@FeruEnzeru
First of all,
the current version has bugs that result in a crash (missing research stuff and so on), so play the campaign at your own risk!
I can't release a hotfix at this point and the next version will take some time before it'll be ready.
Yeah, Hobbes' Area 51 Mod has soldier themed civilians attacking/shooting units you know.
The police robosphere now DO attack aliens (at least it seems so).
2: More weapons and stuff from Human Factions.
I don't plan to make many more weapons over the current ones. Just and handful and that will be it.
4: All of the stuff including aliens from Apocalypse (Aliens like Brainsucker, Hyperworm, Micronoid Aggregate, Queenspawn, Overspawn, etc) (Meaning more than 1-2 years
About the aliens I'd say I'm about halfway done.
6: Entropy Launcher weapon for the aliens (Adds like a shot that makes more wounds for a soldier to have)
I did some testing and controlling the wounding is tricky. I still don't know about a kind of weapon like that.
7: Personal Energy Shields (perfect for blocking incoming hits/shots)
I plan to have them, if they work in a way I like.
8(OPTIONAL): Genetics and Genetic Modifications for soldiers
No "genetic mutation" for soldiers but something similar in effect. Still unsure though.
9(OPTIONAL): Cybernetics and Mechanized Soldiers/Tech
There wont' be mechanized soldiers... but maybe there will be full androids like in Apocalypse. Maybe.
10(OPTIONAL): Fix some text and string errors on UFOpedia stuff (Very important for things).
12(TEMPORARILY OPTIONAL): More fixes on everything, might take months and years to fix it.
I know, it's a mess currently.