Awesome mod! Gave it a test run and enjoyed a whole lot! I can not wait when it would finished! SOOOOOO GOOOOOOOOOD!
Also some troubs with it:
Alien battleship can not be stormed as the OXCE crash and mention something about to big thing unable to load. It occured me 6\6 times so literally always (not sure if only landed battleship creates this crash or the crashed to as I could not shot a single one down so far).
Alien dissemination appear as string (STR_BLABLA_DISSEMINATION) not as a title like "Dimension gate" or "Crash site X".
Some pedia entries also obsolate (Alien origins, 50 person living quarters). Not a big deal apart from the wasted time of research.
I also not have a report entry for Skeletoid autopsy. With debug mode it shows up but without it not no matter how many times I researched it.
Skeletoid leaders also prone to panic themselves if use their psionics. Once I had a Skelly leader (the last living on the map as I checked with debug mode) used psi in every turn to panic or berserk my soldiers then always panicked (as the fancy pop-up window stated).
And I am not sure if it's the mod's fault or the OXCE's but sometimes the game freeze for 10-15 seconds. I doubt it hardware stuff as I suffered a lot to slow the game as a whole down.
That is all for now. Hope soon it would released as a finished mod with ending or with a final goal!
Thanks for the valuable feedback.
I encountered the battleship bug too in the past but I thought I fixed it; I guess I didn't.
Will check skelly alien, the self-panic thing sounds really strange.
Alien origins is placeholder; research tree is not finished.
I doubt the game freezing is caused by my mod, which AFAIK is quite smaller (thus lighter) than other big mods (I.E. X-Piratez, Xcom Files).