will use it.

Offline _Brain322

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #433 on: July 28, 2020, 05:04:06 pm »
Here's some more

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« Reply #434 on: November 22, 2020, 10:37:28 pm »
the slum terrain is taking a long time to finish.
i fought a lot to fit it within the 255 tile limit.
the floor a the bricks worry me a little, i might have to make them more monochromatic to tame the visual clutter.
moreover i'm not really sure what to do with the map blocks, i realized that i made the luxury office (HQ) maps too convoluted and now i want to remake them, i don't want to do the same mistake with this terrain.
« Last Edit: November 22, 2020, 10:40:46 pm by robin »