aliens

Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.25.6  (Read 235260 times)

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.6
« Reply #270 on: June 02, 2018, 10:43:05 pm »
new version up 0.3.6
* added Skeletoid alien (ufopaedia not done)
* Mutons removed
* added Swarmids small alien
* fixed missing Exoskeleton ufopaedia article
* fixed flying Exoskeleton* fixed some missing strings

hopefully everything is alright because i put it together very quickly.

Offline BlackStaff

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.6
« Reply #271 on: June 03, 2018, 02:56:49 pm »
Thank you very much !

But one little question please !
I'm surprised that autopsies of "spitter" and "skeletoid" have the same sentence !  :-[
Normal ?

Translated by https://www.deepl.com/translator

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.6
« Reply #272 on: June 03, 2018, 05:39:17 pm »
Thank you very much !

But one little question please !
I'm surprised that autopsies of "spitter" and "skeletoid" have the same sentence !  :-[
Normal ?

Translated by https://www.deepl.com/translator
ooops.
 it's obviously not normal. will fix as soon as i can.

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.6
« Reply #273 on: June 23, 2018, 07:04:11 pm »
@FeruEnzeru

First of all, the current version has bugs that result in a crash (missing research stuff and so on), so play the campaign at your own risk!
I can't release a hotfix at this point and the next version will take some time before it'll be ready.

Quote
Yeah, Hobbes' Area 51 Mod has soldier themed civilians attacking/shooting units you know.
The police robosphere now DO attack aliens (at least it seems so).
Quote
2: More weapons and stuff from Human Factions.
I don't plan to make many more weapons over the current ones. Just and handful and that will be it.
Quote
4: All of the stuff including aliens from Apocalypse (Aliens like Brainsucker, Hyperworm, Micronoid Aggregate, Queenspawn, Overspawn, etc) (Meaning more than 1-2 years
About the aliens I'd say I'm about halfway done.
Quote
6: Entropy Launcher weapon for the aliens (Adds like a shot that makes more wounds for a soldier to have)
I did some testing and controlling the wounding is tricky. I still don't know about a kind of weapon like that.
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7: Personal Energy Shields (perfect for blocking incoming hits/shots)
I plan to have them, if they work in a way I like.
Quote
8(OPTIONAL): Genetics and Genetic Modifications for soldiers
No "genetic mutation" for soldiers but something similar in effect. Still unsure though.
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9(OPTIONAL): Cybernetics and Mechanized Soldiers/Tech
There wont' be mechanized soldiers... but maybe there will be full androids like in Apocalypse. Maybe.
Quote
10(OPTIONAL): Fix some text and string errors on UFOpedia stuff (Very important for things).
12(TEMPORARILY OPTIONAL): More fixes on everything, might take months and years to fix it.
I know, it's a mess currently.







« Last Edit: June 23, 2018, 07:06:04 pm by robin »

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.6
« Reply #274 on: June 24, 2018, 04:40:30 pm »
I don't plan to make many more weapons over the current ones. Just and handful and that will be it.

Well... Modders assemble! :D

I did some testing and controlling the wounding is tricky. I still don't know about a kind of weapon like that.I plan to have them, if they work in a way I like.

Here's what the Plasma Rifle does in X-Com Files:
Code: [Select]
    damageAlter:
      RandomType: 6
      IgnoreOverKill: false
      ToArmorPre: 0.05
      ToStun: 0.75
      RandomWound: false
      ToWound: 0.12
      FireThreshold: 25.0

RandomWound: false means that a linear value is chosen to determine the number of wounds, generated as per ToWound value (instead of the usual 1-3).
No, I don't understand it either. :P

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.6
« Reply #275 on: June 24, 2018, 08:34:39 pm »
Well... Modders assemble! :D

Here's what the Plasma Rifle does in X-Com Files:
Code: [Select]
    damageAlter:
      RandomType: 6
      IgnoreOverKill: false
      ToArmorPre: 0.05
      ToStun: 0.75
      RandomWound: false
      ToWound: 0.12
      FireThreshold: 25.0

RandomWound: false means that a linear value is chosen to determine the number of wounds, generated as per ToWound value (instead of the usual 1-3).
No, I don't understand it either. :P
yeah I used "RandomWound: false" too; my problem about it is that i found (during my bit of testing) that the "weapon that inflicts many wounds" idea wasn't much interesting when put in practice.
(this is not a criticism about the feature itself, which works exactly as it should; just my taste about the gameplay).
will definitely try again though.
« Last Edit: June 24, 2018, 08:36:50 pm by robin »

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #276 on: August 18, 2018, 11:27:58 am »
new version up, 0.3.7a.
unfinished mess and billions of new bugs; but at least aliens can now dine at luxurious restaurants.
« Last Edit: August 18, 2018, 11:42:52 am by robin »

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7
« Reply #277 on: August 18, 2018, 11:43:01 am »
Oh dear.
I really hope we get these terrain improvements in OpenApoc. ;)

Offline new_civilian

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #278 on: August 20, 2018, 12:44:18 pm »
Man, those terrains are just awesome :o
You are not Terry Greer by any accident?
http://www.terrygreer.com/xcomalliance.html

Anyway. Thanks a lot for your hard work, i just had one of my most memorable Xcom Missions ever on a Temple-of-Sirius terrain.... :)

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #279 on: August 20, 2018, 01:12:05 pm »
Man, those terrains are just awesome :o
You are not Terry Greer by any accident?
http://www.terrygreer.com/xcomalliance.html

Anyway. Thanks a lot for your hard work, i just had one of my most memorable Xcom Missions ever on a Temple-of-Sirius terrain.... :)
Thanks.
And no, I'm not him. ;D

Offline The Reaver of Darkness

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #280 on: August 20, 2018, 09:47:16 pm »
robin, you really have an eye for the attractive tiles and combinations. You're doing amazing work!

Offline robin

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #281 on: August 20, 2018, 10:13:49 pm »
robin, you really have an eye for the attractive tiles and combinations. You're doing amazing work!
I'm only reproducing/imitating the excellent work that was already done by others for X-Com Apocalypse.
The attractiveness of the tiles and combinations is to their credit.

Offline The Reaver of Darkness

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #282 on: August 21, 2018, 08:38:36 am »
Aren't those tables from TFTD? I don't remember seeing them in Apocalypse.

I was thinking it was the tables from the hotel in the island attack.

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #283 on: August 21, 2018, 09:54:22 am »
These tables look nothing like the TFTD ones. They aren't even of the same shape! (TFTD tables were round.)

Offline The Reaver of Darkness

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Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.7a
« Reply #284 on: August 21, 2018, 11:51:54 am »
These tables look nothing like the TFTD ones. They aren't even of the same shape! (TFTD tables were round.)
You are right I guess. Looking closely, they do look very different. But zoomed out, to me, they look a lot alike.


Robin, is that micro-megaspawns!?