aliens

Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 1894592 times)

niculinux

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2670 on: September 23, 2017, 08:48:12 pm »
May we get a changelog in the first post please, like other mods? :'(

Offline Kammerer

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2671 on: September 24, 2017, 04:12:49 pm »
Hello everyone,

Long time no see in this thread. Once I was the translator of the Russian version, but since the 1.2 version or something like that I haven't had time (and bravery, to be honest, because major changes were brought by Soldier Diaries and Commendations in one of the OXC nightlies) to work on the translation. But finally I found some time to update the translation. Now the Russian FMP and XCF are as close as possible to each other. Medals and other stuff is also translated from scratch. I fixed some typos, mistakes, and long strings. I hope you'll lilke this. Also I'm attaching the translation of OXCE+ for those who who want to get QoL improvements introduced by Meridian and don't want to get mixed interface languages.

@Solar, as usual, there's a list of found problems that will be really long this time. Most of them were already addressed in XCF, but some are FMP specific. Here's the list:

Spoiler Typos:

Quote
Given to a soldier who has succesfully defended many regions

Quote
Wiliam Ernest Henly

Quote
Joseph Campebell

Quote
--Clauswitz

Missing first name, no whitespace after the hyphens

Quote
John Stewart Mill

Quote
Powerful recoil and obtuse handling make it unsuitable for longe-range   

Quote
despite its reptillian appearance

Quote
with other artefacts of alien technology.

Quote
This feat is unparralled

Quote
three longrange hits

Quote
suffered such depradations by this XCOM hero

Quote
to recognize a soldier's extreme prociency

Quote
with the standard issue hand grenate

Quote
the tremendous sacrfice that these valiant troops

Quote
This award is based on the cummulative number

Quote
This medal issued when as soldier has fallen unconcious on the field

Quote
and painkillers from their medkits

Quote
Given to a soldier who has made regular use of the medikit on the battlefield

Usually medi-kits.

Quote
Dropping targets during an enemy turn, reduces the threat

The comma is unnecessary here.

Quote
The miniaturized elerium core
     
Quote
by a massive, for its size, elerium core

Should be written with the capital E.

Quote
Night Operations against a foe that can see almost twice as far as your soldiers is harrowing in the extreme

I think this should be in plural.

Quote
keep their companions in arm

English dictionaries suggest in plural only.

STR_DUSHAMBE: "Dushambe"

STR_MOMBASSA: "Mombassa"
     
STR_LILONGUE: "Lilongue"
     
STR_BENGUI: "Bengui"
     
STR_PETROPAVLOVSK: "Petropavlovsk"
     
STR_CHEYLABINSK: "Cheylabinsk"
     
STR_AMESTERDAM: "Amesterdam"
     
STR_ASUNCION: "Asuncion"
     
STR_SAOPAULO: "Sao Paulo"

STR_PETROPAVLOVSK: "Petropavlovsk" - we decided to replace this by Petropavl.-Kamchatsky

Quote
This order is bestowed upon fallen the soldier who is the highest of their rank at the time of their demise. This award will be presented to the deceased to recognize that they had the highest score for their rank at the time of their death.

These sentences are almost identical. I think you can easily remove the first one.

Spoiler Duplicates:

MAP_SAVANNADESERT

STR_NEWORLEANS

MAP_SAVANNADESERTMOUNT

MAP_STEPPEFOREST

MAP_STEPPEFORESTMOUNT

MAP_SAVANNAFOREST

MAP_SAVANNAFORESTMOUNT

MAP_STEPPEDESERT

MAP_STEPPEDESERTMOUNT

MAP_MADURBAN

MAP_PORTURBAN

MAP_PORTTFTD

Spoiler Design:

MALE_CIVILIAN2: Civilian
(...)
MALE_CIVILIAN7: Civilian - missing quotes

STR_MIB_MEDIC: "MiB Scientist", STR_MIB2_CORPSE: "MiB Medic Corpse" - the same as it was in XCF - the scientist became medic after his death.

XCOM/X-Com - the organization is called XCOM in the Commendations section, but it is spelled X-Com everywhere else.

-Darth Vader - one hyphen, no whitespace before the name

--Thomas Carlyle - no whitespace

- Ralph Christopher 'River Rats' - one hyphen

- Frank Gill Slaughter 'Battle Surgeon - one hyphen

- Victor Hugo, Les Misérables  - one hyphen

- Audie Murphy - one hyphen

- CaddyShack - one hyphen

- Independence Day - one hyphen

- 1 Sam 17:49. - one hyphen

- Military Dictionary - one hyphen

-Virgil Goode - one hyphen, no whitespace

-Isaac Asimov: 'The Zeroth Law of Robotics' - one hyphen, no whitespaces

- Robert W. Black - one hyphen

- Kid Ink - one hyphen

 - Zeus (Hercules) - one hyphen

- Invictus - By Wiliam Ernest Henly - one hyphen

- Nelson Mandela - one hyphen

- Shakespeare --Romeo & Juliet - one hyphen before the author, two hyphens before the work for the first time, missing first name

- Victor Hugo, Les Misérables - one hyphen

- Barack Obama - one hyphen

-- (David Hackworth) - brackets

(Monty Python and the Holy Grail) - brackets

--G. K. CHESTERTON - capitals, no whitespace

--The Kingdom - no whitespaces

entire than to destroy them.' ― Sun Tzu - one emdash instead of two hyphens

Quote
You cannot choose your battlefield,

Verses are usually separated by hyphens, but they are missing here.

Quote
.. these scrappy little

Quote
This soldier has seen it all..

Two points instead of three

Quote
award for 3,6,9, and 12 kills.

Missing whitespaces

Spoiler Placeholders:
Medal of Sacrifice, Order of the Reaper, Crucio, Imperio, Globetrotter, Master of Puppets
« Last Edit: September 24, 2017, 04:15:29 pm by Kammerer »

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2672 on: September 24, 2017, 05:29:08 pm »
Many thanks Kammerer. I'd never find the time to do it myself, especially since 90% of these were in texts written by other people.

Offline The Martian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2673 on: October 19, 2017, 08:27:47 pm »
Greetings! ^_^/

I just finished a game of X-Com with the Final Mod Pack installed, and it was glorious. ^_^




My play through has left me with a few questions though.

The first being I got information on three aliens from captured aliens, but never actually encountered them during the game. I was pretty dedicated about shooting down and sending a landing party to each crash site. Do they only appear during special conditions?

I'll list the three aliens with a spoiler tag just in case someone reading this hasn't seen them yet and doesn't want the mystery revealed.
Spoiler:
- "Cybermite"
- "Obliterator"
- "Cerebreal Larva"




My second question is more of an observation about something strange I noticed, I think it's a bug:
After defeating an MIB ship an entry for "STR_MIB_PSI_OPS_CORPSE" appeared in my bases inventory.

Judging by the name and the fact that there was a PSI Ops MIB present during the mission I'm guessing that the corpse's name isn't loading correctly for some reason.




Thank you to everyone involved in creating the Final Mod Pack, you've made a great game even better.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2674 on: October 19, 2017, 08:32:27 pm »
Greetings, umm, Mr. Brain. Glad you have enjoyed the mod!

The three aliens you mentioned are all terror units. Apparently you just haven't encountered this race on a terror mission or in other places that has terror units.

The missing string must be some old bug, because it's there in my copy. What language are you using?

Offline The Martian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2675 on: October 20, 2017, 11:44:30 pm »
That explains it. I made a special effort to shoot down any alien ship that seemed to be on its way to attack a city and the crash site was often under water preventing ground combat from occurring.


In the OpenXcom Video settings I have "English [US]" selected on the "Display Language" tab.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2676 on: October 21, 2017, 02:31:04 pm »
I guess it is an old bug then. Will be fixed with next release.

Offline Lianjan

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2677 on: October 31, 2017, 01:47:38 pm »
You may already know this but i just wanted to make sure. The 2017_10_30 open xcom nightly broke the mod you get an error when you try to load it. It says weapons needs ammo on the nightly changelog.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2678 on: October 31, 2017, 08:18:54 pm »
You may already know this but i just wanted to make sure. The 2017_10_30 open xcom nightly broke the mod you get an error when you try to load it. It says weapons needs ammo on the nightly changelog.

Wat?
OK, many thanks, I would never know that.

EDIT: What's broken? Seems to work for me.
« Last Edit: October 31, 2017, 08:21:31 pm by Solarius Scorch »

Offline Lianjan

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2679 on: October 31, 2017, 09:00:48 pm »
oh maybe just broke for me
when i try to load the mod with the 2017_10_30_2248 build i get this message:
[31-10-2017_16-57-18]   [ERROR]   failed to load 'Final Mod Pack'; mod disabled for next startup
Weapon STR_ELERIUM_MACE has clip size 0 and no ammo defined. Please use 'clipSize: -1' for unlimited ammo, or allocate a compatibleAmmo item.
it works fine with the previous nightlies so i tought the weapons needs ammo change broke the mod

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2680 on: October 31, 2017, 09:40:00 pm »
oh maybe just broke for me
when i try to load the mod with the 2017_10_30_2248 build i get this message:
[31-10-2017_16-57-18]   [ERROR]   failed to load 'Final Mod Pack'; mod disabled for next startup
Weapon STR_ELERIUM_MACE has clip size 0 and no ammo defined. Please use 'clipSize: -1' for unlimited ammo, or allocate a compatibleAmmo item.
it works fine with the previous nightlies so i tought the weapons needs ammo change broke the mod

Yes, you were completely right. With Meridian's help, I have located and removed the problem.

Please download 0.9.8. It also contains some other fixes.

Offline Lianjan

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2681 on: October 31, 2017, 09:52:52 pm »
im glad you fixed it. :)
since i'm here i want to say thanks to you and everybody that worked on this i played this mod a lot and enjoy it very much.
« Last Edit: October 31, 2017, 09:56:32 pm by Lianjan »

Offline Kammerer

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2682 on: November 01, 2017, 04:28:30 am »
Solar, sorry to trouble you, but as I see you did not use my updated Russian translation. Why? It's better in all respects than the old version you had to use for a couple of years. Anyway, I'll try to update it to the 1.9.8 version asap.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2683 on: November 01, 2017, 07:07:55 pm »
Solar, sorry to trouble you, but as I see you did not use my updated Russian translation. Why? It's better in all respects than the old version you had to use for a couple of years. Anyway, I'll try to update it to the 1.9.8 version asap.

Ah sorry man, I haven't looked at the FMP for many months and I have completely forgotten.
I will make another release, but can you please post the translation again? I'm unsure as to which version is best.

Offline Kammerer

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2684 on: November 01, 2017, 08:29:25 pm »
Ah sorry man, I haven't looked at the FMP for many months and I have completely forgotten.
I will make another release, but can you please post the translation again? I'm unsure as to which version is best.

No problem :). Here's the updated version which you can use and some more found typos:

Quote
This feat is unparalled

John Stewart Mill - his second name is Stuart

Quote
This medal issued when soldier

The indefinite article is required

STR_NEWORLEANS - should be moved to NORTH AMERICAN CITIES

STR_MIB_SECTOPOD_CORPSE - missing string